Popular Posts

Sunday, March 20, 2011

Get Fit With The Wii Fit















Wii FitFrom Wikipedia, the free encyclopedia


Jump to: navigation, search

Wii Fit



Wii Fit European box art

Developer(s) Nintendo EAD

Publisher(s) Nintendo

Producer(s) Tadashi Sugiyama

Designer(s) Hiroshi Matsunaga[1]

Composer(s) Toru Minegishi

Engine Wii Sports (modified)

Platform(s) Wii

Release date(s) JP December 1, 2007[2]

EU April 25, 2008[3]

AUS May 8, 2008b[›][4]

NA May 21, 2008a[›]



Genre(s) Fitness game

Rating(s) ACB: G

CERO: A

ESRB: E

PEGI: 3+



Media/distribution Wii Optical Disc

Wii Fit (Wiiフィット?) is a video game developed by Nintendo for the company's home video game console, Wii,[5] designed by Hiroshi Matsunaga.[6] It is an exercise game consisting of activities using the Wii Balance Board peripheral. Wii Fit is currently the third best selling console game in history (among games not packaged with a console) with 22.61 million copies sold as of May 2010.



The game uses a unique platform peripheral called the Wii Balance Board, on which the player stands during exercise. The game features yoga, strength training, aerobics, and balance games. Matsunaga described the game as a "way to help get families exercising together".[7] Wii Fit has been used for physiotherapy rehabilitation[8][9] and has been adopted by various health clubs around the world. Additionally, the game has been used in nursing homes to improve posture in the elderly. The game has received generally positive reviews, despite criticism over the lack of intensity in some of its workout activities.[10]



Contents [hide]

1 Gameplay

1.1 Activities

1.1.1 Yoga and strength training

1.1.2 Aerobics and balance games

1.1.3 Body Test

2 Development

2.1 Follow-up

3 Reception

3.1 Sales

4 Other uses

5 See also

6 Footnotes

7 External links



[edit] Gameplay

The Wii Balance Board, which is bundled with Wii Fit, measures both a person's weight and center of balance.Wii Fit requires the use of the Wii Balance Board, a unique platform peripheral that the player stands upon during play. Similar to a bathroom scale, the Wii Balance Board is capable of measuring a person's weight, but is also able to detect the person's center of balance (COB), a feature heavily utilized in the game. Wii Fit contains more than 40 activities designed to engage the player in physical exercise, which consist of yoga poses, strength training, aerobics, and balance games.[11] Most activities generally focus on maintaining COB and improving posture.



Players register and play in Wii Fit via a user profile, assigned with the player's date of birth, height, and Mii character, that keeps track of the player's progress. Physical activities done outside of Wii Fit can be also be logged into the profile. Wii Fit allows up to eight different profiles to be registered.



[edit] Activities[edit] Yoga and strength trainingThe yoga and strength training activities in Wii Fit provide the player with an on-screen personal trainer, who offers direction and evaluation. While standing or otherwise leaning on the Wii Balance Board, the player is instructed to perform the activity by precisely imitating the trainer's actions. In yoga, the player holds a particular pose or series of poses for a duration of time; while in strength training the player performs a set number of repetitions of the exercise selected. During these sessions, the player is shown a visual indication of his or her COB, represented as a red dot. The trainer advises the player to maintain the COB throughout the activity, requesting that it not move outside a particular threshold (indicated as a yellow circle). When the activity ends, the player is scored based how the player kept his or her balance during the session: points are deducted if the player's body haphazardly swayed or shook at any point. There are 30 yoga and strength training activities included in Wii Fit.



Yoga Strength Training

Deep Breathing Single Leg Extension

Half-Moon Sideways Leg Lift

Dance Arm and Leg Lift

Cobra Single-Arm Stand

Bridge Torso Twists

Spinal Twist Rowing Squat

Shoulder Stand Single Leg Twist

Warrior Lunge

Sun Salutation Push-Up and Side Plank

Tree Jackknife

Downward Facing Dog Plank

Standing Knee Triceps Extension

Palm Tree Push-Up Challenge

Chair Plank Challenge

Triangle Jackknife Challenge

[edit] Aerobics and balance gamesThe other two major categories in Wii Fit, Aerobics and Balance Games, consist of 18 minigame activities that feature Miis as playable characters. Aerobics focus on activities that require more vigorous movement, and are divided into three distinct types: hula hooping, step aerobics, and jogging. In Hula Hoop, the player twirls his or her hips in order to spin a series of hoops, and is scored on the number of spins achieved within a period of time. Step aerobics (simply referred to as "Step" in-game) focus on stepping on and off the Wii Balance Board in a rhythmic fashion. In jogging, which does not use the Wii Balance Board, the player runs in place while keeping the connected Wii Remote in a pocket. The game provides variations of step aerobics and jogging (called "Free Step" and "Free Run" respectively) where the user may exercise at his or her own pace and does not require viewing the game screen; the player is able to watch television or something similar while performing the exercise.



Balance Games consist of nine activities that focus on directly controlling the game using the player's COB. "Soccer Heading," for example, focuses on leaning left or right to control the player's Mii in order to head incoming soccer balls. Another, "Table Tilt," focuses on directing balls into holes by shifting the player's balance to tilt the platform they rest on. Activities based on slalom skiing, snowboarding, and tightrope walking are also available, as well as a Zazen-based game (called "Lotus Focus") in which the player sits on the Wii Balance Board and remains motionless for a period of time.



[edit] Body Test

The beta Body Mass Index graph, during the game's production.Players may undergo "Body Tests," in which the player's body mass index (BMI) is calculated and balance control is tested. Each Body Test determines and updates the player's "Wii Fit Age", which loosely suggests the player's bodily strength in relation to his or her true age. A standalone application, called "Wii Fit Channel," may be installed to the Wii Menu in order for players to perform Body Tests without needing to load the Wii Fit game disc.[12]



[edit] Development

A Wii Fit demonstration booth at the Leipzig Games Convention in August 2007Wii Fit was first revealed as Wii Health Pack[13] by Nintendo's chief game designer Shigeru Miyamoto, during a conference in mid-September 2006.[7] Then described as a "way to help get families exercising together",[7] the game idea had first been included in Miyamoto's original design document for a core group of games including Wii Sports and Wii Play, the entirety of which was scribbled onto a sheet of paper.[7]



As with other games designed by Miyamoto such as Nintendogs, the design of Wii Fit was influenced by activities in his daily life.[14] He states that he and his family had become more health-conscious, going to the gym and tracking their weight.[14] He found that it had become "fun over time to talk about these things",[14] and as weighing oneself "didn't make much of a game",[14] Nintendo decided to build games around the idea to mesh with the concept.[14] The Wii Balance Board had been worked on for "almost two years", and was inspired by sumo wrestlers' need to weigh themselves with two scales.[15]



The game was announced under its current title at Nintendo's E3 press conference on July 11, 2007 and demonstrated by Miyamoto, Nintendo of America CEO Reggie Fils-Aime and other participants.[16] Miyamoto revealed that Wii Fit had been developed with a "full-scale" team for a year at the time,[15] and also stated that there were no plans to integrate WiiConnect24 functionality into the game.[17] He did note, however, the possibility for taking advantage of WiiConnect24 in the future, such as using the service to keep in contact with a doctor to help with rehabilitation, or with a fitness specialist to help with training exercises.[17]



[edit] Follow-upMain article: Wii Fit Plus

A follow-up to Wii Fit,[18] entitled Wii Fit Plus,[19] was confirmed by Japanese newspaper Nikkei Shimbun. It was released in Japan on October 1, 2009 and in North America on October 4, 2009. Wii Fit Plus includes approximately 20 new games while still using the same Balance Board and other video game equipment.



[edit] Reception[hide] Reception

Aggregate scores

Aggregator Score

GameRankings 80%[20]

Metacritic 80/100[21]

Review scores

Publication Score

1UP.com B+[10]

Computer and Video Games 6.8/10[22]

Eurogamer 8/10[23]

Game Revolution C+[24]

GameSpot 7.0/10[25]

IGN 8.0/10[26]

Official Nintendo Magazine 91%[27]

X-Play 4/5[28]

Wii Fit holds an 80% score on Game Rankings, aggregated from the scores of 52 media outlets,[20] and got an average score of 81 on MobyGames.[29]



While the playful balance and aerobics minigames have generally been praised as simple fun,[10] criticism for the game is aimed at its limitations in offering a serious workout regime.[28] In 1UP.com's review, one such limitation was attributed to the lack of structure the game imposes on the player, stating that while having "complete freedom to choose what you want to do, you might find yourself cheating, despite your best intentions."[10] X-Play also noted that the brief activities are separated by menus, making it difficult for one to keep up a constant heart rate,[28] with Game Revolution criticizing a serious limitation: "as a stand-alone fitness trainer it suffers greatly by the inability to assemble a full, unbroken workout without the horrible 'fitness interruptus' necessitated by bothersome menu navigation and obtrusive Wii remote usage." Some have also pointed out a lack of Nintendo's usual charm in game design,[22] specifically in the yoga and strength training exercises which take place in a muted setting that one critic referred to as "the world's most lifeless, depressing gym."[10] Despite these limitations, the game's friendly front-end and amount of activities are cited as appealing features to those who are perhaps seeking an introduction to daily exercise.[10] In a review on IGN, Wii Fit was said to create "an environment in which working out is less daunting and as a result enjoyable -- fun, even."[26]



According to a study published in the Journal of Physical Activity and Health, the aerobics portion of Wii Fit was not sufficient to maintain a heart rate of the recommended intensity (known in sports physiology as a target heart rate) for maintaining cardiorespiratory fitness.[30]



A study published by Tokyo's National Institute of Health and Nutrition concluded that only 33% of the exercises (22 of a total of 68) qualified as medium-intensity, with the rest as low-intensity. No exercises qualified as high-intensity. The researchers concluded that only one-third of the exercises qualify towards the exercise guidelines provided by the American College of Sports Medicine (ACSM) and the American Heart Association (AHA), and that the exercises offered less benefits "than authentic sports or exercises because playing these active video games involved little horizontal locomotion."[31] However, to reach 30 minutes of moderate activity (5 times a week) as suggested by the ACSM, significantly more time is required, due to the repeated manual navigations of the menus required between each exercise and the inability to program customized exercise routines, repetitions, or time limits (or even personalized intensities—the "trainer" will never modify the speed based on the user's fitness level).[24]



Wii Fit was awarded Best Use of the Balance Board by IGN in its 2008 video game awards.[32] It was also nominated for multiple other awards, including Best New IP[33] and Best Sports Game.[34] Hyper commends the game for its "effective exercise program, its accessibility and its massive novelty value". However, he criticised it for not being a "gamer's game and no good for long sessions".[35]



Cycling Weekly reported that Mark Cavendish, a double Madison World Champion and Commonwealth Games gold medalist bike racer had to stop his training regime when he injured his left calf's gastrocnemius after falling off the balance board while playing Wii Fit.[36]



There was minor controversy regarding Wii Fit in the UK, where two parents complained after the known limitations of BMI led to their daughter being labeled as overweight.[37] Nintendo apologized over any offense caused by the terminology used in-game.



[edit] SalesWii Fit sold over a quarter of a million copies in its first week,[38] and despite not being released outside Japan, Wii Fit reached the one million unit sales milestone by January 6, 2008, after being released on December 1, 2007.[39][40] As of January 4, 2009, it has sold 3,125,000 copies in Japan.[41] It is the also the third best-selling game of Japan in 2008, as well as the best-selling Wii game in Japan of that year, selling 2,149,131 in that year.[42]



Prior to release, consumer reaction was also positive in the United Kingdom, with some retailers having to stop taking pre-orders due to its increasing popularity.[43] Reports in the United Kingdom state that the Wii Fit launch had seen lines form nationwide.[44] Retailer Woolworths claimed that the game was also selling at a rate of 90 copies per minute.[45] Nintendo UK have stated it is working hard to ensure that enough stock is available.[46] In its first week of release, Wii Fit was the best-selling video game in the week, topping the all-format chart. Despite the game being sold at a higher price than average (£70, compared to an average of £35-40) it became the UK's sixth fastest selling console title according to Chart-Track/ELSPA and garnered over £16 million in sales.[47] During the week beginning the 19 May 2008, Wii Fit's sales in the UK fell from second in the all-formats chart to dropping out of the top 40 altogether, believed to be caused by Wii Fit being completely sold out.[48] Subsequently, Nintendo UK promised to rectify the stock problems plaguing Wii Fit and vowed "We will end Wii Fit stock shortage".[49][50]



In the United States, pre-launch sales of Wii Fit were reported to have sold out at retailers Amazon.com, GameStop and Wal-Mart.[51] After the initial release, reports showed stores selling out of Wii Fit nationwide.[52] Michael Pachter, an analyst with Wedbush Morgan Securities, estimated that Nintendo shipped only 500,000 copies of the game in North America as opposed to as many as two million units to Europe. According to Pachter, the Wii Fit units were allocated by Nintendo to maximize profit, by prioritizing Europe over North America, taking advantage of the strong value of the euro compared to the U.S. dollar.[53] According to the NPD Group, Wii Fit sold 690,000 units in the US in May 2008, making it the country's third highest selling title for the month.[54] Wii Fit debuted in the United States at a suggested retail price of $89.99 for the base system unbundled with other accessories. As with the Wii console itself, the demand for Wii Fit has far outstripped the supply. The perceived shortage has created a secondary market for private sellers to purchase Wii Fit at retail outlets and sell the product for inflated prices. In June 2008, Wii Fit was reported to be selling at an average of $175 per unit on Amazon.com and EBay.[55]



According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 1.433 million copies in the United States, 624,000 in the United Kingdom, and 1.547 million in Japan, respectively, for a total of 3.604 million copies sold from January to July 2008.[56] As of March 31, 2009, Nintendo has sold 18.22 million copies of Wii Fit worldwide.[57] According to the NPD Group, GfK Chart-Track, and Enterbrain, the game has sold 1.283 million copies in the United States, 460,000 in the United Kingdom, and 346,000 in Japan, respectively, for a total of 2.089 million copies sold in the third quarter of 2008 (July–September).[58] Wii Fit was the third best-selling game of December 2008 in the United States, selling in excess of 999,000 copies.[59] It was also the third best-selling game of 2008 in the United States, selling in excess of 4.53 million.[59].



As of May 2010, the game has sold 22.61 million copies worldwide, and is #2 on the best-selling Wii games list (trailing only Wii Play).



[edit] Other usesWii Fit has been used for physiotherapy rehabilitation[60][61] and has been adopted by various health clubs around the world.



Wii Fit has also been used for the treatment of balance problems in the elderly. In a study, and 86 year old woman was unable to walk without close supervision, even with a walker, due to poor balance and a tendency to fall, after a stroke. She participated in four training sessions along with physical therapy. She was test on the outcome measures of Berg Balance Scale (BBS), the Functional Reach and Lateral Reach tests, Timed Up & Go test (TUG), computerized posturography, and the Short Feedback Questionnaire (SFQ). This was done before the first training session and after the last one. From the results and her own feedback, she had improved antero-posterior symmetry of stance. "When released from hospital, she was able to walk with a walker with minimal supervision."[62]



In summer 2009, Finnish Defence Forces support organisation invested in 384 Wii consoles (including Wii Sports and Wii Fit) for military bases around the country, in order to inspire soldiers to exercise more in their free time. The feedback from the conscripts and officers has been positive.[63]



Some nursing homes use Wii Fit as a way to engage in gentle exercise. The system is used to give the residents a yoga workout along with flexibility and balance exercises. The game allows for those who are unable to perform rigorous daily exercise to still increase their heart rate and improve their overall health. Depending on their level of mobility, some can perform the exercises while standing, while others may remain seated.[64]



[edit] See also Nintendo portal

Video games portal

Wii Fit Plus

[edit] FootnotesNotes

^ a: In North America, Wii Fit was launched on May 19, 2008, with an exclusive release at the Nintendo World Store in New York City, two days before the general release.[65]





References

^ "Iwata Asks: Wii Fit". Nintendo. http://us.wii.com/wii-fit/iwata_asks/vol3_page1.jsp. Retrieved 2008-10-31.

^ "Wii Get Fit in December". http://wii.ign.com/articles/826/826132p1.html.

^ Elliott, Phil (2008-02-20). "Wii Fit set for April release in Europe". GamesIndustry.biz. Eurogamer. http://www.gamesindustry.biz/content_page.php?aid=33321. Retrieved 2008-04-06.

^ "Wii Fit". Nintendo. 2008-03-17. http://games.nintendo.com.au/title.php?id=1691. Retrieved 2008-04-06.

^ "Wii Fit: Exergaming the World," GamePro 235 (April 2008): 19.

^ "Iwata Asks: Wii Fit". Nintendo. http://us.wii.com/wii-fit/iwata_asks/vol3_page1.jsp. Retrieved 2008-10-31.

^ a b c d Satoru Iwata. "Part 1 - A Truly Ground-breaking Collection of Games". Iwata Asks, Volume 4: Wii Sports. Nintendo. Archived from the original on July 8, 2008. http://web.archive.org/web/20080708021300/http://www.nintendo.com/wii/what/iwataasks/volume-4/part-1. Retrieved 2009-11-09.

^ "Adam checks out Wii physiotherapy for kids". BBC News. 2009-02-09. http://news.bbc.co.uk/cbbcnews/hi/newsid_7870000/newsid_7877800/7877879.stm.

^ http://stanford.wellsphere.com/general-medicine-article/nintendo-wii-fit-for-physiotherapy/460917

^ a b c d e f "Wii Fit Review". 1UP.com. http://www.1up.com/do/reviewPage?cId=3167774&p=44. Retrieved 2008-05-30.

^ "E3 2007: Nintendo E3 Media Briefing Live Blog". IGN. 2007-07-11. http://uk.wii.ign.com/articles/803/803335p1.html. Retrieved 2007-07-11.

^ "Upcoming Wii game release dates". GoNintendo. 2007-07-11. http://gonintendo.com/?p=21101#more-21101. Retrieved 2007-07-11.

^ "E3 2007: Feet-on Wii Fit". IGN. 2007-07-12. http://uk.wii.ign.com/articles/804/804113p1.html. Retrieved 2007-07-13.

^ a b c d e Parish, Jeremy (2007-07-13). "Miyamoto Roundtable full transcription". http://www.1up.com/do/blogEntry?bId=8258756&publicUserId=5379721. Retrieved 2007-07-14.

^ a b Berghammer, Billy (2007-07-18). "Nintendo's Busiest Man: The Shigeru Miyamoto Interview". Game Informer. Archived from the original on August 18, 2007. http://web.archive.org/web/20070818044342/http://www.gameinformer.com/News/Story/200707/N07.0718.1839.37207.htm?Page=1. Retrieved 2007-07-19.

^ Stay Fit with Wii Fit "Console Watcher"

^ a b Shigeru Miyamoto (Interviewed). (2007-07-12). E3 2007: Shigeru Miyamoto Video Interview. IGN. http://uk.media.wii.ign.com/articles/804/804464/vids_1.html. Retrieved 2007-07-13.

^ Totilo, Stephen (2009-06-23). "Feet-On With Wii Fit Plus' Wacky New Balance Games". Kotaku. Gawker Media. http://kotaku.com/5301364/feet+on-with-wii-fit-plus-wacky-new-balance-games. Retrieved 2009-06-23. "I learned that it is not as much a sequel to Wii Fit as a replacement for the original in the market."

^ "News Article: Nikkei Reveals a New Wii Fit and Mario Title". Nintendo World Report. 2009-05-30. http://www.nintendoworldreport.com/newsArt.cfm?artid=18592. Retrieved 2009-05-30.

^ a b "Wii Fit Reviews". Game Rankings. http://www.gamerankings.com/htmlpages2/942009.asp. Retrieved 2008-05-30.

^ "Wii Fit Reviews". MetaCritic. http://www.metacritic.com/game/wii/wii-fit/critic-reviews. Retrieved 2011-3-20.

^ a b "Nintendo Review: Wii Fit". Computer and Video Games. http://www.computerandvideogames.com/article.php?id=187102&skip=yes. Retrieved 2008-05-30.

^ "Wii Fit Review". Eurogamer. http://www.eurogamer.net/article.php?article_id=132546. Retrieved 2008-05-30.

^ a b "Wii Fit review for the WII". Game Revolution. http://www.gamerevolution.com/review/wii/wii_fit. Retrieved 2008-05-30.

^ "Wii Fit for Wii Review". GameSpot. http://www.gamespot.com/wii/sports/wiifit/review.html?tag=tabs;reviews. Retrieved 2008-05-30.

^ a b "IGN:Wii Fit Review". IGN. http://wii.ign.com/articles/875/875214p1.html. Retrieved 2008-05-30.

^ "Wii Review: Wii Fit - Official Nintendo Magazine". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/article.php?id=4218. Retrieved 2008-10-30.

^ a b c "Review: Wii Fit". G4. http://www.g4tv.com/xplay/reviews/1779/Wii_Fit.html. Retrieved 2008-05-30.

^ "Wii Fit". MobyGames. http://www.mobygames.com/game/wii/wii-fit. Retrieved 2008-10-05.

^ Graves L, Ridgers N, Williams K, Stratton G, Atkinson G, Cable N. The Physiological Cost and Enjoyment of Wii Fit in Adolescents, Young Adults, and Older Adults. Journal of Physical Activity & Health [serial online]. May 2010;7(3):393-401. Available from: SPORTDiscus, Ipswich, MA. Accessed June 27, 2010.

^ Miyachi M, Yamamoto K, Ohkawara K, Tanaka S. METs in Adults While Playing Active Video Gaines: A Metabolic Chamber Study. Medicine & Science in Sports & Exercise. June 2010;42(6):1149-1153. Available from: SPORTDiscus, Ipswich, MA. Accessed June 27, 2010.

^ "IGN Wii: Best Use of the Balance Board 2008". IGN.com. 2008-12-18. http://bestof.ign.com/2008/wii/23.html. Retrieved 2008-12-19.

^ "IGN Wii: Best New IP 2008". IGN.com. 2008-12-18. http://bestof.ign.com/2008/wii/21.html. Retrieved 2008-12-19.

^ "IGN Wii: Best Sports Game 2008". IGN.com. 2008-12-18. http://bestof.ign.com/2008/wii/10.html. Retrieved 2008-12-19.

^ "Wii Fit". Hyper (Next Media) (173): 68, 69. March 2008. ISSN 1320-7458.

^ Cay suffers a Wii setback. Cycling Weekly. November 27, 2008;:7. Available from: SPORTDiscus, Ipswich, MA. Accessed June 27, 2010.

^ "Parents' anger at keep fit game". BBC. 2008-05-20. http://news.bbc.co.uk/2/hi/uk_news/england/lincolnshire/7410800.stm. Retrieved 2008-05-21.

^ "Wii Fit misses out on Japan number 1". GamesIndustry.biz. 2007-12-06. http://www.gamesindustry.biz/content_page.php?aid=31293. Retrieved 2007-12-06.

^ Matt Martin (2008-01-09). "Wii Fit sells 1m in Japan". GamesIndustry.biz. http://www.gamesindustry.biz/content_page.php?aid=31970. Retrieved 2008-05-29.

^ Ben Parfitt (2008-01-09). "JAPAN: Wii Fit sells one million". Market for Home Computing and Video Games. http://www.mcvuk.com/news/29273/JAPAN-Wii-Fit-sells-one-million. Retrieved 2008-05-29.

^ "Dissidia Wins Final Week of the Year in Japan; Nintendo Takes Six of Top Ten". Chart Get. 2009-01-07. http://chartget.com/2009/01/media-create-sales-1229-0104-software.html. Retrieved 2009-01-09.

^ "JAPANESE 2008 MARKET REPORT". MCVUK. http://www.mcvuk.com/interviews/403/JAPANESE-2008-MARKET-REPORT. Retrieved 2009-01-09.

^ Wii-fit: Stock shortage looms for new Nintendo game from The Daily Telegraph

^ Queues form nationwide for Wii Fit from VideoGamer.com

^ Wii Fit selling 90 per minute from WebUser

^ Wii Fit Sells Out in UK from Wired

^ UK CHARTS: Wii Fit takes £16m as it hits No.1 from MCV

^ Wii Fit drops out of UK Top 40 from MCV

^ Gaming - News - Nintendo: 'We will end Wii Fit stock shortage' - Digital Spy

^ Where on earth is the Wii Fit stock? - Den of Geek

^ Nintendo's latest game wants you off the couch from Associated Press

^ Schiesel, Seth (2008-05-25). "Resistance Is Futile". The New York Times. http://www.nytimes.com/2008/05/25/arts/television/25schi.html. Retrieved 2008-05-29.

^ Pham, Alex (2008-05-31). "Breaking a sweat just to find Wii Fit; Nintendo's careful approach makes the fitness video game tough to track down". The Los Angeles Times: pp. C.1.

^ Kohler, Chris (2008-06-12). "May NPD: GTA IV, Wii Top Charts Again". Game
Life. Wired. http://blog.wired.com/games/2008/06/may-npd-gta-iv.html. Retrieved 2008-07-31.

^ Wii Fit selling for more than doube MSRP from The Industry Standard

^ NPD Group, GfK Chart-Track, Enterbrain (2008-08-21). "Leading Market Research Firms Join Forces to Provide First Multi-Continent View Of Video Game Software Sales". Press release. http://www.npd.com/press/releases/press_080821.html. Retrieved 2008-08-23.

^ "Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information". Financial Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo. 2009-05-08. pp. 6. http://www.nintendo.co.jp/ir/pdf/2009/090508e.pdf#page=6. Retrieved 8 May 2009.

^ NPD Group, GfK Chart-Track, Enterbrain (2008-11-10). "Third Quarter 2008 Sales Results From Top Global Video Games Software Markets Released". Press release. http://www.npd.com/press/releases/press_081110a.html. Retrieved 2008-11-14.

^ a b "NPD: Nintendo Drives '08 Industry Sales Past $21 Billion". Game Daily. 2009-01-15. http://www.gamedaily.com/articles/news/npd-nintendo-drives-08-industry-sales-past-21-billion-/?biz=1. Retrieved 2009-01-15.

^ "Adam checks out Wii physiotherapy for kids". BBC News. 2009-02-09. http://news.bbc.co.uk/cbbcnews/hi/newsid_7870000/newsid_7877800/7877879.stm.

^ http://stanford.wellsphere.com/general-medicine-article/nintendo-wii-fit-for-physiotherapy/460917

^ rel="nofollow" "E3 Use of the Wii Fit system for the treatment of balance problems in the elderly: A feasibility study". IEEE Xplore. 2009-06-29. http://ieeexplore.ieee.org rel="nofollow". Retrieved 2010-10-30.

^ Rappe, Olli (2009-07-23). "Kuntoon kaukosäädintä heiluttamalla?" (in Finnish). Ruotuväki. http://www.mil.fi/ruotuvaki/?action=read_page&pid=142&aid=2332. Retrieved 2009-09-01.

^ http://www.dailynewstranscript.com/lifestyle/health_and_environment/x390643827/Gentle-Wii-Fit-exercise-works-for-nursing-home-s-residents

^ "Nintendo’s New Wii Fit Makes Fitness Fun". Business Wire. Golin Harris. http://www.businesswire.com/news/home/20080519005400/en. Retrieved 2008-05-19.

[edit] External linksOfficial site

Official Nintendo site

Wii.com site

Creation of Wii Fit — Interview with Shigeru Miyamoto and Satoru Iwata

Press Room File from E3

Wii Fit at the Open Directory Project

Wii Fit at the Internet Movie Database

[show]v · d · eWii



Hardware Wii Remote (Wii MotionPlus, Third-party accessories) · Wii Balance Board · Wii Speak



Online service Nintendo Wi-Fi Connection (connector, games) · WiiConnect24 (games) · System software · Nintendo Points · Nintendo Week



Wii Menu Everybody Votes Channel · Internet Channel · Mii Channel · Wii My Room Channel · Check Mii Out Channel · Netflix Channel



Games List Best-selling · Classic Controller · GameCube controller · Miis · New Play Control! · Touch! Generations



Virtual Console Japan · North America · PAL region · South Korea



WiiWare List (North America, PAL region)



Wii Series Wii Sports · Wii Play · Wii Fit · Wii Chess · Wii Music (songs) · Wii Sports Resort · Wii Fit Plus · Wii Party





Category · Launch





Retrieved from "http://en.wikipedia.org/wiki/Wii_Fit"

Categories: Wii-only games
2007 video games
Touch! Generations
Exergames
Nintendo Entertainment Analysis and Development games
Wii games
Wii Balance Board games

Hidden categories: Articles containing Japanese language text

Personal toolsLog in / create account NamespacesArticle Discussion VariantsViewsRead Edit View history ActionsSearch NavigationMain page Contents Featured content Current events Random article Donate to Wikipedia InteractionHelp About Wikipedia Community portal Recent changes Contact Wikipedia ToolboxWhat links here Related changes Upload file Special pages Permanent link Cite this page Print/exportCreate a bookDownload as PDFPrintable versionLanguagesCatalà Dansk Deutsch Español Français 한국어 Italiano Magyar Nederlands 日本語 ‪Norsk (bokmål)‬ ‪Norsk (nynorsk)‬ Português Русский Simple English Suomi Svenska This page was last modified on 20 March 2011 at 14:14.



Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. See Terms of Use for details.

Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



Contact us

Privacy policy About Wikipedia Disclaimers

No comments: