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I WANT A PS2 STERING WHEEL FULL PACK FOR CHRISTMAS /09


Test Drive Unlimited


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Test Drive Unlimited





Developer(s) Eden Games

Melbourne House (PS2 & PSP)

Publisher(s) Atari

Distributor(s) Akella (Russia)

Microsoft/Shogakukan (Japan)

Moving Editora (Brazil)

CD Projekt (Poland)

Seven M (Hungary)

Engine Havok, Twilight 2

Native resolution 720p (Xbox 360)

480i (PS2)

480×272 (PSP)

Version 1.66A

Platform(s) Microsoft Windows, PlayStation 2, PlayStation Portable, Xbox 360

Release date(s) Xbox 360

NA September 5, 2006

EU September 8, 2006

Microsoft Windows

NA March 29, 2007

EU February 28, 2007

AUS April 14, 2007

PlayStation 2

NA March 20, 2007

EU February 28, 2007

AUS April 4, 2007

PlayStation Portable

NA March 21, 2007

EU March 30, 2007

AUS April 27, 2007



Genre(s) Racing, MMOR

Mode(s) Single-player, Multiplayer

Rating(s) ESRB: E10+

OFLC: G

PEGI: 3+



Media DVD, UMD

System requirements Operating System : Windows 2000/XP/Vista

CPU : Intel P4 @ 2.4 GHz or AMD Athlon 2800+. GPU (Video Cards) : ATI Radeon 9800 256MB VRAM or Nvidia 6600 GT with 256 MB of VRAM. Video Cards with vertex/pixel shaders 2.x and above are recommended. SPU (Sound Cards) : DirectX 9.0 compatible Sound Card. System Memory : 512 MB, 1 GB recommended Hard Disk free space: 8 GB DVD drive: 8x minimum DirectX 9.0C (included)



Input methods Gamepad, Steering wheel

Test Drive Unlimited is an arcade-style racing game, the 9th game of the Test Drive series, it features over 125 licensed sports cars and motorcycles and a terrain modeled after the Hawaiian island of Oʻahu that features some 1000 miles of roads and highways.[1] Test Drive Unlimited is the latest installment of Test Drive, one of the longest running racing game franchises.



Contents [hide]

1 Gameplay

1.1 Single-player game

1.2 Missing content on PS2 and PSP

1.3 Multiplayer game

1.4 Downloadable content

1.4.1 Xbox 360

1.4.2 Microsoft Windows

2 Special NPCs in PS2 and PSP version

3 Reception

4 References

5 See also

6 External links





[edit] Gameplay

This section does not cite any references or sources.

Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (May 2009)



In Test Drive Unlimited, the player is able to drive both on-road and off-road in free-roam mode, challenging any real life racers they encounter. The roads are modeled after satellite images of the island of Oʻahu.[1] The terrain differs from rainforest and mountains to sandy beaches and Hawaiʻi's capital city, Honolulu. It is worth noting however, that other built-up areas on the island are not represented. It is possible to drive on small islands outside of the main island, and even drive underwater.[citation needed] The latter requires the use of a known exploit in the game. The Xbox 360 version has supported steering wheel controllers since launch. Following the third free update, Test Drive Unlimited supports force feedback wheel controllers such as Microsoft's Xbox 360 Wireless Racing Wheel.



Although advertising material for the game suggests it to be an exact depiction of the Hawaiian island, numerous government buildings (such as those on Pearl Harbor, Camp H. M. Smith, Hickam Air Force Base), commercial buildings (Ala Moana Center, the convention center, the entire commercial strip in Pearl City and the Pearlridge Center), and notable landmarks (statue of King Kamehameha I, USS Missouri, etc.) are not present in the game. Many roads and highways are also missing or placed far from their real-life counterparts. Also, in the game, all of the traffic lights are placed on the wrong side of the intersection.[citation needed] The ships docked in Pearl Harbor are also in very low detail and do not represent any active or retired USN vessel at all.[citation needed]



[edit] Single-player game

The game begins by purchasing a car and a house. The player is then free to explore the island; as this happens key locations on the map are revealed. These include a Car and Bike dealership, car rental agencies, tuning shops, paint shops, time challenges, courier, vehicle transportation, hitchhickers and more.



Success in challenges is rewarded with in-game money, or in the Hitchhiker and Top Model challenges, coupons. Using these coupons, the player can buy clothing for their character at the many branded clothes shops on the island. Money earned may be spent on buying new vehicles, renting cars, upgrading cars and buying houses. Players can acquire sports cars from various manufacturers, including a Ferrari 575M Maranello, the AC Cobra 289, the Maserati 3500 GT and the Pontiac Firebird. The megapack adds more than 45 more cars, including the Efijy Concept, the McLaren F1 and the Nissan Skyline GT-R, and an extra motorcycle.



[edit] Missing content on PS2 and PSP

The PlayStation 2 and PlayStation Portable versions of Test Drive Unlimited are missing the following features:



Manual transmission (although transmission is visible in options, it is permanently set to auto)

Avatar customization

Certain vehicles such as Ferraris, Maseratis, all motorcycles, and some models of different makes

Certain mission types

Cockpit View (PSP)

NPCs in buildings

Rear-view and side mirrors are not functional (blurred out)

Some shops, like custom car paint

USB steering wheel support

The overall visual and audio quality is also lower due to hardware limitations. It is unknown why the content is missing. However, the PS2 and PSP versions also contain features that the Xbox 360 and PC versions do not have such as Master Points (points awarded for drifts, slipstreaming and airtime) and Auto GPS (which automatically directs you to a new challenge). Additionally, several cars that are only available in download packs for Xbox 360 and PC are available from the start in the PS2 and PSP versions. There are also more radio stations in the PS2 and PSP versions as they feature many exclusive instrumental tracks in addition to the licensed music.



[edit] Multiplayer game



Screenshot of Test Drive Unlimited (PC)The multiplayer component (branded as M.O.O.R. or Massively Open Online Racing) works as an extra layer on top of the single-player game - that is all activities available in single-player are also available in multiplayer. The following challenges are also available in multiplayer only:



Race vs other players

Challenge players to complete tasks

Attempt other player challenges

Racing against other players works by using the player match/ranked match system employed by Xbox Live, while the Microsoft Windows version uses the GameSpy network. It is also possible to create an immediate, ad-hoc race against another player by flashing headlights at their vehicle.



Players may create and join "clubs" which help organize player events. Vehicles may be traded between players through a central "clearing house"-style interface that lists the vehicles for sale along with class, mileage, specification, and price information.



It is also possible to play online with the addition of a network adapter to a PS2 and via Infrastructure Mode on the PSP.



[edit] Downloadable content

[edit] Xbox 360

On the Xbox 360, new cars can be downloaded via Xbox Live, similar to Project Gotham Racing 3 and 4's Booster Packs and Midnight Club: Los Angeles "South Central Vehicle Packs". Some individual cars are available to download for free, while others must be purchased with Microsoft Points as part of a pack. All downloaded cars still need to be purchased with in-game money at their respective dealerships before they can be used in the game. There currently 8 Car Packs and 8 Free cars.



There is also a downloadable mode called "hardcore mode" which makes the game experience more realistic. It was designed for players with a Xbox 360 Racing Wheel controller, and is available for 160 Microsoft Points.



[edit] Microsoft Windows

There has been one patch for the PC version of Test Drive Unlimited. As part of this patch the Nissan Skyline GTR R34 and Audi RS4 quattro Saloon (B7) cars were released for free. Windows Vista users who have the 32-bit platform installed will have fewer issues with freezing during saving points. The 64-bit platform invariably creates conflicts despite the 4gb system memory that most users have (as recommended by the Atari manufacturer of TDU) as the game tends to draw from the users RAM as opposed to dedicated video card memory.



Moreover, there is a 'Megapack' DLC which PC users can purchase, featuring 45 cars, 1 bike and some fixes. These include the limited edition 'exclusive' cars available for the Xbox-360 version as well as the contents of the first 5 DLC packs previously released over Xbox Live. It is, however, incompatible with localized versions but as for today it is released in Russia as an add-on and also it is included in a TDU Gold Edition.



There are modifications that can replace old cars by new ones, such as a Lamborghini Murcielago LP640, which replaces the Lamborghini Murcielago Coupe, a 1999 Ford Mustang GT, which replaces the 2006 Ford Mustang GT and a Porsche 911 GT2, which replace the RUF RT12.



[edit] Special NPCs in PS2 and PSP version

There were 1500 total beta testers in Atari's closed beta for Test Drive Unlimited PS2. At the end of the testing period, Atari awarded 30 of the most active testers with "immortality" in the PS2 version of Test Drive Unlimited. These 30 beta testers were allowed to name one of the Non Playable Characters (NPC) in the game. Some chose to use their first and last name; others chose to use their screen names. These 30 special NPCs can be found spread throughout the virtual island of only the PS2 version.[2] Atari and Melbourne House ensured the Beta Testers were given prominent positions as NPCs. Most were granted President or Vice President status in the car clubs around the island, and were put in highly desirable performance cars.[3]



[edit] Reception

[hide] Reception

Aggregate scores

Aggregator Score

GameRankings 82/100

Metacritic 82/100

Review scores

Publication Score

Game Informer 8.25/10

GameSpot 7.8/10

GameSpy 3.5/5

IGN 8/10

Official Xbox Magazine 8.5/10

Test Drive Unlimited has garnered generally favourable reviews, with Game Rankings reporting an average rating of 82%[4] as of April, 2007 for the Xbox 360 version, 82% for the PC version, 77% for the PS2 and 75% for the PSP.[5]



Metacritic, a review averaging site, also reported "generally favourable reviews" on the Xbox 360, with an average score of 82, and an average user score of 8.2 out of 10.[6] The PC version averaged 79 and a user score of 8.4 out of 10.[7]



[edit] References

^ a b "Experience Racing Reinvented on Xbox 360". Atari press release. GameSpot. 2006-08-14. http://www.gamespot.com/xbox360/driving/testdriveunlimited/news.html?sid=6155610. Retrieved 2006-10-02.

^ "I’m Officially an NPC in Test Drive Unlimited PS2". http://gotakon.blogspot.com/2007/03/im-officially-npc-in-test-drive.html.

^ "I'm The Official President of the GTR Racers Club of Oahu PS2". http://gotakon.blogspot.com/2007/03/im-now-official-president-of-gt-racers.html.

^ "Test Drive Unlimited Reviews". Game Rankings. CNET. http://www.gamerankings.com/htmlpages2/928101.asp. Retrieved 2006-10-02.

^ "Test Drive Unlimited Reviews". Game Rankings. CNET. http://www.gamerankings.com/htmlpages2/932167.asp. Retrieved 2007-03-21.

^ "Test Drive Unlimited Reviews". Metacritic. CNET. http://www.metacritic.com/games/platforms/xbox360/testdriveunlimited?q=test%20drive%20unlimited. Retrieved 2008-02-27.

^ "Test Drive Unlimited Reviews". Metacritic. CNET. http://www.metacritic.com/games/platforms/pc/testdriveunlimited?q=test%20drive%20unlimited. Retrieved 2008-02-27.

[edit] See also

Need for Speed: World Online

[edit] External links

Test Drive Unlimited Official Site

Atari Test Drive Unlimited Megapack site

Eden Games company website




From Wikipedia, the free encyclopedia

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Destroyed In Seconds

Presented by Ron Pitts

Starring Ron Pitts

Narrated by Ron Pitts

Country of origin United States

No. of seasons 2

No. of episodes 40

Production

Running time 22 min.

Production company(s) Pilgrim Films & Television

Broadcast

Original channel Discovery Channel

Discovery HD

Original run 2008 – present

External links

Official website

Destroyed in Seconds is a half-hour Discovery Channel television series. Hosted by Ron Pitts, it features video segments of various things being destroyed fairly quickly (hence, "in seconds") such as planes crashing, explosions, sinkholes, boats crashing, fires, race car incidents, floods, etc. The nature of the show closely resembles Real TV. The show uses real video of real events, and commentary explaining the destruction portrayed. Most videos have stock sound effects added. Some of the events seen resulted in fatalities (but if so, very few), and all of the events have property damage.



Usually, if a destruction is very horrible, dangerous, heart-stopping, or results in many injuries, the show usually goes into commercial either right at the moment of impact, right before it, or a little bit afterwards. When the show goes back in, it reviews what has happened and then explains what started the incident.



In Canada, it is aired on Discovery Channel Canada.



In Australia it had its first run on the Discovery Channel. It was picked up by Channel Seven and will be re-voiced by Seven personality Grant Denyer to air at 8pm from Monday October 5, 2009. It will also air on 7Two from Saturday Nov 7 at 6pm.



[edit] External links

Destroyed in Seconds website

Destroyed in Seconds Discovery Canada website

Destroyed In Seconds at the Internet Movie Database

Destroyed In Seconds at TV.com

[edit] See also

Time Warp (TV series)

Shockwave (TV series)

Retrieved from "http://en.wikipedia.org/wiki/Destroyed_In_Seconds"

Categories: Discovery Channel shows

MELTALLICA


Metallica


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Jump to: navigation, search

For other uses, see Metallica (disambiguation).

Metallica





Metallica at the O2 arena in 2008. From left to right: Kirk Hammett, Lars Ulrich, James Hetfield and Robert Trujillo.

Background information

Origin Los Angeles, California, United States

Genres Heavy metal, thrash metal, hard rock, speed metal

Years active Since 1981

Labels Warner Bros., Elektra, Vertigo, Megaforce, Sony (Japan)

Associated acts Megadeth, Echobrain, Spastik Children, Leather Charm, Exodus

Website www.metallica.com

Members

James Hetfield

Lars Ulrich

Kirk Hammett

Robert Trujillo

Former members

Ron McGovney

Dave Mustaine

Cliff Burton

Jason Newsted

Metallica /məˈtælɨkə/ is an American heavy metal band from Los Angeles, California, formed in 1981. Founded when drummer Lars Ulrich posted an advertisement in a local newspaper, Metallica's line-up has primarily consisted of Ulrich, rhythm guitarist and vocalist James Hetfield and lead guitarist Kirk Hammett, while going through a number of bassists. Currently, the spot is held by Robert Trujillo.



Metallica's early releases included fast tempos, instrumentals, and aggressive musicianship that placed them as one of the "big four" of the thrash metal subgenre alongside Slayer, Megadeth, and Anthrax during the genre's development into a popular style.[1] The band earned a growing fan base in the underground music community and critical acclaim, with the 1986 release Master of Puppets described as one of the most influential and "heavy" thrash metal albums. The band achieved substantial commercial success with Metallica (1991), which debuted at number one on the Billboard 200. With this release the band expanded its musical direction resulting in an album that appealed to a more mainstream audience.



In 2000, Metallica was among several artists who filed a lawsuit against Napster for sharing the band's copyright-protected material for free without the band members' consent.[2] A settlement was reached, and Napster became a pay-to-use service. Despite reaching number one on the Billboard 200, the release of St. Anger alienated many fans with the exclusion of guitar solos and the "steel-sounding" snare drum. A film titled Some Kind of Monster documented the recording process of St. Anger.



Metallica has released nine studio albums, two live albums, two EPs, twenty-four music videos, and forty-five singles. The band has won nine Grammy Awards, and has had five consecutive albums debut at number one on the Billboard 200, making Metallica the only band, other than the Dave Matthews Band, to do so.[3][not in citation given] The band's 1991 album, Metallica, has sold over 15 million copies in the United States, and 22 million copies worldwide, which makes it the 25th-highest-selling album in the country.[4] The band has sold an estimated 100 million records worldwide as of the release of their latest album, Death Magnetic. As of September 2008, Metallica is the fourth highest-selling music artist since the SoundScan era began tracking sales on May 25, 1991, selling a total of 51,136,000 albums in the United States alone.[5]



Contents [hide]

1 History

1.1 Early years (1981–1983)

1.2 Kill 'Em All and Ride the Lightning (1983–1984)

1.3 Master of Puppets (1984–1986)

1.4 Burton's death and Garage Days Re-Revisited (1986–1987)

1.5 …And Justice for All (1988–1990)

1.6 Metallica (1990–1993)

1.7 Load, ReLoad, Garage Inc., and S&M (1994–1999)

1.8 Napster controversy (2000–2001)

1.9 Newsted's departure and St. Anger (2001–2005)

1.10 Death Magnetic (2006 onward)

2 Style and lyrical themes

3 Legacy and influence

4 Awards

5 Band members

6 Discography

7 See also

8 References

9 Sources

10 External links





History

Early years (1981–1983)

Metallica was formed in Los Angeles, California, in early 1981 when drummer Lars Ulrich placed an advertisement in a Los Angeles newspaper—The Recycler—which read "Drummer looking for other metal musicians to jam with Tygers of Pan Tang, Diamond Head and Iron Maiden."[6] Guitarists James Hetfield and Hugh Tanner of Leather Charm answered the advertisement. Although he had not formed a band, Ulrich asked Metal Blade Records founder Brian Slagel if he could record a song for the label's upcoming compilation Metal Massacre. Slagel accepted, and Ulrich recruited Hetfield to sing and play rhythm guitar.[6]



Ulrich talked to his friend Ron Quintana, who was brainstorming names for a fanzine. Quintana had proposed the names Metal Mania and Metallica. Ulrich used Metallica for the name of his band. A second advertisement was placed in The Recycler for a position as lead guitarist. Dave Mustaine answered, and, after seeing his expensive guitar equipment, Ulrich and Hetfield recruited him. In early 1982, Metallica recorded its first original song "Hit the Lights" for the Metal Massacre I compilation. Hetfield played bass on the song and Lloyd Grant was credited with a guitar solo.[6] Released on June 14, 1982, early pressings of Metal Massacre I listed the band incorrectly as "Mettallica". Although angered by the error, Metallica managed to create enough "buzz" with the song and the band played its first live show on March 14, 1982, at Radio City in Anaheim, California with newly recruited bassist Ron McGovney.[7] Metallica recorded its first demo, Power Metal, a name inspired by Quintana's early business cards in early 1982. In the fall of 1982, Ulrich and Hetfield attended a show at the nightclub Whisky a Go Go which featured bassist Cliff Burton in a band called Trauma. The two were "blown away" by Burton's use of a wah-wah pedal and asked him to join Metallica. Hetfield and Mustaine wanted McGovney out as they thought that he "didn't contribute anything, he just followed."[8] Although Burton initially declined the offer, by the end of the year he accepted on the condition the band move to El Cerrito in the San Francisco Bay Area. Metallica's first live performance with Burton was at the nightclub The Stone in March 1983, and the first recording to feature Burton was the 1983 Megaforce demo.[8]



Metallica was ready to record its debut album, but when Metal Blade was unable to cover the additional cost, the band began looking for other options. Concert promoter Johnny "Z" Zazula, who had heard the 1982 No Life 'til Leather demo, offered to broker a record deal with Metallica and New York City-based record labels. After receiving no interest from various record labels, Zazula borrowed the money to cover the record's recording budget and signed Metallica to his own label, Megaforce Records.[9] Band members decided to kick Mustaine out of the band due to drug and alcohol abuse and violent behavior.[10] Exodus guitarist Kirk Hammett flew in to replace Mustaine the same afternoon. Metallica's first show with Hammett was on April 16, 1983, at the nightclub The Showplace in Dover, New Jersey.[8]



Mustaine, who went on to found Megadeth, has expressed his dislike for Hammett in interviews. He said Hammett "stole my job."[11] Mustaine was "pissed off" because he believes Hammett became popular by playing the guitar leads that Mustaine wrote.[12] In a 1985 interview with Metal Forces, Mustaine slammed Hammett saying, "it's real funny how Kirk Hammett ripped off every lead break I'd played on that No Life 'til Leather tape and got voted No. 1 guitarist in your magazine."[13] On Megadeth's 1985 debut album Killing Is My Business... and Business Is Good!, Mustaine included the song "Mechanix", which Metallica renamed as "The Four Horsemen" on Kill 'Em All. Mustaine said he did this to "straighten Metallica up", as Metallica referred to Mustaine as a drunk and said he could not play guitar.[13]



Kill 'Em All and Ride the Lightning (1983–1984)

In 1983, Metallica traveled to Rochester, New York to record its first album, Metal up Your Ass, with production duties handled by Paul Curcio. Due to conflicts with the band's record label and the distributors' refusal to release an album with that name, it was renamed Kill 'Em All. Released on Megaforce Records in the United States and Music for Nations in Europe, the album peaked on the Billboard 200 at number 120 in 1988,[14] and although the album was not initially a financial success, it earned Metallica a growing fan base in the underground metal scene. The band embarked on the Kill 'Em All For One tour with Raven to support the release.[15] In February 1984, Metallica supported Venom on the Seven Dates of Hell tour, where they performed in front of 7,000 people at the Aardschok Festival in Zwolle, Netherlands.[16]



Metallica recorded its second studio album, Ride the Lightning, at Sweet Silence Studios in Copenhagen, Denmark. Released in August 1984, the album peaked at number 100 on the Billboard 200.[14] A French printing press mistakenly printed green covers for the album, which are now considered collectors' items. Other songs on the album include "For Whom the Bell Tolls", "Fade to Black", "Creeping Death" (which tells the biblical story of the Hebrews' exodus from slavery in Egypt, focusing on the various plagues that were visited on the Egyptians), and the instrumental "The Call of Ktulu". Mustaine received a writing credit for "Ride the Lightning" and "The Call of Ktulu".[16]



Master of Puppets (1984–1986)



Damage Inc. Tour 1986Elektra Records A&R director Michael Alago, and co-founder of Q-Prime Management Cliff Burnstein, attended a September 1984 Metallica concert. Impressed with what they saw, they signed Metallica to Elektra Records and made the band a client of Q-Prime Management.[17] Metallica's burgeoning success was such that the band's British label Music for Nations issued a limited edition Creeping Death EP, which sold 40,000 copies as an import in the U.S. Two of the three songs on the record (cover versions of Diamond Head's "Am I Evil?", and Blitzkrieg's "Blitzkrieg") appeared on the 1989 Elektra reissue of Kill 'Em All.[18] Metallica embarked on its first major European tour with Tank to an average crowd of 1,300. Returning to the U.S. marked a tour co-headlining with W.A.S.P. and Armored Saint supporting. Metallica played its largest show at the Monsters of Rock festival on August 17, 1985, with Bon Jovi and Ratt at Donington Park in England, playing in front of 70,000 people. A show in Oakland, California, at the Day on the Green festival saw the band play in front of a crowd of 60,000.[17]



Metallica's third studio album, Master of Puppets was recorded at Sweet Silence Studios and was released in March 1986. The album peaked at number 29 on the Billboard 200, and spent 72 weeks on the chart.[19] The album was the band's first to be certified gold on November 4, 1986, and was certified six times platinum in 2003.[4] Steve Huey of Allmusic considered the album "the band's greatest achievement".[20] Following the release of the album, Metallica supported Ozzy Osbourne for a United States tour.[17] Hetfield broke his wrist skateboarding down a hill and continued the tour performing vocals, with guitar technician John Marshall playing rhythm guitar.[21]



Burton's death and Garage Days Re-Revisited (1986–1987)



A memorial for Burton in Ljungby, SwedenOn September 27, 1986, during the European leg of Metallica's Damage Inc. tour, members drew cards to see which bunk of the tour bus they would sleep in. Burton won and chose to sleep in Hammett's bunk. Around dawn near Dörarp, Sweden, the bus driver lost control and skidded, which caused the bus to flip several times. Ulrich, Hammett, and Hetfield sustained no serious injuries; however, bassist Burton was pinned under the bus and was killed. Hetfield recalls, "I saw the bus lying right on him. I saw his legs sticking out. I freaked. The bus driver, I recall, was trying to yank the blanket out from under him to use for other people. I just went, 'Don't fucking do that!' I already wanted to kill the guy."[21] Burton's death left Metallica's future in doubt. The three remaining members decided that Burton would want them to carry on, and with the Burton family's blessings, the band sought a replacement.[22]



Roughly 40 people tried out for auditions including Hammett's childhood friend Les Claypool of Primus, Troy Gregory of Prong, and Jason Newsted, formerly of Flotsam and Jetsam. Newsted learned Metallica's entire setlist, and after the audition Metallica invited him to Tommy's Joynt in San Francisco. Hetfield, Ulrich, and Hammett decided that Newsted was the one to replace Burton, and Newsted's first live performance with Metallica was at the Country Club in Reseda, California. The members took it on themselves to "initiate" Newsted by tricking him into eating a ball of wasabi.[22]



In March 1987, Hetfield broke his wrist a second time skateboarding. Guitar technician Marshall returned playing rhythm guitar, but the injury forced the band to cancel a Saturday Night Live appearance. Metallica finished its tour in the early months of 1987, and in August 1987 an all-covers EP titled The $5.98 E.P.: Garage Days Re-Revisited was released. The EP was recorded in an effort to utilize the band's newly constructed recording studio, test out the talents of Newsted, and to relieve grief and stress following the death of Burton. A video titled Cliff 'Em All was released in 1987 commemorating Burton's three years in Metallica. Footage included bass solos, home videos, and pictures.[23]



…And Justice for All (1988–1990)

…And Justice for All, the group's first studio album since Burton's death, was released in 1988. The album was a commercial success, peaking at number six on the Billboard 200, the band's first album to enter the top 10.[14] The album was certified platinum nine weeks after its release.[24] Newsted's bass was purposely turned down on the album as a part of the continuous "hazing" he received, and his musical ideas were ignored (However, he did receive a writing credit on track one, "Blackened").[25] There were complaints with the production; namely, Steve Huey of Allmusic noted Ulrich's drums were clicking more than thudding, and the guitars "buzz thinly".[26] The Damaged Justice tour followed to promote the album.[27]



In 1989, Metallica received its first Grammy Award nomination for …And Justice for All, in the new Best Hard Rock/Metal Performance Vocal or Instrument category. Metallica was the favorite to win; however, the award was given to Jethro Tull for the album Crest of a Knave.[28] The result generated controversy among fans and the press, as Metallica was standing off-stage waiting to receive the award after performing the song "One". Jethro Tull had been advised by its manager not to attend the ceremony as he was expecting Metallica to win.[28] The award was named in Entertainment Weekly's "Grammy's 10 Biggest Upsets".[29]



Following the release of …And Justice for All, Metallica released its debut music video for the song "One". The band performed the song in an abandoned warehouse, and footage was remixed with the film, Johnny Got His Gun. Rather than organize an ongoing licensing deal, Metallica purchased the rights to the film. The remixed video was submitted to MTV, with the alternate performance-only version held back in the event that MTV banned the remix version. MTV accepted the remix version, and the video was viewers' first exposure to Metallica. It was voted number 38 in 1999 when MTV aired its "Top 100 Videos of All Time" countdown,[30] and was featured in the network's 25th Anniversary edition of ADD Video, which showcased the most popular videos on MTV in the last 25 years.[31]



Metallica (1990–1993)

In October 1990, Metallica entered One on One studio in North Hollywood to record its next album. Bob Rock, who had worked with the bands The Cult, Bon Jovi, and Mötley Crüe, was hired as producer. Metallica (also known as "The Black Album") was remixed three times, cost $1 million, and ended three marriages.[32] Although the release was stalled until 1991, Metallica debuted at number one on the Billboard 200, selling 650,000 units in its first week.[33] The album was responsible for bringing Metallica to the attention of the mainstream and has been certified 15 times platinum in the United States, which makes it the 26th highest-selling album in the country.[34] The making of Metallica and the following tour was documented in A Year and a Half in the Life of Metallica. Dubbed the Wherever We May Roam Tour, it lasted 14 months and included dates in the United States, Japan, and the UK.[32]



On August 8, 1992, during the co-headlining GNR-Metallica Stadium Tour with Guns N' Roses, Hetfield suffered second and third degree burns to his arms, face, hands, and legs. There was confusion with the new pyrotechnics setup, which resulted with Hetfield walking into a 12-foot (3.7 m) flame during "Fade to Black". Newsted recalls Hetfield's skin was "bubbling like on The Toxic Avenger".[35] Guitar technician John Marshall, who had previously filled in on rhythm guitar and was now playing in Metal Church, replaced Hetfield for the remainder of the tour as Hetfield was unable to play guitar, although he was able to sing. The band's first box set was released in November 1993 called Live Shit: Binge & Purge. The collection contained three live CDs, three home videos, and a book filled with riders and letters.[35]



Load, ReLoad, Garage Inc., and S&M (1994–1999)

After almost three years of touring to support Metallica, including a headlining performance at Woodstock '94, Metallica returned to the studio to write and record its sixth studio album. The band took a break in the summer of 1995 and played three outdoor shows which included headlining Donington Park in the United Kingdom, supported by Slayer, Skid Row, Slash's Snakepit, Therapy?, and Corrosion of Conformity. The short tour was titled Escape From The Studio '95. The band spent roughly one year writing and recording new songs, resulting in the release of Load in 1996, which entered the Billboard 200 and ARIA Charts at number one, marking the band's second number one.[14] The cover of Load was created by Andres Serrano, and was called Blood and Semen III. Serrano pressed a mixture of his own semen and bovine blood between sheets of plexiglass.[36] The release marked a change in musical direction for the band and a new look with band members receiving haircuts. Metallica headlined the alternative rock festival Lollapalooza in the summer of 1996.[25][37]



During early production of the album, the band had produced enough material for a double album. It was decided that half of the songs were to be released, and the band would continue to work on the remaining songs and release them the following year. This resulted in the follow-up album, ReLoad. The cover was created by Serrano, this time using a mixture of blood and urine.[36] ReLoad peaked at number one on the Billboard 200, and number two on the Top Canadian Album chart.[14] Hetfield noted in the 2004 documentary film Some Kind of Monster that the songs on these albums were initially thought by the band to be of average quality, and were "polished and reworked" until judged to be releasable.[38] To promote ReLoad, Metallica performed on NBC's Saturday Night Live in December 1997, performing "Fuel" and "The Memory Remains" with Marianne Faithfull.[39]



In 1998, Metallica compiled a double album of cover songs titled Garage Inc.. The first disc contained newly recorded covers by bands such as Diamond Head, Killing Joke, The Misfits, Thin Lizzy, Mercyful Fate, and Black Sabbath. The second disc featured the original The $5.98 E.P.: Garage Days Re-Revisited, which had become a scarce collectors' item. The album entered the Billboard 200 at number two.[39][40]



On April 21 and April 22, 1999, Metallica recorded two performances with the San Francisco Symphony Orchestra conducted by Michael Kamen. Kamen, who had previously worked with producer Rock on "Nothing Else Matters", approached the band in 1991 with the idea of pairing Metallica's music with a symphony orchestra. Kamen and his staff of over 100 composed additional orchestral material for Metallica songs. Metallica wrote two new Kamen-scored songs for the event, "No Leaf Clover" and "-Human". The audio recording and concert footage were released in 1999 as the album and concert film S&M. It entered the Billboard 200 at number two, and the Australian ARIA charts and Top Internet Albums chart at number one.[14]



Napster controversy (2000–2001)

In 2000, Metallica discovered that a demo of its song "I Disappear", which was supposed to be released in combination with the Mission: Impossible II soundtrack, was receiving radio airplay. Tracing the source of the leak, the band found the file on the Napster peer-to-peer file-sharing network, and also found that the band's entire catalogue was freely available.[41] Legal action was initiated against Napster with Metallica filing a lawsuit at the U.S. District Court, Central District of California, alleging that Napster violated three areas of the law: copyright infringement, unlawful use of digital audio interface device, and the Racketeer Influenced and Corrupt Organizations Act.[25][42]





Ulrich led the case against NapsterThough the lawsuit named three universities for copyright infringement, the University of Southern California, Yale University, and Indiana University, no individuals were named. Yale and Indiana complied and blocked the service from its campuses, and Metallica withdrew the universities' inclusion in the lawsuit.[43] Southern California, however, had a meeting with students to figure out what was going to happen with Napster. School administrators wanted it banned as its usage accounted for 40% of the bandwidth not being used for educational purposes.[44]



Metallica hired online consulting firm NetPD to monitor the Napster service for a weekend. A list of 335,435 Napster users who were believed to be sharing Metallica's music was compiled, and the 60,000 page document was delivered to Napster's office as Metallica requested the users be banned from the service.[45] The users were banned, and rap artist Dr. Dre joined the lawsuit against Napster, which resulted in an additional 230,142 Napster users banned.[46]



Ulrich provided a statement to the Senate Judiciary Committee regarding copyright infringement on July 11, 2000.[41] Federal Judge Marilyn Hall Patel ordered the site place a filter on the program in 72 hours or be shut down.[47] A settlement was reached between Metallica and Napster when German media conglomerate Bertelsmann AG BMG showed interest to purchase the rights to Napster for $94 million. Under the terms of settlement, Napster agreed to block users who shared music by artists who do not want their music shared.[48] However, on June 3, 2002 Napster filed for Chapter 11 protection under U.S. bankruptcy laws. On September 3, 2002, an American bankruptcy judge blocked the sale to Bertelsmann and forced Napster to liquidate its assets according to Chapter 7 of the U.S. bankruptcy laws.[49]



At the 2000 MTV Video Music Awards, Ulrich appeared in a skit with host Marlon Wayans that blasted the idea of using Napster to share music. Marlon played a college student sitting in his dorm room listening to Metallica's "I Disappear". Ulrich walked in and asked for an explanation. On receiving Wayans' excuse that using Napster was just "sharing", Lars retorted that Marlon's idea of sharing was "borrowing things that were not yours without asking." He called in the Metallica road crew, who proceeded to confiscate all of Wayans' belongings, leaving him almost nude in an empty room. Napster creator Shawn Fanning responded later in the ceremony by presenting an award wearing a Metallica shirt, saying, "I borrowed this shirt from a friend. Maybe, if I like it, I'll buy one of my own."[50]



Newsted's departure and St. Anger (2001–2005)

As plans were being made to enter the recording studio, Newsted left the band on January 17, 2001. His statement revealed his departure was based on "private and personal reasons, and the physical damage I have done to myself over the years while playing the music that I love."[51] During a Playboy interview with Metallica, Newsted revealed intentions he wanted to release an album with his side project, Echobrain. Hetfield was against the idea and said, "When someone does a side project, it takes away from the strength of Metallica" and a side project is "like cheating on your wife in a way".[25] Newsted countered his statement by saying Hetfield recorded vocals for a song in the film South Park: Bigger, Longer & Uncut, and appears on two Corrosion of Conformity albums. Hetfield replied, "My name isn't on those records. And I'm not out trying to sell them", and pondered questions such as, "Where would it end? Does he start touring with it? Does he sell shirts? Is it his band?"[25]





Robert Trujillo was announced as Metallica's new bassist on February 24, 2003In April 2001, filmmakers Joe Berlinger and Bruce Sinofsky began following Metallica to document the recording process of the next studio album. Over two years, more than 1,000 hours of footage was recorded. On July 19, 2001, before preparations to enter the recording studio, Hetfield entered rehab due to "alcoholism and other addictions". All recording plans were put on hiatus and the band's future was in doubt.[52] However, when Hetfield returned on December 4, 2001, the band returned to the recording studio and Hetfield was required to work four hours a day, noon to 4 PM, and spend the rest of his time with his family. The footage recorded by Berlinger and Sinofsky was compiled into the documentary, Some Kind of Monster, which premiered at the Sundance film festival. In the documentary, Newsted described his former bandmates' decision to hire a therapist to help solve their problems which they could have solved on their own as "really fucking lame and weak".[38]



Metallica held auditions for Newsted's permanent replacement in early 2003, after St Anger 's completion, for which Bob Rock recorded bass. Bassists that auditioned included Pepper Keenan, Jeordie White, Scott Reeder, Eric Avery, Danny Lohner, and Chris Wyse. Following three months of auditions, Robert Trujillo, formerly of Suicidal Tendencies and Ozzy Osbourne's band, was chosen as the new bassist.[38] As Metallica moved on, Newsted joined Canadian thrash metal band Voivod in 2002, and was Trujillo's replacement in Osbourne's band during the 2003 Ozzfest tour, which included Voivod as part of the touring bill.[53]



In June 2003, Metallica's eighth studio album, St. Anger, debuted at number one on the Billboard 200, and drew mixed reaction from critics.[54] Ulrich's "steely" sounding snare drum, and the absence of guitar solos received particular criticism.[54] Kevin Forest Moreau of Shakingthrough.net commented that "the guitars stumble in a monotone of mid-level, processed rattle; the drums don't propel as much as struggle to disguise an all-too-turgid pace; and the rage is both unfocused and leavened with too much narcissistic navel-gazing",[55] and Brent DiCrescenzo of Pitchfork Media described it as "an utter mess".[56] However, Blender magazine called it the "grimiest and grimmest of the band's Bob Rock productions", and New York Magazine called it "utterly raw and rocking".[54] The title track, "St. Anger", won the Grammy Award for Best Metal Performance in 2004, and was used as the official theme song for WWE's SummerSlam 2003.[57]



Before the band's set at the 2004 Download Festival in England, Ulrich was rushed to hospital with a mysterious illness, and was unable to perform.[58] Hetfield searched for volunteers at the last minute to replace Ulrich. Slayer drummer Dave Lombardo, and Slipknot drummer Joey Jordison volunteered. Lombardo performed the songs "Battery" and "The Four Horsemen", Ulrich's drum technician Flemming Larsen performed "Fade to Black", with Jordison performing the remainder of the set.[58] Having toured for two years in support of St. Anger on the Summer Sanitarium Tour 2003 and the Madly in Anger with the World tour, with multi-platinum rockers Godsmack in support, Metallica took a break from performing and spent most of 2005 with friends and family. However, for two shows on November 13, 2005, and November 15, 2005, Metallica opened for The Rolling Stones at AT&T Park in San Francisco.[59]



Death Magnetic (2006 onward)



Hammett performing live in 2007In December 2006, Metallica released a DVD containing all the music videos from 1989 to 2004. The DVD, titled The Videos 1989–2004, sold 28,000 copies in its first week, and entered the Billboard Top Videos chart at number three.[60] Metallica recorded a cover of Ennio Morricone's "The Ecstasy of Gold" for a tribute album titled We All Love Ennio Morricone, released in February 2007. The cover received a Grammy nomination at the 50th Grammy Awards for the category "Best Rock Instrumental Performance".[61] A recording of "The Ecstasy of Gold" has been played as the introduction for Metallica performances since the 1980s. However, this new version features the band itself performing the piece, giving a new guitar-based interpretation to the music.[62]



In 2006, Metallica announced on its official website that after 15 years, long-time producer Bob Rock was stepping down and would not be producing Metallica's next studio album. Metallica chose to work with producer Rick Rubin, who has produced albums for the bands Danzig, Slayer, Slipknot and System of a Down.[63] Metallica set the release date for the album Death Magnetic as September 12, 2008, and they filmed a music video for the first single "The Day That Never Comes".



On September 2, 2008, a French record store began selling copies of Death Magnetic nearly two weeks ahead of its scheduled worldwide release date,[64] which resulted in the album being made available on peer-to-peer clients. This prompted the band's United Kingdom distributor, Vertigo Records, to officially release the album two days ahead of schedule, on September 10, 2008. It is currently unconfirmed whether Metallica or Warner Bros. will be taking any action against the retailer, though drummer Lars Ulrich has made such responses to the leak as, "…We're ten days from release. I mean, from here, we're golden. If this thing leaks all over the world today or tomorrow, happy days. Happy days. Trust me,"[65] and, "By 2008 standards, that's a victory. If you'd told me six months ago that our record wouldn't leak until 10 days out, I would have signed up for that."[66]



Death Magnetic debuted at number one in several countries to make it top the Australian, Canadian, Mexican[citation needed] and European album chart. Selling 490,000 units in the United States to debut at number one, Metallica became the first band to have five consecutive studio albums debut at number one in the history of the Billboard 200.[67] After a week of its release, Death Magnetic remained at number one on the Billboard 200, the European album chart, and became the fastest selling album in Australia for 2008.[68]





Kirk Hammett and James Hetfield performing in London in 2008Death Magnetic stayed at number one on the Billboard 200 album chart for three consecutive weeks. Metallica became the only artist, aside from Jack Johnson with the release of the album Sleep Through the Static, to remain on the Billboard 200 for three consecutive weeks at number one in 2008. Death Magnetic had also remained at number one on Billboard's Hard Rock, Modern Rock/Alternative and Rock album charts for five consecutive weeks. Internationally, the album peaked at number one in 32 countries including the United Kingdom, Canada, and Australia.[69]



Death Magnetic is a return by Metallica to their mid-eighties heavy/thrash metal roots.[70][71] It is more similar to Master of Puppets and ...And Justice for All rather than their more recent albums.



Since this album's success, MTV Europe nominated Metallica in two categories (Rock Out and Headliner) of their Music Awards edition and also MTV Latin America invited them to perform in their Music Awards edition.[72] Metallica performed "The Day That Never Comes." On October 21, 2008, Metallica started their World Magnetic Tour.



In November 2008, Metallica came to the end of their record deal with Warner Bros., and the band is now considering their options for the future and, according to Ulrich, one of their options is to release their next album through the internet.[73] Recently, James Hetfield and Kirk Hammett were added to "Chop Shop's" list of "Top 100 Most Complete Guitar Players of All Time" at number fourteen and twenty-six, respectively.[74]



On January 14, 2009, it was announced that Metallica would be inducted into the Rock and Roll Hall of Fame on April 4, 2009,[75] and that former bassist Jason Newsted (who left the band in 2001), would perform with the band at the ceremony.[76] Initially, it was announced that the matter had been discussed, and that current bassist Robert Trujillo had agreed not to play, as he "wanted to see the Black Album band".[77] However, during the band's set of "Master of Puppets" and "Enter Sandman", both Trujillo and Newsted were on stage.[78] Ray Burton, the father of late bassist Cliff Burton accepted the honor on his behalf. Metallica also invited Dave Mustaine to take part in the induction ceremony, but he declined, citing his touring commitments in Europe.[79]



On May 27, 2009, it was announced on Metallica's website that a new live DVD will be filmed at the Mexico City, Mexico and Nimes, France shows.[80] The Nimes concert will be released as Francais Pour Une Nuit on October 19, 2009. [81]



In a June 2009 interview with Italy's Rock TV, Ulrich stated that Metallica plans to continue touring through August 2010. He also stated that there are currently no plans for a tenth album, but is sure that they are going to do one with Rick Rubin again.[82] According to Blabbermouth.net, the band may start thinking about recording their next album in the second half of 2011.[83]



Style and lyrical themes

"Damage Inc." (1986)



"Damage Inc." (Master of Puppets), demonstrating Metallica's fast tempo, and aggressive musicianship featured in early releases



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"Sad but True" (1991)



"Sad but True" (Metallica) Robert Palmer of Rolling Stone believed the band abandoned fast tempos to expand its music and expressive range in 1991



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"Purify" (2003)



"Purify" (St. Anger), demonstrating Metallica's new musical approach with no guitar solos, a "raw unpolished" sound, and Ulrich's snare drum



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Influenced by early heavy metal and hard rock bands such as Black Sabbath, Deep Purple, and Led Zeppelin and New Wave of British Heavy Metal bands such as Venom, Motörhead, Diamond Head, Judas Priest, and Iron Maiden, early Metallica releases contained fast tempos, harmonized leads, and nine-minute instrumentals. Steve Huey of Allmusic said that Ride the Lightning featured "extended, progressive epics; tight, concise groove-rockers".[84] Huey felt Metallica expanded its compositional technique and range of expression to take on a more aggressive approach in following releases, and lyrics dealt with more personal and socially conscious issues.[84] Lyrical themes explored on Master of Puppets included religious and military leaders, rage, insanity, monsters, and drugs.[85]



In 1991, with new producer Bob Rock, Huey felt Metallica simplified and streamlined its music for a more commercial approach to appeal to the mainstream audience.[86] The band abandoned its aggressive, fast tempos to expand its music and expressive range, said Robert Palmer of Rolling Stone.[87] The change in direction proved commercially successful as Metallica was the band's first album to peak at number one on the Billboard 200. Metallica noticed changes to the rock scene created by the grunge movement of the early 1990s. In what has been described as "an almost alternative [rock]" approach, the band focused on non-metal influences and changed musical direction.[88] Moving away from lyrical themes dealing with drugs and monsters, Metallica's new lyrical approach focused on anger, loss, and retribution. Some fans and critics were not pleased with this change, which included haircuts, the cover of Load, and headlining the alternative rock concert Lollapalooza.[37] David Fricke of Rolling Stone described the move as "goodbye to the moldy stricture and dead-end Puritanism of no-frills thrash" and called Load the heaviest record of 1996.[37] With the release of ReLoad in 1997, the band displayed more blues and early hard rock influences, incorporating more rhythm and harmony in song structures.[88]



St. Anger marked another large change in the band's sound. Bored with guitar solos, Hammett chose to omit them from the album, leaving a "raw and unpolished sound".[54] The band used drop C tuning, and Ulrich's snare drum received particular criticism. New York Magazine's Ethan Brown noted it "reverberates with a thwong". Lyrics on the album dealt with Hetfield's stint in rehab, including references to the devil, anti-drug themes, claustrophobia, impending doom, and religious hypocrisy.[89][90] At the advice of producer Rick Rubin, for their ninth studio album, Death Magnetic, the band returned to E tuning and guitar solos, and adapted Middle Eastern influences.[91]



Legacy and influence

Metallica has become one of the most influential heavy metal bands, and is credited as one of the "big four" of thrash metal, along with Slayer, Anthrax, and Megadeth.[1] The band has sold more than 100 million records worldwide,[92] including 57 million in the United States, which makes Metallica the most commercially successful thrash metal band.[3] The writers of The Rolling Stone Encyclopedia of Rock & Roll felt Metallica gave heavy metal "a much-needed charge".[93] Stephen Thomas Erlewine and Greg Prato of Allmusic said Metallica, "expanded the limits of thrash, using speed and volume not for their own sake, but to enhance their intricately structured compositions", calling the band "easily the best, most influential heavy metal band of the '80s, responsible for bringing the music back to Earth."[86]



Jonathan Davis of Korn respects Metallica as his favorite band and comments, "I love that they've done things their own way and they've persevered over the years and they're still relevant to this day. I think they're one of the greatest bands ever."[94] Godsmack drummer Shannon Larkin said Metallica has been the biggest influence on the band stating, "they really changed my life when I was 16 years old - I’d never heard anything that heavy."[95] Vocalist and guitarist Robb Flynn of Machine Head said that when creating the band's 2007 album, The Blackening, "What we mean is an album that has the power, influence and epic grandeur of that album [Master of Puppets] – and the staying power - a timeless record like that".[96] Trivium guitarists Corey Beaulieu and Matt Heafy said that when they heard Metallica they wanted to start playing guitar.[97][98] M Shadows of Avenged Sevenfold stated touring with Metallica was the band's career highlight, and said "Selling tons of records and playing huge shows will never compare to meeting your idols [Metallica]."[99] God Forbid guitarists Doc and Dallas Coyle grew up with Metallica as an inspiration, and the band's bassist John Outcalt admires Burton as a "rocker".[100] Ill Niño drummer Dave Chavarri finds early Metallica releases as "heavy, raw, rebellious. It said, 'fuck you'",[101] and Adema drummer Kris Kohls says the band is influenced by Metallica.[102]



Kerrang! released a tribute album with the April 8, 2006, edition of the magazine, titled Master of Puppets: Remastered, which celebrated the 20-year anniversary of Master of Puppets. The album featured cover versions of Metallica songs by the bands Machine Head, Bullet for My Valentine, Chimaira, Mastodon, Mendeed, and Trivium, all who are influenced by Metallica. Over 15 Metallica tribute albums have been released. On September 10, 2006, Metallica guest starred on The Simpsons' eighteenth season premiere "The Mook, the Chef, the Wife and Her Homer",[103] and Hammett's and Hetfield's voices were used in three episodes of the animated television series Metalocalypse.[104]



Finnish cello metal band Apocalyptica released a tribute album, Plays Metallica by Four Cellos, which featured eight Metallica songs recorded with cellos. A parody band named Beatallica plays music using a combination of The Beatles and Metallica songs. Beatallica faced legal troubles when the Sony Corporation, who own The Beatles' catalogue, ordered a cease-and-desist claiming "substantial and irreparable injury"—ordering the group to pay damages. A fan of Beatallica, Ulrich asked Metallica lawyer Peter Paterno to help settle the legal case.[105]



Metallica was ranked by MTV as the third "Greatest Heavy Metal Band in History",[94] was listed fifth on VH1's 100 Greatest Artists of Hard Rock,[106] and was number one on VH1's 20 Greatest Metal Bands list.[107] Master of Puppets was ranked number 167 on Rolling Stone's "500 Great Albums of all time", and Metallica was number 252.[108] Master of Puppets was named in Q Magazine's "50 Heaviest Albums Of All Time",[109] ranked number one on IGN's "Top 25 Metal Albums",[110] and number one on the Metal-rules.com "Top 100 Heavy Metal Albums" list.[111] The song "Enter Sandman" was ranked number 399 on Rolling Stone's "500 Greatest Songs of All Time".[112]



On March 7, 1999, Metallica was inducted into the San Francisco Walk of Fame. The mayor of San Francisco, Willie Brown, proclaimed the day "Official Metallica Day".[113] Metallica was awarded the MTV Icon award in 2003, and a concert was held paying tribute to the band with artists performing Metallica songs. Performances included Sum 41 with a medley of "For Whom the Bell Tolls", "Enter Sandman", and "Master of Puppets". Staind covered "Nothing Else Matters", Avril Lavigne played "Fuel", hip-hop artist Snoop Dogg performed "Sad But True", Korn played "One", and Limp Bizkit performed a rendition of "Welcome Home (Sanitarium)".[114]



The popular Guitar Hero series added many of Metallica's songs into their games. The first instance was Guitar Hero III when "One" was a track in the game. In the sequel, Guitar Hero: World Tour, the song "Trapped Under Ice" was used. Eventually in 2009, Metallica collaborated to make Guitar Hero: Metallica, in which several of Metallica's songs were included. Harmonix's Rock Band series included "Enter Sandman," with "Ride the Lightning," "Blackened," and "...And Justice For All" released as downloadable songs. Later in the sequel game, Rock Band 2, Metallica's song "Battery" was used.



Awards

Main article: List of awards and nominations received by Metallica

Grammy Awards:[57]



1990: Best Metal Performance – "One"

1991: Best Metal Performance – "Stone Cold Crazy"

1992: Best Metal Performance – Metallica

1999: Best Metal Performance – "Better than You"

2000: Best Hard Rock Performance – "Whiskey in the Jar"

2001: Best Rock Instrumental Performance – "The Call of Ktulu" with Michael Kamen and the San Francisco Symphony

2004: Best Metal Performance – "St. Anger"

2009: Best Metal Performance – "My Apocalypse"

2009: Best Recording Package - Death Magnetic

2010: Best Hard Rock Performance - "The Unforgiven III"

MTV Video Music Awards:



1992: Best Metal Video – "Enter Sandman"

1996: Best Metal Video – "Until It Sleeps"

American Music Awards:



1996: Favorite Artist: Heavy Metal/Hard Rock: Metallica – Load

1996: Favorite Metal/Hard Rock Song – "Until It Sleeps"

Billboard Music Awards:



1997: Billboard Rock and Roll Artist of the Year – Metallica (RIAA Diamond Award)

1999: Catalogue Artist of the Year – Metallica

1999: Catalogue Album of the Year – Metallica

Kerrang! Awards:



2003: Hall of Fame – Metallica

Band members

Current members

James Hetfield – rhythm guitar, lead vocals (1981–present)

Kirk Hammett – lead guitar, backing vocals (1983–present)

Robert Trujillo – bass, backing vocals (2003–present)

Lars Ulrich – drums, percussion (1981–present)

Former members

Jason Newsted – bass, backing vocals (1986–2001)

Cliff Burton – bass, backing vocals (1982–1986)

Dave Mustaine – lead guitar, backing vocals (1982–1983)

Ron McGovney – bass (1982)





Discography

Main article: Metallica discography

Kill 'Em All (1983)

Ride the Lightning (1984)

Master of Puppets (1986)

...And Justice for All (1988)

Metallica (1991)

Load (1996)

ReLoad (1997)

Garage Inc. (1998)

St. Anger (2003)

Death Magnetic (2008)

See also

List of best-selling music artists

List of artists who reached number one on the U.S. Mainstream Rock chart

So What!

List of Metallica concert tours

List of bands from the San Francisco Bay Area

References

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^ MTV Video Music Awards 2000

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^ "Metallica Is Open To Performing Full Albums In Concert Again". Blabbermouth.net. 2009-10-15. http://www.roadrunnerrecords.com/BLABBERMOUTH.net/news.aspx?mode=Article&newsitemID=128779. Retrieved 2009-11-05.

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^ a b Ali, Lorraine (1997-11-20). "ReLoad Rolling Stone review". Rolling Stone. http://www.rollingstone.com/artists/metallica/albums/album/124749/review/5942088/reload. Retrieved 2007-12-08.

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^ "Metallica, Limp Bizkit and Linkin Park committed to the Sanitarium". Metallica.com. http://www.metallica.com/index.asp?item=670. Retrieved 2006-12-05.

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^ a b "Why they Rule? Metallica". MTV.com. http://www.mtv.com/bands/m/metal/greatest_metal_bands/071406/index4.jhtml. Retrieved 2007-12-05.

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^ "Trivium interview". Metal Theater. 2007-11-02. http://www.metaltheater.com/interviews/Trivium.asp. Retrieved 2008-01-19.

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WOW the 2020 nike CAR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Nike one


From Wikipedia, the free encyclopedia

Jump to: navigation, search

This article is an orphan, as few or no other articles link to it. Please introduce links to this page from other articles related to it. (November 2007)



The Nike ONE is a high performance vehicle concept car developed by Nike and Polyphony Digital that is featured on the Gran Turismo 4 PlayStation 2 game.



[edit] Development

The Nike ONE concept car was designed by Phil Frank, Head of Principal Phil Frank Design, LLC [1]. Famous for the design of the Saleen S7, the small design team was approached to design the vehicle as part of the GT4/Nike collaboration.



The join came as a surprise to Polyphony's press conference attendees when company president, Kazunori Yamauchi announced the decision for the product-in-game placement. Also at the ceremony was Nike co-president Mark Parker as well as two of the Nike ONE designers, Phil Frank and Takuya Asano.



The design is a swooping roof bearing the legendary Nike Swoosh logo covering one bucket seat that's designed to accommodate a stretched-out driving posture, rather like a motorcyclists. The minimalist design is inspired by Nike founder Bill Bowerman's principles of less is more.



[edit] Technology

The concept car utilizes technology that hasn't yet been realized as well as Nike technology that exists in their products such as Nike Shox Technology for the Seat Suspension. The Nike ONE features Head-Up Displays as one of the visual communication technologies on board.



The car is controlled by Non-Invasive Bioports on the drivers hands and is transceived in the vehicles CPU. Nike says that 'It contributes to the overall feeling of connectivity'.



The Nike ONE uses a unique kind of energy source called the HEP Drive (Human Energy Potential), which utilzes the energy collected by the Nike Spark Suit (an item of clothing that acts as a generator for body motion) and stores it in Microbatts in the footwear of the driver. This Bio-lectriciy is then used to power the electric hub-less micromotors located in the wheels of the Nike ONE. This kind of drive is intended for use by athletes to train muscles and improve the cardiovascular system using pain-training-style methods.



Retrieved from "http://en.wikipedia.org/wiki/Nike_one"


Wednesday, December 2, 2009

grand theft auto/grand theft auto cheats

Grand Theft Auto (series)


From Wikipedia, the free encyclopedia

Jump to: navigation, search

"Grand Theft Auto" redirects here. For other uses, see Grand Theft Auto (disambiguation).

Grand Theft Auto



Grand Theft Auto series logo

Genre(s) Action and sandbox

Developer(s) Rockstar Games

Rockstar North (formerly DMA Design)

Rockstar Leeds

Rockstar Toronto

Publisher(s) Rockstar Games

Creator(s) David Jones

Dan Houser

Sam Houser

First release Grand Theft Auto

October 1997

Latest release Grand Theft Auto: The Ballad of Gay Tony

29 October 2009

Grand Theft Auto (GTA) is a video game series created by Scottish game programmer Dave Jones, later by Dan Houser and Sam Houser, and game designer Zachary Clarke and primarily developed by Rockstar North (formerly DMA Design) and published by Rockstar Games.



The gameplay consists of a mixture of action, adventure, driving, and occasional role-playing, stealth and racing elements and has gained controversy for its adult nature and violent themes. The series focuses around many different protagonists who attempt to rise through the ranks of the criminal underworld, although their motives for doing so vary in each game. The antagonists are commonly characters who have betrayed the protagonist or their organization, or who has the most impact impeding their progress.



DMA Design began the series in 1997, and it currently has nine stand-alone games with two expansion packs for the original and two expansion packs being released for the latest console installment, Grand Theft Auto IV. Film veterans such as Michael Madsen, Ray Liotta, Burt Reynolds, Dennis Hopper, Gary Busey, Samuel L. Jackson, Chris Penn, James Woods, Joe Pantoliano, Frank Vincent, Robert Loggia, Kyle MacLachlan and Peter Fonda have all voiced major characters in many instalments in the series. The name of the series and its games are derived from grand theft auto, a term referring to motor vehicle theft.



Contents [hide]

1 Overview

2 History

2.1 Grand Theft Auto

2.2 Grand Theft Auto 2

2.3 Grand Theft Auto III

2.4 Grand Theft Auto IV

3 Summary of Games

4 Controversy

4.1 Sixth Generation

4.1.1 General Violent Notoriety (Grand Theft Auto III)

4.1.2 Alleged discrimination against Haiti (Grand Theft Auto: Vice City)

4.1.3 Sex (Grand Theft Auto: San Andreas)

4.1.4 Drunk Driving (Grand Theft Auto IV)

4.1.5 Full-frontal nudity

5 Similar games

6 Reception

6.1 Scores and Sales

7 See also

7.1 Soundtracks

7.2 Other

8 Notes and references

9 External links





[edit] Overview

The name "Grand Theft Auto" is a reference to the American legal term for vehicle theft.



The games allow players to take on the role of a criminal in a big city, typically an individual who rises through the ranks of organized crime through the course of the game. The player is given various missions by kingpins in the city underworld which must be completed to progress through the storyline. Assassinations, and other crimes feature regularly, but occasionally taxi driving, firefighting, pimping, street racing, bus driving or learning to fly fixed-wing aircraft are also involved.



In later titles, notably those released after Grand Theft Auto 2, the player is given a more developed storyline in which they are forced to overcome an unfortunate event (e.g. being betrayed and left for dead), which serves as motivation for the character to advance up the criminal ladder and ultimately leads to the triumph of the character by the end of the storyline. The Grand Theft Auto series, belonging to a genre of free-roaming video games called "sandbox games," grants a large amount of freedom to the player in deciding what to do and how to do it through multiple methods of transport and weapons. Unlike most traditional action games, which are structured as a single track series of levels with linear gameplay, in GTA the player can determine the missions they want to undertake, and their relationships with various characters are changed based on these choices. The cities of the games can also be roamed freely at any point in the game, offering many accessible buildings and minor missions. There are exceptions: missions follow a linear, overarching plot, and some city areas must be unlocked over the course of the game.



Grand Theft Auto III and subsequent games have more prevalent voice acting, and radio stations, which simulate driving to music with disc jockeys, radio personalities, commercials, talk radio, pop music, and American culture.



The use of vehicles in an explorable urban environment provides a basic simulation of a working city, complete with pedestrians who generally obey traffic signals. Further details are used to flesh out an open-ended atmosphere that has been used in several other games, such as The Simpsons Hit & Run, which has less emphasis on crime or violence.



[edit] History

The Grand Theft Auto series may be divided into canons, based on the inclusion of a numbering after the recognizable title name (e.g. Grand Theft Auto III) after the original Grand Theft Auto's release, and to a certain extent, the type of graphics engine used.





The original Grand Theft Auto[edit] Grand Theft Auto

Main articles: Grand Theft Auto (video game) and Grand Theft Auto: London

Grand Theft Auto, the first game in the Grand Theft Auto series, was created by Scottish video game developer DMA Design, and was released for Microsoft DOS/Windows in 1997/1998 and also for the PlayStation .[1] The game is set in three different fictional cities, Liberty City, San Andreas and Vice City. A reduced Game Boy Color port was later released.



Subsequently, two expansion packs were offered, both under the name of Grand Theft Auto: London 1969. Although the concept of eras was not formally implemented until Grand Theft Auto III, it can be inferred that Grand Theft Auto: London, 1961, the second of the expansion packs, is the last game of the first Grand Theft Auto era canon.



[edit] Grand Theft Auto 2

Main article: Grand Theft Auto 2

The second game in the series, Grand Theft Auto 2, was developed for Microsoft Windows, PlayStation and Dreamcast and released in 1999. Set in the indeterminable future,[2] it featured updated graphics and somewhat different gameplay based upon the player's appeal to various criminal organizations.



A reduced Game Boy Color port was also produced. Unlike the other games of the Grand Theft Auto series, Grand Theft Auto 2 was the only game released in its era of bisentenial gaming. It is also the only game to have a "T" rating for a PlayStation Console. It is also the only sequel to have a digit in the title instead of a Roman numeral.



[edit] Grand Theft Auto III

Main articles: Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto Advance, Grand Theft Auto: Liberty City Stories, and Grand Theft Auto: Vice City Stories

Grand Theft Auto III was released in October 2001, and served as the breakthrough for the franchise.[3] The game's setting takes place around that time,[4] in fictional Liberty City, which is loosely based on New York City, but also incorporates elements of other American cities.[5] Grand Theft Auto III brought a third-person view to the series, rather than the traditional top-down view of earlier titles (although the view is still made available as an optional camera angle). For the first time, the problem of navigating in the huge sandbox game was solved by implementing a constant GPS triggered mini-map that highlights the player's position as well as those of current targets. Graphics were also updated with a new 3D game engine. The gameplay engine expanded the explorable world of GTA III, using a mission-based approach. Multiplayer was discarded (third party mods were later released, allowing for multiplayer gameplay), but GTA III improved in many other areas such as voice-acting and plot (in previous games, there was speech only in short animated cut scenes between levels, while other communication was simply subtitles running on the bottom of the screen).



After the success of Grand Theft Auto III, Grand Theft Auto: Vice City was released in 2002. This game was set in 1986 in Vice City, which was based on Miami, Florida. The game's plot focuses on the cocaine trade during the 1980s. Vice City was the first game to introduce fully functional flying vehicles that could be used by the player, such as seaplanes and helicopters. It also featured a variety of new weapons and vehicles.



Grand Theft Auto: San Andreas, released in October 2004, is set in 1992, focusing on California gang life and the awakening of the drug epidemic brought on by crack cocaine. The setting was in the fictional state of San Andreas, which was based on some California and Nevada cities, specifically Los Angeles, San Francisco, and Las Vegas. Their counterparts are Los Santos, San Fierro, and Las Venturas respectively. The game also included a countryside in between Los Santos and San Fierro and also between Los Santos and Las Venturas, and a desert in between Las Venturas and San Fierro.



Grand Theft Auto (unofficially referred to as Grand Theft Auto Advance), for the Game Boy Advance, was also released in 2004. Originally developed as a top-down conversion of GTA III, became an original game. Unlike the Game Boy Color ports of Grand Theft Auto and Grand Theft Auto 2, Grand Theft Auto did not tone down the violence and profanity common to the GTA series. The game received an "M" rating from the ESRB. It was developed by an external developer, Digital Eclipse.



In 2005 and 2006, Rockstar released two games for the PlayStation Portable, both developed by Rockstar Leeds. Grand Theft Auto: Liberty City Stories is a prequel to Grand Theft Auto III and set in Liberty City in 1998. A PlayStation 2 port was released by Rockstar on 6 June 2006.



Grand Theft Auto: Vice City Stories was released for the PlayStation Portable on 31 October 2006 and set in Vice City in 1984, two years before the events of Grand Theft Auto: Vice City. A PlayStation 2 port of the game was released on 6 March 2007. It is the last installment of the third generation series, and the final game in the Grand Theft Auto III canon.



In in-game chronological order (not the order they were released in) the third generation Grand Theft Auto games are:



Grand Theft Auto: Vice City Stories Set in: 1984 - Released in: 2006

Grand Theft Auto: Vice City Set in: 1986 - Released in: 2002

Grand Theft Auto: San Andreas Set in: 1992 - Released in: 2004

Grand Theft Auto: Liberty City Stories Set in: 1998 - Released in: 2005

Grand Theft Auto Set in: 2000 - Released in: 2004

Grand Theft Auto III Set in: 2001 - Released in: 2001

[edit] Grand Theft Auto IV

Main articles: Grand Theft Auto IV, Grand Theft Auto IV: The Lost and Damned, Grand Theft Auto: The Ballad of Gay Tony, and Grand Theft Auto: Chinatown Wars

Grand Theft Auto IV was released on 29 April 2008, after a six month delay.[6] It was the first Grand Theft Auto game to be released simultaneously for both Sony and Microsoft's video game consoles. In August 2008, Rockstar announced that it was going to publish GTA IV for PC. GTA IV's game engine is the Rockstar Advanced Game Engine (also known as RAGE) used in Rockstar Games Presents Table Tennis and the Euphoria physics engine. The game once again takes place in a redesigned Liberty City that very closely resembles New York City, much more than previous renditions.[7]



Microsoft officially announced a "strategic alliance" with Rockstar Games over the rights to episodic content through their Xbox Live service at their X06 event. This content was released as Grand Theft Auto IV: The Lost and Damned on 17 February 2009, and it is available for download, exclusively for the Xbox 360. The expansion adds some new elements to the existing game and focuses on Johnny Klebitz, the vice president of "The Lost" motorcycle gang.



The second Grand Theft Auto IV Downloadable Content installment was called Grand Theft Auto: The Ballad of Gay Tony [8] and was released on October 29, 2009. Grand Theft Auto: Episodes from Liberty City is a compilation pack released for the Xbox 360 at the same time as The Ballad of Gay Tony. It contains The Lost and Damned and The Ballad of Gay Tony on one disk and does not require an original copy of GTA IV.



Grand Theft Auto IV was also the first Grand Theft Auto game to include online multiplayer. In most games, a customisable character is used to play, and money earned in game is translated to levels, with more customisation available to higher levels. The game does not offer split screen or LAN multiplayer modes on PlayStation 3 or Xbox 360, but there is LAN on the PC mode. Up to 16 (32 on PC) players can play together, doing a variety of games including death match, cops 'n' crooks, races, deal breaker, and Mafia work to name just a few.



Grand Theft Auto: Chinatown Wars is the first Grand Theft Auto game to be released on the Nintendo DS, and was announced at the E3 Nintendo Press Conference on July 15, 2008. This game has several new features, such as touch screen mini-games. The game was released on 17 March 2009 in North America and 20 March 2009 to Australia and Europe. The game is rated 18+ by PEGI and the BBFC (Europe, UK) and M by the ESRB (North America). A PSP version was later announced on 22 June 2009[9] and was released in North America on 20 October 2009.Lately, Rockstar Games founder, Dan Houser has confirmed that the next game in the Grand Theft Auto series is in development and the development team has already chosen a setting and a plot but he didn't confirm which console it will be released on .[10]





In chronological order the fourth generation Grand Theft Auto games are[citation needed]:



Grand Theft Auto IV, Set in: 2008 - Released in: 2008

Grand Theft Auto IV: The Lost and Damned, Set in: 2008 - Released in: 2009

Grand Theft Auto: The Ballad of Gay Tony, Set in: 2008 - Released in: 2009.

Grand Theft Auto: Episodes From Liberty City, Set in: 2008 - Released in: 2009.

Grand Theft Auto: Chinatown Wars, Set in: 2009 - Released in: 2009.

[edit] Summary of Games

Era Title † Developer Primary platform Availability Year

Sony Microsoft Nintendo Other

First Grand Theft Auto DMA Design, Tarantula Studios PC PS1 Windows Game Boy Color DOS 1997

London, '69 DMA Design, Tarantula Studios, Rockstar Canada, Runecraft Expansion pack PS1 Windows None DOS 1999

London, '61 DMA Design, Tarantula Studios, Rockstar Canada, Runecraft Expansion pack None Windows None None

Second Grand Theft Auto 2 DMA Design, Tarantula Studios Console PS1 Windows Game Boy Color Dreamcast

Third Grand Theft Auto III DMA Design, Rockstar Vienna Console PS2 Windows, Xbox None None 2001

Vice City Rockstar North, Rockstar Vienna Console PS2 Windows, Xbox None None 2002

Advance Digital Eclipse Hand-held None None Game Boy Advance None 2004

San Andreas Rockstar North Console PS2 Windows, Xbox None None

Liberty City Stories Rockstar North, Rockstar Leeds Hand-held PSP, PS2 None None None 2005

Vice City Stories Rockstar North, Rockstar Leeds Hand-held PSP, PS2 None None None 2006

Fourth Grand Theft Auto IV Rockstar North, Rockstar Toronto Console PS3 Windows, Xbox 360 None None 2008

The Lost and Damned Rockstar North Expansion pack None Xbox 360 None None 2009

Chinatown Wars Rockstar North, Rockstar Leeds Hand-held PSP None DS iPhone, iPod Touch

The Ballad of Gay Tony Rockstar North Expansion pack None Xbox 360 None None



† It is important to note that all of the games' titles begin with "Grand Theft Auto".



Games in green mark the beginning of a new era, and all those that follow in yellow are in the same era as the preceding green field.



[edit] Controversy

See also: Jack Thompson (activist)

The series has courted a great deal of negative controversy. Former lawyer Jack Thompson has been involved in a number of attempts to get families of murder victims to hold the Grand Theft Auto series accountable for the death of their loved ones. Due to his conduct in this and related cases, Thompson was disbarred in 2008,[11] and was fined more than $43,000 by the Florida Bar Association.[12]



On 20 October 2003, the families of Aaron Hamel and Kimberly Bede, two young people shot by teens William and Josh Buckner (who in statements to investigators claimed their actions were inspired by GTA III) filed a US$246 million lawsuit against publishers Rockstar Games, Take-Two Interactive Software, retailer Wal-Mart, and PlayStation 2 manufacturer Sony Computer Entertainment America.[13][14] Rockstar and its parent company, Take-Two, filed for dismissal of the lawsuit, stating in U.S. District Court on 29 October 2003 that the "ideas and concepts as well as the 'purported psychological effects' on the Buckners are protected by the First Amendment's free-speech clause." The lawyer of the victims, Jack Thompson, denied that, but failed in his attempt to move the lawsuit into a state court and under Tennessee's consumer protection act.[15] Two days later, the plaintiffs filed a Notice of Voluntary Dismissal, and the case was closed.



In February 2005, a lawsuit was brought upon the makers and distributors of the Grand Theft Auto series claiming the games caused a teenager to shoot and kill three members of the Alabama police force. The shooting took place in June 2003 when Devin Moore, 17 years old at the time, was taken in for questioning by police in Fayette, Alabama regarding a stolen vehicle. Moore then grabbed a pistol from one of the police officers and shot and killed him along with another officer and dispatcher before fleeing in a police car.[16][17] One of Moore's attorneys, Jack Thompson, claimed it was GTA's graphic nature—with his constant playing time—that caused Moore to commit the murders, and Moore's family agrees. Damages are being sought from branches of GameStop and Wal-Mart in Jasper, Alabama, the stores from which GTA III and Grand Theft Auto: Vice City, respectively, were purchased and also from the games' publisher Take-Two Interactive, and the PlayStation 2 manufacturer Sony Computer Entertainment. The case is currently being heard by the same judge who presided over Moore's criminal trial, in which Moore was sentenced to death for his actions.



In May 2005, Thompson appeared via satellite on the Glenn Beck program on CNN's Headline News. Thompson mentioned Devin Moore and said regarding Grand Theft Auto III and Grand Theft Auto: Vice City "There's no doubt in my mind [...] that but for Devin Moore's training on this cop killing simulator, he would not have been able to kill three cops in Fayette, Alabama who are now dead and in the ground. We are suing Take-Two, Sony, Wal-Mart, and GameStop for having trained Devin Moore to kill. He had no history of violence. No criminal record."[18]



In September 2006, Thompson brought another lawsuit, claiming that Cody Posey played the game obsessively before murdering his father Delbert Paul Posey, stepmother Tryone Schmid, and stepsister Marilea Schmid on a ranch in Albuquerque, New Mexico. The suit was filed on behalf of the victims' families.[19] During the criminal trial, Posey's defense team argued he was abused by his father, and tormented by his stepmother.[20] Posey was also taking Zoloft at the time of the killings.[21] The suit alleged that were it not for his obsessive playing of Grand Theft Auto: Vice City, the murders would not have taken place.[22] Named in the suit were Cody Posey, Rockstar Games, Take-Two Interactive, and Sony. The suit asked for US$600 million in damages.[23]



In 2009, a six-year-old boy, who claimed he had learned to drive from the game, took his family's car on a 10 mile trip before he crashed.[24]



According to the The Guinness World Records 2009 and 2008 Gamer's Edition, it's the most controversial videogame series in history, with over 4,000 articles published about it, which include accusations of glamorizing violence, corrupting gamers, and connection to real life crimes.[25]



[edit] Sixth Generation

Every console game released starting from Grand Theft Auto III each had its own variety of diverse controversies. There were three original console installments in the sixth generation of video games. Some of the controversies stemmed in this generation include extreme violence, hate crimes, and deliberate sexual indulgence.



[edit] General Violent Notoriety (Grand Theft Auto III)

Main article: Grand Theft Auto III#Controversy

The controversies and complaints began with the release of Grand Theft Auto III. Some controversy can be attributed to publicist Max Clifford, who planted sensational stories in tabloids in order to help sell the game.[26]



There is also criticism from the focus on illegal activities in comparison with traditional "heroic" roles that other games offer. The main character can commit a wide variety of crimes and violent acts while dealing with only temporary consequences, including the killing of policemen and military personnel. Opponents of violent video games, such as Hillary Clinton and Julia Boseman, believe that players will try to emulate this behaviour[citation needed], while proponents[who?] believe it provides an emotional outlet, as such actions in real life would have serious consequences.



Critics[who?] have also targeted the exploitative and violent attitude toward women. Although not encouraged to do so, main character Claude may utilize the services of prostitutes, and then subsequently murder and rob them if the player wishes. This utilization has been subsequently carried on in every single game in the series and is more graphic in IV.



[edit] Alleged discrimination against Haiti (Grand Theft Auto: Vice City)

Main article: Grand Theft Auto: Vice City#Controversy

The sixth game in the series, Grand Theft Auto: Vice City, also came under criticism. One mission in particular, in which the player must instigate a gang war between Haitian and Cuban gangs, has been controversial. Haitian and Cuban anti-defamation groups criticized the game.



Jean-Robert Lafortune of the Haitian American Grassroots Coalition is quoted as saying that "The game shouldn't be designed to destroy human life, it shouldn't be designed to destroy an ethnic group," for this and similar scenarios, including lines in the game's script such as "kill the Haitian dickheads" during an altercation between the player and a Haitian gang. After the threat of a lawsuit by the Haitian-American Grassroots Coalition, Rockstar removed the word "Haitians" from this phrase in the game's subtitles.[27]



[edit] Sex (Grand Theft Auto: San Andreas)

Main article: Hot Coffee minigame controversy

San Andreas contained a sexual minigame that was cut from the game, but remained in the game code, which was discovered in both the console and Windows versions of the game. Dubbed the "Hot Coffee mod", the minigame allowed players to have sex with their in-game girlfriends.



After the release of Grand Theft Auto: San Andreas, modders managed to find the unused code in the game and released unofficial patches for the Windows & Xbox (with a modchip) versions and PlayStation 2 version with the use of an Action Replay code enabling the player to engage in these sexual mini-games (dubbed "Hot Coffee" in reference to a euphemism for sex used in the game). These mini-games were never intended to be playable in the final version of the game, but were left partially intact in the game's code. This prompted application of an AO (Adults Only) ESRB rating to the version of the game containing the leftover code. Take-Two Interactive was forced to re-release the game in order to restore the M (Mature) rating. A class action lawsuit against Take-Two was also filed as a result of the "Hot Coffee" code.[28][29]



[edit] Drunk Driving (Grand Theft Auto IV)

Main article: Grand Theft Auto IV controversies

One of the controversies involved with this game was Mothers Against Drunk Driving's (MADD) criticism of the ability to drink and drive as a new feature. MADD had even requested ESRB to change the rating of the game from "M" for ages seventeen and up to "AO," for adults only, because they felt it was inappropriate for children, even at the age of seventeen, to experience drunk driving in any way, shape, or form, including those that were fictional and not physically harmful to anyone. If Rockstar were to comply, Grand Theft Auto IV would be the second game in the series to have the rating converted from "M" for those seventeen and older to "AO" for those eighteen and older.[30] In the final game, drunk driving is a playable event, but protagonist Niko Bellic loudly (and drunkenly) proclaims that it is a "bad idea" and that he "should know better", a level of remorse he does not show when committing theft or murder.[31]



[edit] Full-frontal nudity

The Lost and Damned expansion pack was condemned by US parents group Common Sense Media who issued a public warning against the pack's content due to a full-frontal nudity scene during one of the cut scenes. They claimed the game was "more controversial than its predecessors" because it featured "full frontal male nudity".[32]



[edit] Similar games

See also: Grand Theft Auto clone

Critics sometimes treat the release of Grand Theft Auto III as a revolutionary event in the history of video games, much like the release of Doom nearly a decade earlier.[33] Subsequent games that follow this formula of driving and shooting have been called Grand Theft Auto clones. Some reviewers even extended this label to the Driver series, even though this series began years before the release of Grand Theft Auto III.[34] Grand Theft Auto clones are a type of 3D action-adventure game,[35] where players are given the ability to drive any vehicle or fire any weapon as they explore an open world.[36] These games often incorporate violent and criminal themes. Notable games that are sometimes seen as Grand Theft Auto clones are the Saints Row series,[37] The Godfather, The Godfather II, The Getaway, The Getaway: Black Monday, Crackdown, Mafia: The City of Lost Heaven, Mafia II, Wheelman, True Crime: Streets of LA, True Crime: New York City,[38][39] Scarface: The World Is Yours, The Simpsons Hit & Run, and Just Cause which uses the GTA style of gaming.[40]



[edit] Reception

Ever since 2001, the Grand Theft Auto series has been a gargantuan success, both critically and financially. It has generated perfect or near perfect reviews and scores on almost all of the games, and has sold over 70 million copies worldwide, as of March 2008.[41] The Times Online reported that Grand Theft Auto IV, the latest console installment, recorded 609,000 copies in first-day sales, in the UK.[42] In its first week, Grand Theft Auto IV sold approximately 6 million copies worldwide and grossed over $500 million.[43]



The series has broken several records, resulting in Guinness World Records awarding the series 10 world records in the Gamer's Edition 2008. These records include Most Guest Stars in a Video Game Series, Largest Voice Cast in a Video Game (GTA: San Andreas), Largest In-Game Soundtrack (GTA: San Andreas), and Most Successful Entertainment Launch of All Time (GTA IV). Guinness World Records also ranked Grand Theft Auto in third place on their list of top 50 console games of all time based on initial impact and lasting legacy.[44]



[edit] Scores and Sales

Game Scores Sales Acquired Label(s) First released

IGN GameSpot

First Era

Grand Theft Auto 6.0[45] 8.0[46] 1 million — 1997

Grand Theft Auto: London, 1969 7.5[47] 5.9[48] 1 million — 1999

Grand Theft Auto: London, 1961 5.9 7.5 1 million — 1999

'2' Era

Grand Theft Auto 2 6.8[49] 6.9[50] 2 million PlayStation Greatest Hits 1999

'III' Era

Grand Theft Auto III 9.6[51] 9.6[52] 15 million PlayStation 2 Greatest Hits 2001

Grand Theft Auto: Vice City 9.7[53] 9.6[54] 30 million PlayStation 2 Greatest Hits 2002

Grand Theft Auto 8.5[55] 6.5[56] 100,000 — 2004

Grand Theft Auto: San Andreas 9.9[57] 9.6[58] 33 million PlayStation 2 Greatest Hits, Xbox Platinum Hits 2004

Grand Theft Auto: Liberty City Stories 9.0[59] 8.6[60] 10 million PlayStation Portable Greatest Hits 2005

Grand Theft Auto: Vice City Stories 9.0[61] 8.4[61] 5 million PlayStation Portable Greatest Hits 2006

'IV' Era

Grand Theft Auto IV † 10[62] 10[63] 25 million[64] PlayStation 3 Greatest Hits, Xbox 360 Platinum Hits 2008

Grand Theft Auto IV: The Lost and Damned 9[65] 8.95[66] 323,000+[67] — 2009

Grand Theft Auto: Chinatown Wars 9.5[68] 9.5[69] 89,000[70][71] — 2009

Grand Theft Auto: The Ballad of Gay Tony 9.2 9.5 N/A — 2009

Grand Theft Auto: Episodes From Liberty City 9.2 9.0 N/A TBA 2009



† Grand Theft Auto IV is the first and only game in the series to be awarded a "10" by IGN. This is unique for the series because IGN rarely awards games with perfect scores. The most recent game that IGN awarded a "10" to before Grand Theft Auto IV was in 1999, to Soulcalibur. However, later in 2008, another game was awarded a "10," which was Metal Gear Solid 4: Guns of the Patriots.



Games in green mark the beginning of a new era, and all those that follow in yellow are in the same era as the preceding green field.



[edit] See also

[edit] Soundtracks

Grand Theft Auto soundtrack

Grand Theft Auto 2 soundtrack

Grand Theft Auto III soundtrack

Grand Theft Auto: Vice City soundtrack

Grand Theft Auto: San Andreas soundtrack

Grand Theft Auto: Liberty City Stories soundtrack

Grand Theft Auto: Vice City Stories soundtrack

Grand Theft Auto IV soundtrack

Grand Theft Auto: Vice City Official Soundtrack Box Set

Grand Theft Auto: Vice City OST - Greatest Hits

Grand Theft Auto: San Andreas Official Soundtrack

Grand Theft Auto: San Andreas Official Soundtrack Box Set

The Music of Grand Theft Auto IV

[edit] Other

List of best-selling video game franchises

[edit] Notes and references

^ The actual release date of Grand Theft Auto is not clear. While Rockstar Games asserts in its official website that the game was released in October 1997, GameSpot and IGN indicated that the game was only released on February or March 1998, respectively.

^ Grand Theft Auto 2's manual uses the phrase "three weeks into the future", and phrases such as "X weeks into the future" or "X minutes into the future" are common phrases meaning "near future"; fictional journal entries on the game's official website, however, suggest 2013 .Rockstargames.com

^ Moses, Travis (2008-01-23). "Preview : Grand Theft Auto IV". Gamepro.com. Archived from the original on 2009-07-21. http://www.webcitation.org/5iR0mA6z8. Retrieved 2009-07-21.

^ According to the final entry of the official Liberty Tree "online newspaper", Grand Theft Auto III is implied to be set around the first release of GTA III, specifically, October 2001.

^ "GTA IV: Building a Brave New World". uk.xbox360.ign.com. 2008-03-28. http://uk.xbox360.ign.com/articles/863/863028p1.html. Retrieved 2008-04-23.

^ McWhertor, Michael (2 August 2007). "Take-Two Execs Explain GTA IV Delay". kotaku.com. http://kotaku.com/gaming/take_two-interactive/take+two-execs-explain-gta-iv-delay-285526.php. Retrieved 2007-08-02.

^ Totilo, Stephen (2007-03-29). "'GTA IV' Revealed: Game Returning To City That Made It Famous". MTV. http://www.mtv.com/news/articles/1555977/20070329/index.jhtml. Retrieved 2007-04-01.

^ "Grand Theft Auto: The Ballad of Gay Tony". RockstarBase.com. 2009-05-26. http://www.rockstarbase.com/?p=843. Retrieved 2009-07-21.

^ Robert Purchese (2009-06-22). "GTA: Chinatown Wars for PSP". Eurogamer.net. http://www.eurogamer.net/articles/gta-chinatown-wars-for-psp. Retrieved 2009-07-21.

^ http://technology.timesonline.co.uk/tol/news/tech_and_web/article6916029.ece?token=null&offset=0&page=1

^ "Disbarred!", GamePolitics.com, 25 September 2008

^ "Judge's report recommending Permanent disbarment for Jack Thompson", Gamepolitics.com, 9 July 2008

^ "Lawsuit filed against Sony, Wal-Mart over game linked to shootings". CNN. http://www.cnn.com/2003/LAW/10/22/videogame.lawsuit.ap/index.html. Retrieved 6 May 2006.

^ "Families sue over GTAIII-inspired shooting". GameSpot. http://www.gamespot.com/ps2/adventure/grandtheftauto3/news_6077161.html. Retrieved 6 May 2006.

^ "Rockstar seeks to dismiss GTAIII lawsuit". GameSpot. http://www.gamespot.com/ps2/action/grandtheftauto3/news_6081737.html. Retrieved 6 May 2006.

^ "Suit: Video Game Sparked Police Shootings". ABC News. 2005-03-07. Archived from the original on 2005-03-07. http://web.archive.org/web/20050307095559/http://abcnews.go.com/US/wireStory?id=502424.

^ "Grand Theft Auto sparks another lawsuit". GameSpot. http://www.gamespot.com/pc/action/grandtheftautovicecity/news.html?sid=6118699. Retrieved 18 August 2006.

^ CNN Headline News - Grand Theft Morality Pt.2 YouTube. Retrieved 2008-05-07.

^ "Video-game maker blamed in '04 killing". The Albuquerque Tribune. http://www.abqtrib.com/news/2006/sep/25/video-game-maker-blamed-04-killing/. Retrieved 27 September 2006.

^ "Jack Thompson Lawsuit to be Filed in Albuquerque". Game Politics.com. 2006-09-25. http://gamepolitics.com/2006/09/25/jack-thompson-lawsuit-to-be-filed-in-albuquerque/. Retrieved 2007-07-11.

^ "Vera Ockenfels, the Cody Posey defense team's mitigation specialist, discusses his conviction (transcript) (Feb. 8, 2006)". CourtTV. http://www.courttv.com/talk/chat_transcripts/2006/0208posey-ockenfels.html. Retrieved 27 September 2006.

^ "Antigame Crusader in ABQ". ABQnewsSeeker. http://www.abqjournal.com/abqnews/index.php?option=com_content&task=view&id=1526&Itemid=2. Retrieved 27 September 2006.

^ "Jack Thompson becomes boring". Joystiq. 2006-09-27. http://www.joystiq.com/2006/09/27/jack-thompson-becomes-boring/. Retrieved 2007-07-11.

^ "Boy, 6, Misses Bus, Takes Mom's Car Instead". The Washington Post. 2009-01-07. http://www.washingtonpost.com/wp-dyn/content/article/2009/01/06/AR2009010601195.html?hpid=topnews. Retrieved 2009-01-07.

^ Guinness World Records, ed. Guinness World Records 2009 Gamer's Edition. p. 108–109. ISBN 1904994459.

^ By gamesindustry.biz • Get more from this author (2003-09-11). "Grand Theft Auto in the dock over JP road killing". The Register. http://www.theregister.co.uk/2003/09/11/grand_theft_auto/. Retrieved 2009-07-21.

^ "Take-Two self-censoring Vice City". GameSpot. http://uk.gamespot.com/ps2/action/grandtheftautovicecity/news.html?sid=6085346#. Retrieved 2008-05-02.

^ "IGN: Hot Coffee Lawsuit Finally Mopped Up". IGN. http://ps2.ign.com/articles/834/834150p1.html. Retrieved 2008-05-02.

^ "Take-Two Announces 'Hot Coffee' Lawsuit Settlements". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=16182. Retrieved 2008-05-02.

^ Sinclair, Brendan (2008-04-30). "Mothers against GTAIV's drunk driving". GameSpot. http://www.gamespot.com/news/6190213.html?action=convert&om_clk=latestnews&tag=latestnews;title;3. Retrieved 2008-10-13.

^ Grand Theft Auto IV, Xbox 360/PlayStation 3 release.

^ "Parents Group Warns Against Lost And Damned Nudity", Wired.com, February 21, 2009

^ Game Informer Issue 138 p.73

^ Jeff Gerstmann (2006-03-14). "Driver: Parallel Lines Review". GameSpot. http://www.gamespot.com/ps2/driving/driver4/review.html. Retrieved 2008-07-24.

^ Sources that refer to GTA-style games as action-adventure games include:

i. Jonathan Parkyn (2006-04-18). "Review: The Godfather 3D action game". Personal Computer World. http://www.pcw.co.uk/personal-computer-world/software/2154224/godfather. Retrieved 2008-07-25.

ii. Steve Tilley (2007-04-01). "Wii 'Godfather' for newbies only". CANOE. http://wham.canoe.ca/wii/2007/03/30/3871537-torsun.html. Retrieved 2008-07-25. ;

iii. Sam Bishop (2003-05-16). "E3 2003: True Crime: Streets of L.A. Update". IGN. http://ps2.ign.com/articles/403/403367p1.html. Retrieved 2008-07-25.

iv. Will Tuttle (2006-08-30). "GameSpy Review - Saints Row". GameSpy. http://xbox360.gamespy.com/xbox-360/saints-row/729563p1.html. Retrieved 2008-07-25. ;

v. Blake Snow (2008-01-30). "Just Cause 2 announced for Xbox 360, PS3, PC". GamePro. http://www.gamepro.com/news.cfm?article_id=158948. Retrieved 2008-07-24.

^ "Crackdown Community Q&A". EuroGamer. 2007-03-27. http://www.eurogamer.net/article.php?article_id=74595. Retrieved 2008-07-25.

^ Douglass C. Perry, Saints Row Review, Saints Row 2 IGN, 28 August 2006

^ True Crime: Streets of LA, IGN, 31 October 2003

^ Gameranking PS2 Average 77%

^ Chris Roper, Scarface: The World Is Yours Review, IGN, 6 October 2006

^ "Recommendation of the Board of Directors to Reject Electronic Arts Inc.'s Tender Offer" (PDF). Take-Two Interactive Software, Inc.. 2008-03-26. pp. 9, 12. http://taketwovalue.com/documents/TTWO_Value.pdf#page=9. Retrieved 2008-04-01.

^ Sabbagh, Dan. "Grand Theft Auto IV records 609,000 first-day sales", The Times, 1 May 2008

^ Franklin Paul (2008-05-07). "Take-Two's Grand Theft Auto 4 sales top $500 million". Reuters. http://www.reuters.com/article/hotStocksNews/idUSWNAS233520080507. Retrieved 2008-05-08.

^ Ivan, Tom (2009-02-28). "Guinness ranks top 50 games of all time". Computer and Video Games. http://www.computerandvideogames.com/article.php?id=209385. Retrieved 2009-03-14.

^ "IGN: Grand Theft Auto (GTA)". Psx.ign.com. http://psx.ign.com/objects/000/000151.html. Retrieved 2009-07-21.

^ "Grand Theft Auto for PlayStation". GameSpot.com. http://www.gamespot.com/ps/adventure/grandtheftauto/index.html?tag=result;title;3. Retrieved 2009-07-21.

^ "IGN: Grand Theft Auto: London 1969". Psx.ign.com. http://psx.ign.com/objects/011/011460.html. Retrieved 2009-07-21.

^ "Grand Theft Auto: London, 1969 PlayStation". GameSpot.com. http://www.gamespot.com/ps/adventure/grandtheftautolondon1969/index.html?tag=result;title;1. Retrieved 2009-07-21.

^ "IGN: Grand Theft Auto II (GTA 2)". Psx.ign.com. http://psx.ign.com/objects/012/012390.html. Retrieved 2009-07-21.

^ "Grand Theft Auto 2 PlayStation". GameSpot.com. http://www.gamespot.com/ps/action/grandtheftauto2/index.html?tag=result;title;4. Retrieved 2009-07-21.

^ "IGN: Grand Theft Auto III (GTA 3)". Ps2.ign.com. http://ps2.ign.com/objects/015/015548.html. Retrieved 2009-07-21.

^ "Grand Theft Auto III PlayStation 2". GameSpot.com. http://www.gamespot.com/ps2/action/grandtheftauto3/index.html?tag=result;title;5. Retrieved 2009-07-21.

^ "IGN: Grand Theft Auto: Vice City (GTA: Vice City)". Ps2.ign.com. http://ps2.ign.com/objects/482/482089.html. Retrieved 2009-07-21.

^ "Grand Theft Auto: Vice City PlayStation 2". GameSpot.com. http://www.gamespot.com/ps2/action/grandtheftautovicecity/index.html?tag=result;title;2. Retrieved 2009-07-21.

^ "IGN: Grand Theft Auto (GTA Advance)". IGN. http://gameboy.ign.com/objects/621/621241.html. Retrieved 2009-07-21.

^ "Grand Theft Auto for Game Boy Advance". GameSpot.com. http://www.gamespot.com/gba/adventure/grandtheftautogba/index.html?tag=result;title;8. Retrieved 2009-07-21.

^ "IGN: Grand Theft Auto: San Andreas (GTA: San Andreas)". IGN. http://ps2.ign.com/objects/611/611957.html. Retrieved 2009-07-21.

^ "Grand Theft Auto: San Andreas PlayStation 2". GameSpot.com. http://www.gamespot.com/ps2/action/gta4/index.html?tag=result;title;1. Retrieved 2009-07-21.

^ "IGN: Grand Theft Auto: Liberty City Stories (GTA: Liberty City Stories)". Psp.ign.com. http://psp.ign.com/objects/723/723575.html. Retrieved 2009-07-21.

^ "Grand Theft Auto: Liberty City Stories for PSP". GameSpot.com. http://www.gamespot.com/psp/action/gtalibertycitystories/index.html?tag=result;title;7. Retrieved 2009-07-21.

^ a b "IGN: Grand Theft Auto: Vice City Stories (GTA: Vice City Stories)". Psp.ign.com. http://psp.ign.com/objects/779/779851.html. Retrieved 2009-07-21.

^ "IGN: Grand Theft Auto IV (GTA IV)". Ps3.ign.com. http://ps3.ign.com/objects/793/793799.html. Retrieved 2009-07-21.

^ "Grand Theft Auto IV PlayStation 3". GameSpot.com. http://www.gamespot.com/ps3/action/grandtheftauto4/index.html?tag=result;title;6. Retrieved 2009-07-21.

^ "GTA 4 Shipped 13 Million Copies - Voodoo Extreme". Ve3d.ign.com. http://ve3d.ign.com/articles/news/45363/GTA-4-Shipped-13-Million-Copies. Retrieved 2009-07-21.

^ "IGN: Grand Theft Auto IV: The Lost and Damned (GTA IV: The Lost and Damned)". Xbox360.ign.com. http://xbox360.ign.com/objects/142/14250522.html. Retrieved 2009-07-21.

^ "Grand Theft Auto IV: The Lost and Damned for Xbox 360". GameSpot.com. http://www.gamespot.com/xbox360/action/grandtheftautoivthelostanddamned/index.html?tag=result;title;0. Retrieved 2009-07-21.

^ Plunkett, Luke (2009-03-19). "Lost & Damned 'Outsells Killzone 2', Gives Us Sales Ballpark" - Lost & Damned". Kotaku. http://kotaku.com/5176286/lost--damned-outsells-killzone-2-gives-us-sales-ballpark. Retrieved 2009-07-21.

^ "IGN: Grand Theft Auto: Chinatown Wars (GTA: Chinatown Wars)". Ds.ign.com. http://ds.ign.com/objects/142/14266989.html. Retrieved 2009-07-21.

^ "Grand Theft Auto: Chinatown Wars for DS". GameSpot.com. http://www.gamespot.com/ds/action/grandtheftautochinatownwars/index.html. Retrieved 2009-07-21.

^ 10:13am ET. "TTWO: Summary for Take-Two Interactive Software". Finance.yahoo.com. http://finance.yahoo.com/q?s=TTWO. Retrieved 2009-07-21.

^ By thorsen-ink. "Only 200,000 Chinatown Wars sold in March? - GameSpot Rumor Control". GameSpot.com. http://www.gamespot.com/news/blogs/rumor-control/909119209/26846970/only-200000-chinatown-wars-sold-in-march.html. Retrieved 2009-07-21.

[edit] External links

Official website

Grand Theft Auto series at MobyGames

Grand Theft Auto series at the Open Directory Project

Download Grand Theft Auto and Grand Theft Auto 2 from Rockstargames.com

Grand Theft Auto article on Grand Theft Wiki