SimCity Creator
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For the Nintendo DS version known as SimCity Creator in Europe, North America, and Australia, see SimCity DS 2.
SimCity Creator
Developer(s) Hudson Soft
Publisher(s) Electronic Arts
Series Sim games
Platform(s) Wii
Release date(s) EU September 19, 2008[1]
NA September 22, 2008
JP September 25, 2008
Genre(s) City-Building Simulation Game
Mode(s) Single player
Input methods Wii Remote
SimCity Creator is a video game in the Sim game series by Electronic Arts. It was released for the Wii in September 2008.
Contents [hide]
1 Overview
2 Construction
2.1 Zones
2.2 Transportation
3 Development
4 Reception
5 References
6 External links
[edit] Overview
SimCity Creator follows the basic SimCity formula that sees players managing a city and placing residential, commercial, and industrial zones for buildings in addition to facilities such as police stations, hospitals, seaports, and stadiums. However, players are also able to customize the look of their buildings by choosing from several themes hero buildings that gives themes to the city such as Egyptian, Roman, Japanese, European, Las Vegas, and near-future styles, in addition to ones that result in a crystal or confectionery-like appearance to buildings. Players are also be able to tour their city, rendered in 3D graphics, in a helicopter or airplane.[2]
Taking advantage of the Wii, the pointer function of the Wii Remote is used to directly draw roads and train tracks onto the map. Cities can also be shared among players through WiiConnect24.[2] The game's advisers have been redesigned to resemble MySims characters.[citation needed]
Similar to SimCity 4, SimCity Creator features a day and night cycle, as well as a seasonal cycle last seen in the SNES version of SimCity.[citation needed] Players may tackle disasters including dinosaurs, giant robots, tornadoes, aliens, and meteor impacts.[2]
[edit] Construction
[edit] Zones
In SimCity Creator, areas may be zoned by type of development and density. There is also a landfill zone which allows trash to be stored there. Each zone is color coded:
Residential (green ): Housing for sims to live in.
this zones buildings include houses and apartment towers
Commercial (blue): Where stores and office buildings are located.
stores are where sims go to spend their money and offices are where sims work. offices are usually on large medium or high density zones. hotels and restaurants are sometimes built as well.
Industrial (yellow): Contains the factories and warehouses.
sims may work here but it is not as desirable as office work.
[edit] Transportation
Zones must be connected by lines of transportation. Some of the types of transportation choices for a city include roads and highways. Roads and streets are basic lines of transportation that cars, buses and trucks drive on. They can be either curved or straight. They can lead into each other to form crossroads or roundabouts. heavy congestion can cause pollution. Highways are 4-lane roads. Cars travel faster on highways than roads or streets yet they need on-ramps to function. You cannot build streets over rivers, and building a road or railway over a river automatically creates a bridge. Railways are what trains run on, however they require train stations to work all though they lower traffic congestion. Subways are underground railways so they do not require buildings to be bulldozed, which makes it a more sensible choice for dense citys. They are more expensive to build than ordinary railways however making it more sensible not to use them to link parts of your city that are far away from each other and do not have buildings in between them. Subway stations are also smaller than train stations occupying a 1x1 square rather than a 3x3 square for regular stations. Subway stations are also easier to link to rails than ordinary railway stations. Seaports are where boats stay. Seaports increase industrial demand. Airports are where planes land. If an airport is built you will see planes, helicopter, airships and hot air ballons flying above your city especially near the airport. Airports also raise commercial demand and enable several flight missions to happen.
[edit] Development
This section requires expansion.
The game was first announced on February 12, 2008 by Sims label president Nancy Smith along with other upcoming EA Sim titles including SimAnimals, MySims Kingdom, and MySims Party.[3]
[edit] Reception
The game received mixed reviews, with a Metacritic ranking of 67 out of 100, based on 17 reviews.[4] IGN gave the game an overall score of 5.9 or "Mediocre".
[edit] References
^ "SimCity Creator Details". IGN. May 29, 2008. http://wii.ign.com/articles/877/877617p1.html. Retrieved 2008-05-30.
^ a b c "Sim City Wii Revealed". IGN. 2008-05-28. http://wii.ign.com/articles/877/877239p1.html. Retrieved 2008-05-29.
^ Faylor, Chris (12 February 2008). "New Sim Titles Unveiled: SimCity Creator, MySims Kingdom, MySims Party, SimAnimals, Sims Next-Gen". Shacknews. http://www.shacknews.com/onearticle.x/51288. Retrieved 2008-02-26.
^ "SimCity Creator (wii: 2008): Reviews". Metacritic. http://www.metacritic.com/games/platforms/wii/simcitycreator.
[edit] External links
Official Site
[hide]v • d • eSim video games
SimCity series SimCity · SimCity 2000 · Sim City: The Card Game · SimCity 3000 · SimCity 64 · SimCity 4 (Rush Hour) · SimCity DS · SimCity Societies (Destinations) · SimCity DS 2 · The SimCity Box · SimCity Creator · SimCity Deluxe
The Sims series The Sims Livin' Large · House Party · Hot Date · Vacation · Unleashed · Superstar · Makin' Magic
The Sims 2 University · Nightlife · Open for Business · Pets · Seasons · Bon Voyage · FreeTime · Apartment Life · Stuff packs
The Sims 3 World Adventures · Ambitions · Stuff packs
The Sims Stories Life Stories · Pet Stories · Castaway Stories
MySims Kingdom · Party · Racing · Agents · Sky Heroes
Console The Sims · The Sims: Bustin' Out · The Urbz · The Sims 2 · The Sims 2: Pets · The Sims 2: Castaway · The Sims 2: Apartment Pets
Online The Sims Online (EA Land) · The Sims Carnival
Spore Expansion packs Galactic Adventures
Stuff packs Creepy & Cute · Bot Parts
Spin-offs Spore Creatures · Spore Origins · Spore Creature Creator · Hero · Hero Arena · Creature Keeper
Further reading Development
Other Sim games SimEarth · SimAnt · SimLife · SimFarm · SimRefinery · SimTower (Yoot Tower, The Tower SP) · SimHealth · SimIsle · SimTown · SimPark · SimGolf · SimTunes · SimSafari · SimCopter · Streets of SimCity · SimsVille · Sid Meier's SimGolf · SimMars · SimAnimals
Related subjects Electronic Arts · Maxis · Visceral Games · Sim · Simlish · Will Wright · A-Train · Lincity · Micropolis
Retrieved from "http://en.wikipedia.org/wiki/SimCity_Creator"
Categories: City-building games
SimCity
Wii-only games
2008 video games
Wii Wi-Fi games
Nintendo Wi-Fi Connection games
Wii games
Hidden categories: All articles with unsourced statements
Articles with unsourced statements from July 2008
Articles to be expanded from December 2009
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This page was last modified on 15 April 2010 at 01:34.
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CHEATS
Hints
NOTE: As their name suggests hints are not exactly SimCity Creator cheats, and are usually just simple (but very useful) tips on how you can unlock secret level, features, find hidden areas and such. Hopefully these will make playing SimCity Creator even more entertaining.
New Building Sets
Name your city one of the following names in order to unlock the corresponding building set, which means the entire city will be built with the set.
Egyptian Building Set: Name your city "Mummy's desert"
Greek Building Set: Name your city "ancient culture"
Jungle Building Set: Name your city "Become wild"
Sci-Fi Building Set: Name your city "Future picture"
New Buildings
Art museum: Raise education to level 90
Basketball court: Build 2 of : Tennis courts, baseball fields and playgrounds
Bus stop: Reach 1920
High school: Rasie education level to 75
House of worship: Population of 4,000
Large Garden: Build 4 small gardens and have a population of 50,000
Large Park: Build 4 small parks and have a pop. of 50,000
Museum: Raise education level to 100
Nuclear Power Station: Raise education level to 115
Opera House: Build 3 museums and 3 art museums
Recycling Plant: Build one landfill zone
Solar Power Plant: Reach year 2000
Stadium: Have a pop. of 350,000
TV station: Have a pop. of 350,000
University: Raise education level to 90
Wind Power Plant: Reach 1985
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