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Friday, July 30, 2010
Monday, July 26, 2010
you'll never forget the day you bought that new corolla!
-Unless you have been living off the planet Earth, you have probably already read or heard about several mechanical failures in Toyota automobiles that led the automaker famous for quality to recall nearly nine million cars worldwide. In addition, poor handling of the issue in the public eye has damaged the automaker’s brand reputation and caused sales to fall to their lowest point in more than a decade.
-NEW YORK — The Department of Transportation has analyzed dozens of black boxes in Toyota vehicles involved in accidents blamed on unintended acceleration, finding the throttles were open and the brakes were not engaged, the Wall Street Journal reported Tuesday.
That suggests that drivers of the speeding cars were stepping on the accelerator rather than hitting the brakes. The vehicles investigated came from a sample in which the drivers said they were braking but failed to stop the car before crashing, the newspaper said, citing unnamed sources familiar with the findings.
Transportation Department officials declined to confirm the report and did not comment. Toyota spokesman Mike Michels said the National Highway Traffic Safety Administration has not shared its findings with the Japanese automaker but said their own findings from investigations of unintended acceleration are consistent with the report.
The black boxes, called event data recorders, are devices that track a number of details about a vehicle around the time of an accident, including which pedals were applied and how fast the car was traveling.
Toyota has recalled more than 8.5 million vehicles worldwide since last fall due to faulty accelerators, floor mats that may trap gas pedals, and brake problems in Priuses, among other problems. The largest problems were due to unintended acceleration, which the automaker has sought to address by fixing the gas pedals and floor mats.
The government has said unintended acceleration in Toyotas may have been involved in the deaths of 93 people over the past decade. The agency has received about 3,000 complaints of sudden acceleration in Toyotas.
Daniel Smith, NHTSA's associate administrator for enforcement, told a panel with the National Academy of Sciences reviewing unintended acceleration last month that the agency had not yet found any defects beyond the two problems cited by Toyota: pedals that can become entrapped by floor mats and sticking accelerator pedals.
-Fatal Houston crash leads to lawsuit against Toyota
The family of a Houston woman whose car sped through a stop sign and smashed into a cement wall, killing her on impact a week before Christmas, filed what is likely the third acceleration-related wrongful death lawsuit against Toyota in the nation Monday.
Trina Renee Harris, a 34-year-old mother of two, died on impact when her 2009 Toyota Corolla slammed into an East Hardy Toll Road cement divider at Barry, leaving no skid marks, Houston police reported.
Her husband, Michael Harris, filed a lawsuit Monday against Toyota Motor Sales U.S.A., gas pedal maker CTS Corp. and Fred Haas Toyota World, which leased her the car. Lawyers involved in the lawsuit said it's likely the third such case filed in response to acceleration problems that prompted Toyota to recall millions of vehicles and halt some production.
“I want those who were negligent to be held responsible. This problem was there before Dec. 18 when she died,” Michael Harris said. The U.S. Navy petty officer first class had recently completed a stint on an aircraft carrier in the Middle East and was in San Diego when he learned of his wife's death. He returned to Houston, where the family opened Christmas gifts Trina Harris had bought.
“I have a whirlwind of emotions. I'm extremely angry for my children. She won't be there for the prom. When they get married, she won't be there,” Harris said in an interview at the offices of his Houston attorneys, Ken and Judy Mingledorff.
‘Mama Trina'
The man, who met the love of his life as they giggled during driver's education at Forest Brook High School, said her death was avoidable. “If there's a problem, you don't put it off,” he said. “This is about people's lives. Money should not outweigh people's lives.”
His wife worked in a school cafeteria so she would be home by the time her teenage girls got there, Harris said. “She was just Mama Trina and everyone knew they had a place to sleep or a meal if they needed it when she was around.”
Harris said he finds himself dialing his wife's cell phone to tell her about his day.
Toyota issued a voluntary recall related to floor mats and the accelerators in some 3.8 million vehicles in November. Last month it recalled 2.3 million cars, including many 2009 Carollas, to fix a mechanical problem with the accelerators.
Toyota issued a voluntary recall related to floor mats and the accelerators in some 3.8 million vehicles in November. Last month it recalled 2.3 million cars, including many 2009 Carollas, to fix a mechanical problem with the accelerators.
Harris said the crash didn't make sense to him and he recalled his wife saying the leased car's accelerator sometimes seemed to move on its own.
He went to the accident scene and then called Toyota before the January recall to tell them there was something wrong.
He said he never heard back from Toyota. But when he heard about the latest recall, he sought out the lawyers and sued, asking for $200 million in actual and punitive damages for what he alleged is gross negligence.
“Toyota is building death traps and they know it and they need to stop it,” said lawyer Ken Mingledorff.
No comment
A Toyota spokeswoman said Monday that the company would not comment on pending litigation. A manager at Fred Haas said they have not yet seen the lawsuit and calls to CST Corp. were not returned.
Other wrongful death lawsuits against Toyota have been filed in Michigan and California.
The California lawsuit seeks compensation for the loss of a state trooper and family members whose August 2009 crash can be heard on tapes of his 911 call saying his Lexus was going 120 mph and he couldn't stop it.
The Michigan lawsuit was filed by the surviving family of a woman whose Camry missed her regular turn and careened at 80 mph down a street while she tried to pump the brakes until the car hit a tree in 2008. Her Camry was not listed among the recalls, however.
mary.flood@chron.com
-When The Wall Street Journal reported that crash data obtained by the U.S. Department of Transportation pegged the blame for Toyota's unintended acceleration on drivers, one line stuck out:
"A NHTSA spokeswoman declined to comment on the findings, which haven't been released by the agency."
With no official word from the DOT or NHTSA on its findings in the case, the WSJ's sources have been called into question.
According to an unnamed NHTSA spokeswomen speaking with Just-Auto, "The story was planted by Toyota. Toyota is the source – yes we know that for definite [sic]. It is [the] Toyota PR machine. We knew they were going to put it out."
There's no doubt Toyota is in close contact with the DOT and NHTSA, so there's a good chance that Toyota has been privy to the findings ahead of their official release. However, until something official comes down from the Feds, the exact causes of unintended acceleration aren't simply open and shut.
We're in the process of contacting both NHTSA and Toyota about the story and will update you as more information is collected.
UPDATE: A NHTSA spokesperson has confirmed that the agency hasn't released any information to the WSJ, but declined to comment if Toyota has gained advanced access to the agency's findings.
UPDATE 2: A report by the Detroit Free Press quotes NHTSA Administrator David Strickland as saying that the agency has "several more months of work" to complete before it can definitively come to a conclusion on the cause of unintended acceleration.
UPDATE 3: We've asked Toyota's National Manager for Environmental, Quality, and Safety Communications, John Hanson, if NHTSA has been supplying information to Toyota on its investigation. His response: "It's been a one-way valve [to NHTSA]. We've been supplying information and sending it to NHTSA. We are not aware of any study. We are not aware of any report. We've been compiling our own field reports on unintended acceleration and as we investigate them, we send them to NHTSA. The WSJ report was news to us."
[Source: Just-Auto]
Filed under: Recalls, Safety, Lexus, Toyota
Tags: department of transportation, DepartmentOfTransportation, dot, lexus, National Highway Traffic Safety Administration, NationalHighwayTrafficSafetyAdministration, nhtsa, toyota, toyota recall, ToyotaRecall
-(Reuters) - U.S. safety regulators and Toyota Motor Corp dispatched investigators to San Diego on Tuesday to inspect a Prius that sped out of control on a California freeway a day earlier.
U.S. Transportation Secretary Ray LaHood said two investigators from the National Highway Traffic Safety Administration were sent to join a team from the California Highway Patrol "to be part of the investigation."
"Two investigators are flying out to California to examine the car and look for potential causes," NHTSA spokeswoman Olivia Alair said in a statement.
"NHTSA is reminding owners of all recalled vehicles to contact their dealers immediately if they are experiencing problems," Alair said.
Toyota said its own inspectors were also working on Tuesday to try to find out what caused the 2008 Prius to surge uncontrollably to over 90 miles per hour as it was being driven by owner James Sikes, 61.
The high-speed incident, which involved a dramatic pursuit by a highway patrol car, has raised new questions about the automaker's damaging string of recent recalls and whether Toyota has done enough to address consumer complaints about unintended acceleration that have damaged its reputation and sales.
California Highway Patrol spokesman Brian Pennings said police has no reason to doubt Sikes' account of the incident and every reason to believe him, based on officers' own observations and evidence of heavy brake use on the car at the time.
"There was heavy brake dust on the inside of the wheels and the brakes were smoking when the officer finally caught up to him," Pennings told Reuters on Tuesday.
Pennings said Sikes also appeared genuinely shaken by the incident and complained of chest pains, prompting police to call paramedics, who evaluated him at the scene. Sikes ultimately calmed down and was not taken to a hospital, he said.
Because there was no crash, and no damage or injuries, the highway patrol did not conduct its own mechanical inspection of the car, Pennings said.
The Prius was taken to a Toyota dealership in El Cajon, California, where Toyota investigators were examining the car, Toyota spokeswoman Celeste Migliore said.
The Prius has been a "halo" car for the world's top automaker and dominates the market for fuel-efficient hybrid vehicles.
Sikes said he had received a recall notice to take his car into a Toyota dealership; but when he did, he was told that his car was not on recall lists, he told reporters.
The automaker has recalled the 2004-2009 Prius hybrids due to concerns that loose floor mats could entrap accelerator pedals, causing unintended acceleration.
On Monday afternoon, Sikes was passing another car on a highway near San Diego when the Prius accelerated out of control, the highway patrol said.
For the next 20 minutes, Sikes sped 30 miles along the freeway, he said.
"I pushed the gas pedal to pass a car and it did something kind of funny," Sikes told reporters. "It jumped and it just stuck there. As it was going, I was trying the brakes ... It wasn't stopping."
Sikes called the local 911 emergency service, and the highway patrol dispatched an officer who pulled alongside the Prius. The trooper used a loudspeaker to tell Sikes to use the emergency and regular brakes and to turn off the car's engine.
Once the Prius slowed to around 50 mph, Sikes turned off the engine of the car and it rolled to a stop with the trooper's car in front of it.
A California Highway Patrol spokesperson in San Diego said the cause of the runaway car incident remains under investigation. "We do not have any initial findings at this point," she said.
Toyota has recalled more than 8 million vehicles worldwide for mechanical problems that can cause the accelerator to stick and for the risk that floor mats could trap an accelerator.
Shares of Toyota were down 1.9 percent to $76.50 in U.S. trading on Tuesday. The stock has lost about 15 percent since January 21, when the company announced a recall of 2.3 million vehicles to fix sticky accelerator pedals.
Unintended acceleration in the company's Toyota and Lexus vehicles has been linked to at least five U.S. crash deaths since 2007. Authorities are investigating 47 other Toyota crash deaths over the past decade.
Monday's incident, which attracted widespread media coverage, happened in the same Southern California county as a fatal crash in August 2009 that prompted new scrutiny of Toyota's safety record.
In that case, Mark Saylor, an off-duty California Highway Patrol trooper, and three family members were killed when a Lexus ES 350 they were driving sped out of control.
Toyota has said repeatedly that it believes that there is no problem with its electronic throttle control system.
A spokesman for the automaker said on Monday that it believed the steps it had taken should address the problems with reported unintended acceleration if repairs were completed properly.
(Additional reporting by Soyoung Kim; Editing by Lisa Von Ahn and Gerald E. McCormick)
Saturday, July 17, 2010
DO NOT BELIEVE DO NOT TRUST DO NOT WORRY
Report this postReply with quote2012 - ITS NOT GOING TO HAPPEN
by NotGonnaHappen » Sat Jan 10, 2009 4:17 pm
Almost every... "theory" on 2012 can be proved wrong.
If the Mayans were that smart to predict the end of the "world", than how come they got wiped out by Cortez? Hmm.. I guess they didnt predict him coming. The Mayans in the first place were obviously not trying to predict anything. They were just simply writing and calendar and died.
And for Nostradamus... well he's just full of Sh--. You're going to believe some random philosopher when some people don't believe in Jesus? I mean seriously, get over yourselves. Nostradamus was not a super hero. He did not have special powers. He was a regular Human being.
AND, most of these "2012" sites are selling equipment(knives, radios, gas masks, etc.) Why would you need this money if the earth is ending in 3 years? So you can hand it over to a tornado and maybe that tornado wont suck you up? OHH I know, the comet coming down on earth might be in debt and could use that extra cash! Yea!! DUHH.
Yup, and NASA denies the sun entering the middle of the Galaxy. They can also CLEARLY see that there wont be any "comet" heading for earth in the next 3 years.
So... in reality there are no possible ways for the earth to end in 2012. And if it does, it was the work of God, and He is taking those who deserve it to a better place, and leaving the murderers, and other bad people on Earth to burn in Hell.
So believe what you want to believe. Some of you are watching WAYYYYYYYYYYYYYYYYYYYYYYYY to much TV.NotGonnaHappen
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Report this postReply with quoteRe: 2012 - ITS NOT GOING TO HAPPEN
by Everybodyislying » Sat Jan 10, 2009 10:19 pm
Yeah ...and the funniest thing of all, is people like you right in the middle of the argument.
The Myans new that mankind can't change the future.
They also predicted their own demise.
Their callender is the most accurate known to man with the most precise calculations.
They knew that on the year 2012 ont 21 st of december that the sun will align in the center of our gallaxy.
On that day the earth's pollarity will shift Creating stress on the earths crust. nobody Knows the degree of devistation that will occur.
And all of this has been proven By science.
This phenominon occurs every 26000 years, Mankind has never experienced this natural change....we havent been here that long.
But we know it happened in the past many times over and earth is still here.
What will happen to us...is mere speculation.Everybodyislying
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Report this postReply with quoteRe: 2012 - ITS NOT GOING TO HAPPEN
by omegajim » Sun Jan 11, 2009 1:08 am
first of all the Mayas did predicted the coming of Cortez he was the white god to them
first learn your history before posting ok
I believe in Jesus and even him for told this happening
read your bible more often
and let this other site make some money dude
everyone needs it
and is not going to be a comet coming
I know that
read bible like i said
we may be watching to much tv but at less he have faith in god
and in our bibles
and are not hating other way of thinking
do some research for your self omegajim
Top
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Report this postReply with quoteRe: 2012 - ITS NOT GOING TO HAPPEN
by ddd » Sun Jan 11, 2009 4:19 am
Everybodyislying wrote:
Yeah ...and the funniest thing of all, is people like you right in the middle of the argument.
The Myans new that mankind can't change the future.
They also predicted their own demise.
Their callender is the most accurate known to man with the most precise calculations.
They knew that on the year 2012 ont 21 st of december that the sun will align in the center of our gallaxy.
On that day the earth's pollarity will shift Creating stress on the earths crust. nobody Knows the degree of devistation that will occur.
And all of this has been proven By science.
This phenominon occurs every 26000 years, Mankind has never experienced this natural change....we havent been here that long.
But we know it happened in the past many times over and earth is still here.
What will happen to us...is mere speculation.
OK for one - the Sun passes about 6 degrees from the Galactic Centre on december 21, EVERY YEAR. The 26 000 yr cycle you refer to is the wobble of the earth on its axis (precession). Tell me - how does that wobble affect the earths position in relation to the sun on a given date? It cant. The earth's orbit would have to alter for the alignment of the sun and the galactic centre to occur. It would have to move out of its current orbit. Like any other year, this will not happen in 2012.
The significance of this date also happens to be when the sun is at its southernmost declination in the sky, or summer solctice if your from the southern hemisphere. That, the mayans worked out quite easily - but seriously, do you expect these people knew what a galactic centre was? Let alone a galaxy! It's plain ridiculous. Especially when a solstice describes it perfectly.
The mayans calender had an error of only 1 day every 128 years. For its time absolutely incredible and I admire their efforts and also their patience.
The modern gregorian calender however has an error of 1 day in 3257 years, plus we have sidereal time which is considered the truest measure of the earths orbital period.
We even added a leap second to last year to account for the earths rotation. That should give you some idea as to how accurate we are now.
As for pole shift - well considering you've predicted it based on the misunderstandings that I have pointed out above, I can see no reason for it happening on 21-12-12. Scientists haven't proven anything about it yet but most agree that the poles shift, but there is nowhere near enough evidence - let alone solid data, that would make it posible to predict when it will happen. For all we know it may be a slow process.
Oh, and any logical person nowadays knows you can't change the future, and predictions of it are best guesses in disguise. 2012 is coming - you'll see for yourself then mate how accurate your theory is.
So yeah....and the funniest thing of all, is people with their facts all messed up starting the 2012 nonsense in the first place ddd
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Report this postReply with quoteRe: 2012 - ITS NOT GOING TO HAPPEN
by ddd » Sun Jan 11, 2009 5:50 am
Thought Id say more on my Gregorian calender accuracy comment - so there is no misunderstanding.
The mayans measured the solar year very accuratly, a hair more accurate than the Gregorian in fact. Other civilizations were able to do this as well. Quite easily with a stick or some stone/ measuring concecutive solstices - the mayans weren't alone in this discovery.
But they didn't use this figure for their length of year however (correct me if im wrong but they only expressed whole numbers) so their years ran on 365 day cycles.
So....
Mayan - 32 days of error every 128 years
The Julian (sorry not the mayan) 1 day every 128 years
Gregorian 1 day every 3 257 years
So it wasn't the most accurate calender ever created and of course we are making more precise calculations today (with the added advantage of being able to express numbers to a much higher degree of accuracy)
In fact their solar year as an actuall calculated number (365.22420 days) was calculated by using their records, every 4 years being an extra day/ averaged over hundreds of years to arrive at an accurate estimation of the length of a year. They proberly didnt care about that. The mayans couldn't have realized the true significance of the year - 1 earth orbit.ddd
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Report this postReply with quoteRe: 2012 - ITS NOT GOING TO HAPPEN
by Michael Noonan » Sun Jan 11, 2009 10:36 am
Keep an eye on our own galaxy then. The Milky Way is bigger than previously estimated. For 2012 pole shift (or whenever) there needs to be a change in the curvature of space and time. Simply put if the galaxy is measured to be more and more massive with extra dark matter we are going to have a transition.
So I will make it simple. The old speed of rotation of our solar system was 500,000 miles an hour. The new speed is 600,000 miles an hour. If time and space is bending the speed will rise to over a million miles an hour in the next few years and the luminosity will be explained through a shift in the spectral lines.Michael Noonan
Posts: 54
Joined: Sun Aug 17, 2008 9:21 amTop
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Report this postReply with quoteRe: 2012 - ITS NOT GOING TO HAPPEN
by ddd » Sun Jan 11, 2009 5:51 pm
Michael Noonan wrote:
Keep an eye on our own galaxy then. The Milky Way is bigger than previously estimated. For 2012 pole shift (or whenever) there needs to be a change in the curvature of space and time. Simply put if the galaxy is measured to be more and more massive with extra dark matter we are going to have a transition.
So I will make it simple. The old speed of rotation of our solar system was 500,000 miles an hour. The new speed is 600,000 miles an hour. If time and space is bending the speed will rise to over a million miles an hour in the next few years and the luminosity will be explained through a shift in the spectral lines.
That is absolutely wrong.
I mean the article is proberly correct.
Put it this way. Say current estimates put our suns orbit around the galaxy at 600 000.
Then tomorrow, the size of the galaxy is recalculated to be larger, so the estimate becomes 700 000.
Our sun's velocity HAS NOT changed.
Our ESTIMATE of the velocity has.
The space time curvature that our galaxy generates HAS NOT changed
Our ESTIMATE of it has.
Simply put, you added your personal speculations to fit into an article about the estimation of the mass of our galaxy. The sun is not going to physically accelerate by over 400 thousand miles in the space of a few years.ddd
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Report this postReply with quoteRe: 2012 - ITS NOT GOING TO HAPPEN
by Michael Noonan » Mon Jan 12, 2009 3:54 am
ddd wrote:
That is absolutely wrong.
I mean the article is proberly correct.
The article from the BBC is from reliable scientific sources. The point is for 2012 to happen requires a different physics from the standard model of physics in use. There are alternatives put forward by no less than Albert Einstein involving worm holes that bring it back into the realm of possibility.
Put it this way. Say current estimates put our suns orbit around the galaxy at 600 000.
Then tomorrow, the size of the galaxy is recalculated to be larger, so the estimate becomes 700 000.
Our sun's velocity HAS NOT changed.
Our ESTIMATE of the velocity has.
Precisely. Our estimate is based on observations made with the standard model that assume equal time for all parts of the universe. Yet time is variable when influenced by gravity. A galaxy is a preponderance of matter producing an awful lot of gravity. A cluster of galaxies produces an incredible amount more gravity. For the velocity to 'not' change then the two other options are to distort space and time.
The space time curvature that our galaxy generates HAS NOT changed
Our ESTIMATE of it has.
Simply put, you added your personal speculations to fit into an article about the estimation of the mass of our galaxy. The sun is not going to physically accelerate by over 400 thousand miles in the space of a few years.
Our transition through the universe if connected by worm holes brings our galaxy to varying influences of gravity. Dark matter is a 'fix' applied by scientists to keep the mathematics working. If dark matter does not exist it means a different approach needs to be applied. That different approach is time variation. The result is a more stable universe and a far more dynamic world. The geological record actually favors the more dynamic world model.
The difference is quite simple:-
Standard model energy is added exponentially to expand the universe breaking the law of thermodynamics
or:-
Time on earth is influenced by its transition through the universe preserving the law of thermodynamics.
Maybe it is just me but why should the universe choose right now to break all the laws to suit our observations just so we don't have to accept we are less significant than our pride allows. To me it is like the step from flat earth to a globe (although even that is still in dispute by some).
I am not saying it is going to happen .. I am saying that I would be astonished if it didn't.Michael Noonan
Posts: 54
Joined: Sun Aug 17, 2008 9:21 amTop
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Report this postReply with quoteRe: 2012 - ITS NOT GOING TO HAPPEN
by ddd » Mon Jan 12, 2009 6:16 am
Sorry man, Im not buying it. Any actual proof of this theory? Or only empirical evidence on the as yet unknown cause of pole shift and nature of dark matter vs time distortion? This theory is still just 'cosmology speculation' yes?
Like you said, a new theory could be like the world as a globe, a new era of understanding and all that. But the call you made - sorry, I dont think any rational person could just accept that. Not out of pride - but where is your proof of this? Why aren't you telling the world? Why post on a site like this if you want to be taken seriously?
There are many who would believe you on the spur of the moment - especially here.
But I need more than that. I'd be astonished if this 'change' takes place in my lifetime. If the theory is so strong you can make predictions with it (which you seem pretty sure of) than why isn't it widely accepted as the current model in cosmology?
Tell you what, for now Ill laugh - but if you're right, and I survive long enough!- Ill crack a beer and give you a toast.
But Im right. (That proberly is pride )hehe
What exactly is it called anyway?ddd
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Report this postReply with quoteRe: 2012 - ITS NOT GOING TO HAPPEN
by Michael Noonan » Mon Jan 12, 2009 8:47 am
I haven't given it a name just a second derivative of an elliptical six dimension Calabi-Yao manifold with a proton based string like symmetry. ds^2=x^2+y^2 is the second derivative of a circle or ellipse where s is distance and (x,y) are Cartesian coordinates. In fairness it is a visual representation of a static universe with a pulse.
My mathematics has been well laughed at as a stretch from a planar membrane into a six dimension structure. It overcame the problem of t=0 by having one element the proton as the basic unit and all other particles as charged, spinning or discrete energy parts. If you took the making of Chinese noodles as the template it would be a good visual.
So it just means I have to wait a bit like everybody else to see if it happens.Michael Noonan
Posts: 54
Joined: Sun Aug 17, 2008 9:21 am
by NotGonnaHappen » Sat Jan 10, 2009 4:17 pm
Almost every... "theory" on 2012 can be proved wrong.
If the Mayans were that smart to predict the end of the "world", than how come they got wiped out by Cortez? Hmm.. I guess they didnt predict him coming. The Mayans in the first place were obviously not trying to predict anything. They were just simply writing and calendar and died.
And for Nostradamus... well he's just full of Sh--. You're going to believe some random philosopher when some people don't believe in Jesus? I mean seriously, get over yourselves. Nostradamus was not a super hero. He did not have special powers. He was a regular Human being.
AND, most of these "2012" sites are selling equipment(knives, radios, gas masks, etc.) Why would you need this money if the earth is ending in 3 years? So you can hand it over to a tornado and maybe that tornado wont suck you up? OHH I know, the comet coming down on earth might be in debt and could use that extra cash! Yea!! DUHH.
Yup, and NASA denies the sun entering the middle of the Galaxy. They can also CLEARLY see that there wont be any "comet" heading for earth in the next 3 years.
So... in reality there are no possible ways for the earth to end in 2012. And if it does, it was the work of God, and He is taking those who deserve it to a better place, and leaving the murderers, and other bad people on Earth to burn in Hell.
So believe what you want to believe. Some of you are watching WAYYYYYYYYYYYYYYYYYYYYYYYY to much TV.NotGonnaHappen
Top
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Report this postReply with quoteRe: 2012 - ITS NOT GOING TO HAPPEN
by Everybodyislying » Sat Jan 10, 2009 10:19 pm
Yeah ...and the funniest thing of all, is people like you right in the middle of the argument.
The Myans new that mankind can't change the future.
They also predicted their own demise.
Their callender is the most accurate known to man with the most precise calculations.
They knew that on the year 2012 ont 21 st of december that the sun will align in the center of our gallaxy.
On that day the earth's pollarity will shift Creating stress on the earths crust. nobody Knows the degree of devistation that will occur.
And all of this has been proven By science.
This phenominon occurs every 26000 years, Mankind has never experienced this natural change....we havent been here that long.
But we know it happened in the past many times over and earth is still here.
What will happen to us...is mere speculation.Everybodyislying
Top
--------------------------------------------------------------------------------
Report this postReply with quoteRe: 2012 - ITS NOT GOING TO HAPPEN
by omegajim » Sun Jan 11, 2009 1:08 am
first of all the Mayas did predicted the coming of Cortez he was the white god to them
first learn your history before posting ok
I believe in Jesus and even him for told this happening
read your bible more often
and let this other site make some money dude
everyone needs it
and is not going to be a comet coming
I know that
read bible like i said
we may be watching to much tv but at less he have faith in god
and in our bibles
and are not hating other way of thinking
do some research for your self omegajim
Top
--------------------------------------------------------------------------------
Report this postReply with quoteRe: 2012 - ITS NOT GOING TO HAPPEN
by ddd » Sun Jan 11, 2009 4:19 am
Everybodyislying wrote:
Yeah ...and the funniest thing of all, is people like you right in the middle of the argument.
The Myans new that mankind can't change the future.
They also predicted their own demise.
Their callender is the most accurate known to man with the most precise calculations.
They knew that on the year 2012 ont 21 st of december that the sun will align in the center of our gallaxy.
On that day the earth's pollarity will shift Creating stress on the earths crust. nobody Knows the degree of devistation that will occur.
And all of this has been proven By science.
This phenominon occurs every 26000 years, Mankind has never experienced this natural change....we havent been here that long.
But we know it happened in the past many times over and earth is still here.
What will happen to us...is mere speculation.
OK for one - the Sun passes about 6 degrees from the Galactic Centre on december 21, EVERY YEAR. The 26 000 yr cycle you refer to is the wobble of the earth on its axis (precession). Tell me - how does that wobble affect the earths position in relation to the sun on a given date? It cant. The earth's orbit would have to alter for the alignment of the sun and the galactic centre to occur. It would have to move out of its current orbit. Like any other year, this will not happen in 2012.
The significance of this date also happens to be when the sun is at its southernmost declination in the sky, or summer solctice if your from the southern hemisphere. That, the mayans worked out quite easily - but seriously, do you expect these people knew what a galactic centre was? Let alone a galaxy! It's plain ridiculous. Especially when a solstice describes it perfectly.
The mayans calender had an error of only 1 day every 128 years. For its time absolutely incredible and I admire their efforts and also their patience.
The modern gregorian calender however has an error of 1 day in 3257 years, plus we have sidereal time which is considered the truest measure of the earths orbital period.
We even added a leap second to last year to account for the earths rotation. That should give you some idea as to how accurate we are now.
As for pole shift - well considering you've predicted it based on the misunderstandings that I have pointed out above, I can see no reason for it happening on 21-12-12. Scientists haven't proven anything about it yet but most agree that the poles shift, but there is nowhere near enough evidence - let alone solid data, that would make it posible to predict when it will happen. For all we know it may be a slow process.
Oh, and any logical person nowadays knows you can't change the future, and predictions of it are best guesses in disguise. 2012 is coming - you'll see for yourself then mate how accurate your theory is.
So yeah....and the funniest thing of all, is people with their facts all messed up starting the 2012 nonsense in the first place ddd
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Report this postReply with quoteRe: 2012 - ITS NOT GOING TO HAPPEN
by ddd » Sun Jan 11, 2009 5:50 am
Thought Id say more on my Gregorian calender accuracy comment - so there is no misunderstanding.
The mayans measured the solar year very accuratly, a hair more accurate than the Gregorian in fact. Other civilizations were able to do this as well. Quite easily with a stick or some stone/ measuring concecutive solstices - the mayans weren't alone in this discovery.
But they didn't use this figure for their length of year however (correct me if im wrong but they only expressed whole numbers) so their years ran on 365 day cycles.
So....
Mayan - 32 days of error every 128 years
The Julian (sorry not the mayan) 1 day every 128 years
Gregorian 1 day every 3 257 years
So it wasn't the most accurate calender ever created and of course we are making more precise calculations today (with the added advantage of being able to express numbers to a much higher degree of accuracy)
In fact their solar year as an actuall calculated number (365.22420 days) was calculated by using their records, every 4 years being an extra day/ averaged over hundreds of years to arrive at an accurate estimation of the length of a year. They proberly didnt care about that. The mayans couldn't have realized the true significance of the year - 1 earth orbit.ddd
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Report this postReply with quoteRe: 2012 - ITS NOT GOING TO HAPPEN
by Michael Noonan » Sun Jan 11, 2009 10:36 am
Keep an eye on our own galaxy then. The Milky Way is bigger than previously estimated. For 2012 pole shift (or whenever) there needs to be a change in the curvature of space and time. Simply put if the galaxy is measured to be more and more massive with extra dark matter we are going to have a transition.
So I will make it simple. The old speed of rotation of our solar system was 500,000 miles an hour. The new speed is 600,000 miles an hour. If time and space is bending the speed will rise to over a million miles an hour in the next few years and the luminosity will be explained through a shift in the spectral lines.Michael Noonan
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Report this postReply with quoteRe: 2012 - ITS NOT GOING TO HAPPEN
by ddd » Sun Jan 11, 2009 5:51 pm
Michael Noonan wrote:
Keep an eye on our own galaxy then. The Milky Way is bigger than previously estimated. For 2012 pole shift (or whenever) there needs to be a change in the curvature of space and time. Simply put if the galaxy is measured to be more and more massive with extra dark matter we are going to have a transition.
So I will make it simple. The old speed of rotation of our solar system was 500,000 miles an hour. The new speed is 600,000 miles an hour. If time and space is bending the speed will rise to over a million miles an hour in the next few years and the luminosity will be explained through a shift in the spectral lines.
That is absolutely wrong.
I mean the article is proberly correct.
Put it this way. Say current estimates put our suns orbit around the galaxy at 600 000.
Then tomorrow, the size of the galaxy is recalculated to be larger, so the estimate becomes 700 000.
Our sun's velocity HAS NOT changed.
Our ESTIMATE of the velocity has.
The space time curvature that our galaxy generates HAS NOT changed
Our ESTIMATE of it has.
Simply put, you added your personal speculations to fit into an article about the estimation of the mass of our galaxy. The sun is not going to physically accelerate by over 400 thousand miles in the space of a few years.ddd
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Report this postReply with quoteRe: 2012 - ITS NOT GOING TO HAPPEN
by Michael Noonan » Mon Jan 12, 2009 3:54 am
ddd wrote:
That is absolutely wrong.
I mean the article is proberly correct.
The article from the BBC is from reliable scientific sources. The point is for 2012 to happen requires a different physics from the standard model of physics in use. There are alternatives put forward by no less than Albert Einstein involving worm holes that bring it back into the realm of possibility.
Put it this way. Say current estimates put our suns orbit around the galaxy at 600 000.
Then tomorrow, the size of the galaxy is recalculated to be larger, so the estimate becomes 700 000.
Our sun's velocity HAS NOT changed.
Our ESTIMATE of the velocity has.
Precisely. Our estimate is based on observations made with the standard model that assume equal time for all parts of the universe. Yet time is variable when influenced by gravity. A galaxy is a preponderance of matter producing an awful lot of gravity. A cluster of galaxies produces an incredible amount more gravity. For the velocity to 'not' change then the two other options are to distort space and time.
The space time curvature that our galaxy generates HAS NOT changed
Our ESTIMATE of it has.
Simply put, you added your personal speculations to fit into an article about the estimation of the mass of our galaxy. The sun is not going to physically accelerate by over 400 thousand miles in the space of a few years.
Our transition through the universe if connected by worm holes brings our galaxy to varying influences of gravity. Dark matter is a 'fix' applied by scientists to keep the mathematics working. If dark matter does not exist it means a different approach needs to be applied. That different approach is time variation. The result is a more stable universe and a far more dynamic world. The geological record actually favors the more dynamic world model.
The difference is quite simple:-
Standard model energy is added exponentially to expand the universe breaking the law of thermodynamics
or:-
Time on earth is influenced by its transition through the universe preserving the law of thermodynamics.
Maybe it is just me but why should the universe choose right now to break all the laws to suit our observations just so we don't have to accept we are less significant than our pride allows. To me it is like the step from flat earth to a globe (although even that is still in dispute by some).
I am not saying it is going to happen .. I am saying that I would be astonished if it didn't.Michael Noonan
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Report this postReply with quoteRe: 2012 - ITS NOT GOING TO HAPPEN
by ddd » Mon Jan 12, 2009 6:16 am
Sorry man, Im not buying it. Any actual proof of this theory? Or only empirical evidence on the as yet unknown cause of pole shift and nature of dark matter vs time distortion? This theory is still just 'cosmology speculation' yes?
Like you said, a new theory could be like the world as a globe, a new era of understanding and all that. But the call you made - sorry, I dont think any rational person could just accept that. Not out of pride - but where is your proof of this? Why aren't you telling the world? Why post on a site like this if you want to be taken seriously?
There are many who would believe you on the spur of the moment - especially here.
But I need more than that. I'd be astonished if this 'change' takes place in my lifetime. If the theory is so strong you can make predictions with it (which you seem pretty sure of) than why isn't it widely accepted as the current model in cosmology?
Tell you what, for now Ill laugh - but if you're right, and I survive long enough!- Ill crack a beer and give you a toast.
But Im right. (That proberly is pride )hehe
What exactly is it called anyway?ddd
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Report this postReply with quoteRe: 2012 - ITS NOT GOING TO HAPPEN
by Michael Noonan » Mon Jan 12, 2009 8:47 am
I haven't given it a name just a second derivative of an elliptical six dimension Calabi-Yao manifold with a proton based string like symmetry. ds^2=x^2+y^2 is the second derivative of a circle or ellipse where s is distance and (x,y) are Cartesian coordinates. In fairness it is a visual representation of a static universe with a pulse.
My mathematics has been well laughed at as a stretch from a planar membrane into a six dimension structure. It overcame the problem of t=0 by having one element the proton as the basic unit and all other particles as charged, spinning or discrete energy parts. If you took the making of Chinese noodles as the template it would be a good visual.
So it just means I have to wait a bit like everybody else to see if it happens.Michael Noonan
Posts: 54
Joined: Sun Aug 17, 2008 9:21 am
Wednesday, July 14, 2010
get a load of PSP
PlayStation Portable
From Wikipedia, the free encyclopedia
Jump to: navigation, search
"PSP" redirects here. For other uses, see PSP (disambiguation).
PlayStation Portable
Original model design and logo of the PSP.
Manufacturer Sony Computer Entertainment
Product family PlayStation
Type Handheld game console
Generation Seventh
Retail availability Japan: December 12, 2004
USA & Canada: March 24, 2005
Europe & Australia: September 1, 2005
Units sold Worldwide: 60 million (as of March 14, 2010)[1] (details)
Media UMD, digital distribution, Blu-ray Disc (used for content transfer via Remote Play)[citation needed]
CPU MIPS R4000-based; clocked from 1 to 333 MHz
Storage capacity Memory Stick Duo and Memory Stick PRO Duo
Memory 32 MB, or 64 in the 2000, 3000, and PSPGo models.
Display 480 x 272 pixels with 16.8 million colours, 16:9 widescreen TFT LCD, 3.8 in (97 mm) (PSP GO), 4.3 in (110 mm) (All other models)
Connectivity Wi-Fi (802.11b),[2] IrDA, USB
Dimensions PSP1000/2000:
74 mm (2.9 in) (h)
170 mm (6.7 in) (w)
23 mm (0.91 in) (d)
PSP3000:
71 mm (2.8 in) (h)
169 mm (6.7 in) (w)
19 mm (0.75 in) (d)
PSPGO:
69 mm (2.7 in) (h)
128 mm (5.0 in) (w)
16.5 mm (0.65 in) (d)
Weight PSP1000:
280 grams (9.9 oz)
PSP3000:
189 grams (6.7 oz)
PSP GO:
158 grams (5.6 oz)
Best-selling game Monster Hunter Freedom Unite (3.5 million) (as of July 7, 2009)[3][4][5]
Successor PSP Slim & Lite (2000/3000 series redesigns)
PSP Go (concurrent to PSP-3000)
The PlayStation Portable (officially abbreviated PSP) is a handheld console manufactured and marketed by Sony Corporation[6] Development of the console was announced during E3 2003,[7] and it was unveiled on May 11, 2004 at a Sony press conference before E3 2004.[8] The system was released in Japan on December 12, 2004,[9] in North America on March 24, 2005,[10] and in the PAL region on September 1, 2005.[11]
The PlayStation Portable is the first handheld video game console to use an optical disc format, Universal Media Disc (UMD), as its primary storage medium.[12][13] Other distinguishing features of the console include its large viewing screen,[14] robust multi-media capabilities,[15] and connectivity with the PlayStation 3, other PSPs, and the Internet.[16][17]
Sales of the PSP have (with cyclical exceptions) lagged behind its main competitor, the Nintendo DS.[18] Nevertheless, the console is "the most successful non-Nintendo handheld game system ever sold".[19] After the release of a remodeled, slimmer, and lighter version of the PlayStation Portable, titled Slim & Lite, in early September 2007, sales quadrupled in the United Kingdom the following week and increased by nearly 200% in North America for the month of October. The Slim & Lite had a minor redesign including a new screen and inbuilt microphone, and has since been followed by the PSP Go.[20][21]
Contents [hide]
1 History
1.1 Launch
2 Technical specifications
3 Models
4 Variations
4.1 Retail configurations
4.2 Models
5 Redesigns
5.1 PSP-2000
5.2 PSP-3000
5.3 Hardware
5.4 Battery
5.5 External appearance, inputs and outputs
5.6 TV output and accessory port
5.7 Releases and Limited Edition Models
5.8 Homebrew
5.9 Hardware issues
6 PSP Go
7 Sales
8 Hardware
9 Software
9.1 System software
9.2 Web browser
9.3 Remote Play
9.4 VOIP access
9.5 Room for PlayStation Portable
9.6 Digital Comics Reader
10 Games
11 Homebrew development
12 Reception
13 Controversial advertising campaigns
14 See also
15 References
16 External links
[edit] History
Sony first announced development of the PlayStation Portable at a press conference before E3 2003.[22] Although mock-ups of the system were not present at the press conference or E3,[22] Sony did release extensive technical details regarding the new system.[23] Then-CEO of Sony Computer Entertainment Ken Kutaragi called the device the "Walkman of the 21st Century" in a reference to the console's multimedia capabilities.[24] Several gaming websites were impressed by the handheld's computing capabilities and looked forward to the system's potential as a gaming platform.[7][22][25]
The first concept images of the PSP appeared in November 2000 at the Sony Corporate Strategy Meeting and showed a PSP with flat buttons and no analog stick.[26] Although some expressed concern over the lack of an analog joystick,[27] these fears were allayed when the PSP was officially unveiled at the Sony press conference during E3 2004.[28] In addition to announcing more details about the system and its accessories,[29] Sony also released a list of 99 developer companies that had pledged support for the new handheld.[30] Several PSP game demos, such as Konami's Metal Gear Acid and SCE Studio Liverpool's Wipeout Pure were also shown at the conference.[31]
[edit] Launch
Main article: PlayStation Portable launch
On October 17, 2004, Sony announced that the PSP would launch in Japan on December 12, 2004 at a price of ¥19,800 (about US$181 in 2004) for the base model and ¥24,800 (about US$226 in 2004) for the Value System.[32] The console's launch was a success with over 200,000 units sold the first day.[33] They also sell different color variations in bundle packs, which cost more than usual, around $200. Sony announced on February 3, 2005, that the PSP would go on sale in North America on March 24, 2005 in one configuration for a MSRP of US$249/CA$299.[34] Some expressed concern over the high price,[35] which was almost US$20 higher than the system's price in Japan and more than $100 higher than the recently launched Nintendo DS.[36] Despite the concerns, the PSP's North American launch was a success,[37][38] although reports two weeks later indicated that the system was not selling as well as expected despite Sony's claim that 500,000 units had been sold in the first two days.[39][40]
The PSP was originally to have a simultaneous PAL region and North American launch,[29] but on March 15, 2005, Sony announced that the PAL region launch would be delayed because of high demand for the console in Japan and North America.[41] A month later, on April 25, 2005, Sony announced that the PSP would launch in the PAL region on September 1, 2005 for €249/£179.[42] Sony defended the high price, which was nearly US$100 higher than in North America, by pointing out that North American consumers had to pay local sales taxes and that the GST was higher in the UK than the US.[43] Despite the high price, the console's PAL region launch was a resounding success, selling more than 185,000 units in the UK alone, selling out of all stock nation wide in the UK within 3 hours of launch, more than doubling the previous first-day sales record of 87,000 units set by the Nintendo DS. The system also enjoyed great success in other areas of the PAL region with more than 25,000 units preordered in Australia[44] and nearly one million units sold across Europe in the first week.[45]
[edit] Technical specifications
The following Technical Specifications apply to all PSP's unless noted for a specific PSP series:[46][47][48][49][50][51][52][53]
General:
Dimensions:
Width: 170mm
Height: 74mm
Depth: 23mm
4.3 inch Widescreen TFT LCD (3.8" )
480 x 272 pixels (16:9 Aspect Ratio)
24-bit Color (16.77 Million Colors)
Four Brightness Levels (200, 180, 130, 80 cd/m2)
Wireless LAN 802.11b
IrDA
Bluetooth
Mini-USB 2.0
AV-out
Composite Video
Component Video
S-Video
Flash Storage:
Memory Stick PRO Duo Expansion Slot
Memory Stick Micro Expansion Slot
Internal Flash Storage [citation needed]
Internal NAND flash used by System Software is partitioned into 4 sectors:
flash0, contains system firmware - 23.9 MB (PSP-1000)
flash1, contains system settings - 3.92 MB (PSP-1000)
flash2, empty* - 944 KB (PSP-1000)
flash3, empty* - 880 KB (PSP-1000)
PSP-N1000: 16 GB total, 14.74 GB usable. Part of the internal storage is shared with System Software.
PSP-1000: 32 MB total, all of it used by the System Software.
PSP-2000/3000: 64 MB total, all of it used by the System Software.
All flash storage, including Memory Sticks and internal flash, uses the FAT32 file system.
Audio:
Built in Stereo Speakers
Built in Microphone
Powered by Media Engine Chip's embedded Virtual Mobile Engine (VME)
Multichannel Audio
3D Sound
Synthesizer, Effector and Equalizer
ATRAC3 plus, AAC, and MP3 support
UMD (Universal Media Disc):
60 mm Disc Diameter
660 nm Laser Diode
Dual-Layer Storage Capacity of up to 1.8 GB
Transfer Rate of up to 11 Mbps (1.375 MB/s)
Read-Only
Shock-Resistant
Secure ROM by AES RSA Crypto System
Unique Disc IDs
Distribute System Software Updates
Power:
5V DC @ 2000mA from AC Adapter
5V DC from USB Charging Mode
3.7V Li-Ion Battery
Removable 1200mAh
Removable 1800mAh
2200mAh (Endurance Battery)
The main CPU, PSP Media Engine and the NAND flash for the System Software (TA-079).
The Wi-Fi Module with the Serial and Headphone Jack (TA-079).PSP CPU Core:
Sony CXD2962GG CPU
Based on MIPS R4000 32-bit Core
90 nm Semiconductor CMOS Process
1-333 MHz (set at 222 MHz by default) @ 1.2V
16 KB Instruction Cache / 16 KB Data Cache
SiP:
8 MB eDRAM @ 2.6 Gbps
Embedded FPU
Embedded Vector FPU @ 2.6 GFLOPS
Embedded Graphics Core:
1-166 MHz (set at 111 MHz by default) @ 1.2V
256-bit Bus at 5.3 Gbps
2 MB eDRAM (VRAM)
3D Curved Surface and 3D Polygon
Compressed Textures
Hardware Clipping, Morphing, Bone(8)
Hardware Tessellator
Bézier surface, Bézier curve and, B-Spline (NURBS)
4x4, 16x16, 64x64 Subdivision
Rendering Engine and Surface Engine
Pixel Fill Rate: 664 Megapixels/s
Up to 33 Million Polygon/s (with Transform & Lighting)
24-bit Full Color: RGBA
128-bit Bus at 2.6 Gbps
3D-CG Extended Instruction Set
Media Engine Co-Processor:
Sony CXD1876 CPU
Based on MIPS R4000 32-bit Core
90 nm Semiconductor CMOS Process
1-333 MHz (set at 222 MHz by default) @ 1.2V
16 KB Instruction Cache / 16 KB Data Cache
SiP:
2 MB eDRAM @ 2.6 Gbps
Embedded Virtual Mobile Engine (VME) Sound Core
Reconfigurable DSP Engine
1-166 MHz (set at 166 MHz by default) @ 1.2V
128-bit Bus
24-bit Data Path
5 GFlops
Embedded MPEG-4 (H.264/AVC) hardware decoder
Embedded FPU
128-bit Bus @ 2.6 Gbps
Memory:
Samsung K5E5658HCM-D060
Main Memory: 32 MB 333 MHz DDR SDRAM (64 MB )
8 MB reserved for Kernel
Integrated or Support Chips:
IDStorage Keys, stores screen brightness, volume, region, date, time and BIOS data also known as the Ipl
Tachyon, version information for CPU, Media Engine, and Graphic Cores
Baryon, version information for the PSP's system control chip
Pommel, the PSP's GPIO and Watchdog
Kirk, the PSP's main encryption processor
Spock, secondary encryption processor, used to decrypt signed UMD data
Note: flash2 and flash3 are likely used during game-save & photo transfers as well as during POPS PS1 emulation.
[edit] Models
Series Image Connection Wireless Connectivity RAM and Internal Storage CPU Display Original Release Date Original System Software Battery In Production
PSP-1000 USB 2.0, UMD, Serial Port, Headphone Jack, Memory Stick PRO Duo 802.11b Wi-Fi, IRDA 32MB, 32MB System Software MIPS R4000 at 1~333Mhz 4.3" 16:9 Color TFT at 480 x 272 December 12, 2004 (Japan) 1.00 5v DC 1800mAh, Upgradeable to 2200mAh No
PSP-2000 USB 2.0, UMD, Video Out and Mic Port, Headphone Jack, Memory Stick PRO Duo 802.11b Wi-Fi 64MB, 64MB System Software September, 2007 3.60 5v DC 1200mAh, Upgradeable to 2200mAh No
PSP-3000 USB 2.0, UMD, Video Out, Microphone, Headphone Jack, Memory Stick PRO Duo October, 2008 4.20 Yes
PSP Go All in One Port, Headphone Jack, Mic, Memory Stick Micro 802.11b Wi-Fi, Bluetooth 2.1 EDR 64MB, 16GB User and System Software Shared 3.8" 16:9 Color TFT at 480 x 272 Sliding Screen October, 2009 5.70 5v DC Non Removable Battery Yes
[edit] Variations
[edit] Retail configurations
PSP Core Pack Country Release price Release date
Australia AU$349.95 September 1, 2005[54]
Europe €199,99 September 1, 2005[55]
India INR19,990 September 1, 2005[56]
United Kingdom £179.99 September 1, 2005[55]
Canada CA$229.99 March 22, 2006[57]
United States US$199.99 March 22, 2006[57]
Chile CLP$169,990 April 4, 2008[58]
[edit] Models
The PSP is sold in three main configurations that differ in which accessories are included. The basic unit package or Base Pack (called the Core Pack in North America[59]) contains the console, a battery, and an AC adapter.[60] This version was available at launch in Japan[32] and was later released in North America and Europe.[61] The Core Pack currently retails for CA$/US$169.99,[59] ¥19,800,[62] HK$1,280 or $1,360 (depending on the color),[63] S$280,[64] AU$279.95,[65] NZ$299.95,[66] €169.99, and £129.99.[67]
The Value Pack includes everything in the Base Pack as well as a 32 MB Memory Stick Pro Duo, headphones with remote control, a carrying pouch, and a wrist strap.[60] Some regions have modified versions of this pack that include different accessories.[68] The Value Pack retails for US$199.99,[69] ¥23,800,[70] HK$1660,[71] AU$399.99,[72] and NZ$449.95.[68]
Many limited edition versions of the PSP that include various accessories, games, or movies have also been released.[73][74]
[edit] Redesigns
[edit] PSP-2000
The PSP-2000 (marketed in PAL areas as "PSP Slim & Lite" and still marketed as PSP in North America, Japan, China, India, Italy, and Portugal)[75] is the first redesign of the PlayStation Portable.
At E3 2007, Sony released information about a slimmer and lighter version of the PlayStation Portable.[76] The new PSP was announced to be 33% lighter and 19% slimmer than the original PSP system.[76] The model numbers were changed to PSP-2000, following the previous region-based numbering scheme (cf. the PSP-1000 numbering scheme of the "old" PSP model).
It was released on August 30, 2007 in Hong Kong, on September 5, 2007 in Europe, on September 6, 2007 in North America, September 7, 2007 in South Korea and September 12, 2007 in Australia. On January 8, 2008 built-in Skype Wi-Fi Internet phone service was added via firmware updates.[77]
[edit] PSP-3000
In comparison to the PSP-2000, the PSP-3000 (marketed in PAL areas as "PSP Slim & Lite (with enhanced screen + built in microphone)" and still marketed as PSP in North America and Japan) has an improved LCD screen with an increased color range, five times the contrast ratio, half the pixel response time to reduce ghosting and blurring effects, a new sub-pixel structure, a microphone, a new disc tray design, new button designs and logos, and anti-reflective technology to improve outdoor playability. It can also output all games by component or composite using the video out cable.[78]
In its first four days on sale, the PSP-3000 sold 141,270 units in Japan, according to Famitsu.[79] In October 2008, the PSP-3000 sold 267,000 units in Japan, according to Enterbrain.[80]
[edit] Hardware
The PSP Slim & Lite system is 19% thinner and 33% lighter than the original PSP system (reduced from 23 mm to 18.6 mm and from 280 grams [9.87 ounces] to 189 grams [6.66 ounces]).[76][81] Internal changes to achieve this include the removal of a metal chassis (used to reduce damage in the event of sudden trauma to the system resulting from the user dropping the system on a hard surface). However, users have complained about generally poor hardware assembly like misaligned faceplates[82] and loose/creaky battery covers.[83]
Other changes include improved WLAN modules and Micro-controller, and a thinner[84] and much brighter LCD.[citation needed] To target the original PSP generation's poor load times for UMD games,[85] the internal memory (RAM and Flash ROM) was doubled from 32 MB to 64 MB, which also improved the web browser's performance.[86]
[edit] Battery
Memory Stick PRO Duo Slot on a Final Fantasy VII: Crisis Core edition PSP SlimTo make the PSP slimmer, the capacity of the battery was reduced by 1/3. However, due to more efficient power usage, the run time of the PSP is still the same as the previous model. Older model batteries will still work which extends the amount of playing time. However, the battery cover on the newer model does not fit over the older battery due to its bulkier size. The batteries take about one and a half hours to charge and last roughly 4.5–7 hours depending on factors such as screen brightness settings, WLAN and volume levels.[87]
In mid-December 2007, Sony released the PSP Extended Life Battery Kit, which includes a 2200 mAh battery with a battery cover that fits over the bulkier battery included,[88] initially only available in North America.[citation needed] The kit comes with two new battery covers, one black and one silver. In March 2008 the Extended Battery Kit was released in Japan. However, unlike the North American kit, the batteries are sold individually with one specific cover. There are three separate kits; one kit includes a black cover, one includes a silver cover and one includes a white cover.[citation needed]
[edit] External appearance, inputs and outputs
The PSP Slim & Lite has a new gloss finish. The serial port was also modified in order to accommodate a new video-out feature (while rendering older PSP remote controls incompatible). In PSP-2000, PSP games will only output to external monitors or TVs in progressive scan mode, so televisions incapable of supporting progressive scan will not display PSP games. Non-game video outputs fine in either progressive or interlaced mode. USB charging was made possible (the PSP Slim will only charge while it is in "USB mode". It cannot be charged via USB when playing a game). However, there are unofficial USB charge plug-in downloads for charging the PSP with a USB without the need for being in USB mode. The D-Pad was raised in response to complaints of poor performance,[89][90] while buttons offer improved responsiveness, confirmed in the GameSpot "hands-on" review: "several GameSpot editors have noticed that the d-pad and buttons on the new PSP provide a little more tactile feedback for a better overall feel."[91].
A new simpler and more compact UMD loading tray design was developed, in which the tray swivels out instead of opening up completely, while the Wi-Fi switch was moved to the top of the PSP. To address many consumer complaints about the Memory Stick door breaking off the old PSP, the Memory Stick door has been relocated and redesigned. The speakers were repositioned on the front of the PSP near the top of its screen. The infra-red port was also removed because it offered no use to the original PSP generation other than in homebrew applications. Its analog stick was also redesigned to be more flexible and is not removable without opening the PSP. The air vent at the top of the original was also removed.
A "1seg" TV tuner (model PSP-S310) peripheral, designed specifically for the PSP Slim & Lite model, was released in Japan on September 20, 2007.[92]
[edit] TV output and accessory port
Sony added TV output to the PSP Slim through Firmware update 3.60. It can output in a conventional aspect ratio (4:3) or widescreen (16:9), and offers a screensaver if the PSP is inactive for a set amount of time. It is able to output games, videos, and other media. To achieve TV output on the Slim model, Composite, S-Video, Component and D-Terminal cables are sold separately by Sony. PSP format games are output as a progressive scan signal, which can be carried only by the component video and D-Terminal cables, and displayed on televisions which support progressive scan. While connected to an external display, "PSP" format games and software do not output a full-screen image, instead displaying in a smaller window. However, the PSP system software, music player and video playback are displayed in full-screen. As of firmware update 5.00, PlayStation (PSone) format software purchased from the PlayStation store is output in full-screen mode and optionally in interlaced format for non-progressive displays. Although the user needs component cables and a TV that supports 480p (mainly found in HDTVs) to play PSP format software, a homebrew plugin called "FuSa" allows anyone with a Slim PSP to view their games on any SDTV or HDTV using Composite or Component cables. The plugin also advantageous to those with TVs that do support 480p because it allows a full screen (1:1 ratio) viewing of games. The maximum resolution through TV output is 720x480 pixels, and composite video uses NTSC color encoding (no PAL composite signal is available, although it works on a NTSC compatible TV in Europe). The old PSP-1000 model is not capable of this feature due to a slightly different port. As a result, original PSP accessories (using the connector) will not work with the Slim and the Slim's accessories will not work with the original PSP. Sony has released a new version of the remote control accessory designed for the Slim as a result. The PSP Slim can still use 3.5 mm headphones, like the old PSP-1000.
Sony confirmed a GPS Accessory for the United States at Sony CES 2008. The GPS is to be retailed for the new Slim PSP models. It will feature maps on a UMD, and offer driving directions and city guide.
[edit] Releases and Limited Edition Models
Limited Edition models began being released in Japan on September 12, 2007; North America on September 5, 2007; Australia on September 12, 2007; UK on October 26, 2007 and Europe on September 5, 2007. The PSP-2000 was made available in Piano Black, Ceramic White, Ice Silver, Mint Green, Felicia Blue, Lavender Purple, Deep Red, Matte Bronze, Metallic Blue and Rose Pink as standard colors (not all colors were available in all countries), and had several special edition colored and finished consoles for games including Final Fantasy VII: Crisis Core (Ice silver engraved), Star Ocean: First Departure (Felicia Blue engraved), Gundam (Red gloss/matte black), and Monster Hunter Freedom (Gold silkscreened) PSPs in Japan, Star Wars (Darth Vader silkscreened) and God of War: Chains of Olympus (Kratos silkscreened) PSPs in North America, a The Simpsons (bright yellow with white UMD drawer) PSP in Australia and New Zealand, and Spider-Man (Red gloss/matte black), and Final Fantasy VII: Crisis Core (Ice silver engraved) PSPs in Europe.
The PSP 3000, released on October 14, 2008 in North America, in Europe on October 17, 2008,[93][94] on October 16, 2008 in Japan and in Australia on October 23, 2008,[95] is currently available in Piano Black, Pearl White, Mystic Silver, Radiant Red, Vibrant Blue, Spirited Green, Blossom Pink, Turquoise Green and Lilac Purple. The Limited Edition "Big Boss Pack" of Metal Gear Solid: Peace Walker will see the release of a Camoflauge PSP.
[edit] Homebrew
The homebrew community were initially unable to hack the later PSP-2000s and the PSP-3000 because it had a new CPU (motherboards revealed to be TA-088v3 (for PSP Slim) and TA-090v2 (for PSP-3000) which does not support the PRE IPL Exploit used in hacking the previous versions. This is due to the motherboard having its own PRE IPL where it checks the firmware thoroughly; if passed, the PRE IPL is cut off entirely to prevent unwanted modifications to the system.
In November 2008, Datel announced a "Lite Blue Tool" battery which allows the PSP-3000 to boot into service mode. This battery is not able to start homebrew as the new PRE-IPL has yet to be cracked.[96] The Lite Blue Tool was deterred from distribution due to legal action by Sony.[97] Some time later, Datel changed the name from Lite Blue Tool to Max Power Digital and changed the description.[98]
MaTiAz, a known hacker in the PSP hacking community, found an exploit which is done with a US copy of Gripshift and a HEN save game exploit. However, this was only temporary. After the release of this initial hack, a sizable increase in sales of the game was experienced. Many eBay sellers inflated their prices to cash in on the sudden demand. A revised version of the PSP firmware (v5.03) was released shortly after to patch the exploit.[99] Malloxis found a TIFF crash which is proven to work on 5.02 and 5.03 firmwares for PSP-3000; further crafted and engineered by MaTiAz, the TIFF crash became a TIFF exploit capable of loading an h.bin from the root memorystick. Davee, another hacker, further engineered this exploit with a privilege escalation exploit and created a Homebrew Enabler (HEN) which would allow the execution of unsigned code by users. In firmware revision 5.50, the TIFF vulnerability was removed, preventing any further firmwares being affected by the exploit. The HEN for the TIFF exploit, which was called "ChickHEN", was released on May 5, 2009.[100][101][102]
On June 5, 2009, custom firmware version 5.03GEN-A for HEN was released, which is compatible with both PSP-2000 v3 and PSP-3000. It allows users to play game backups (ISO/CSO), PS1 games, and includes access to PSN, VSH, and recovery mode.[103] This marked a major step forward in ending Sony's PSP-3000 piracy protection. Two days later, on June 7, 2009, a duo of hackers (Xenogears and Becus25) released custom firmware support software based on a modified work of the released 5.03GEN-A for the formerly unhackable handheld called "Custom Firmware Enabler 3.01" in which PSP-3000 users can install custom firmware and load those firmware's files onto the PSP's RAM with the direct usage of "ChickHEN".[96][104]
On March 29, 2010, a user-mode exploit was revealed in the demo of the game Patapon 2[105]. This was quickly followed by the public release of "Half-Byte Loader"[106], a piece of software allowing to load homebrew games on the new PSP Go models.
[edit] Hardware issues
On release, an issue with interlacing was noticed on the PSP-3000 screen when objects were in motion. Gaming Bits (among others) did an in-depth review of the differences between the two versions, noting the interlacing issues, and about a week later Sony announced that they would not be releasing a software update to address the issue:[107]
On some occasions, scan lines may appear on scenes where brightness changes drastically, due to the hardware features of the new LCD device on PSP-3000. Installed with this new LCD device, PSP-3000 offers more natural and vibrant colors on its screen, but the scan lines have come out to be more visible as a result of improving response time to alleviate the afterimages on PSP-3000. Since this is due to hardware specification, there are no plans for a system software update concerning this issue.
[edit] PSP Go
PSP GoMain article: PSP Go
The PSP Go was revealed on May 30, 2009 in the June episode of the PlayStation Network online magazine Qore and was later officially announced on June 2, 2009 at E3 2009.[108] The PSP Go features Bluetooth functionality, a smaller 3.8 inch screen and weighs 43% less than the original PSP. Instead of the UMD drive as found on previous models, the PSP Go has 16 GB of internal flash memory and a Memory Stick Micro port that accepts cards up to 16 GB as opposed to Memory Stick Duo. Currently, the PSP Go has a max memory of 32 GB, but the M2 memory can be increased in firmware updates. Games must be downloaded from the PlayStation Store. The sliding mechanism on the screen hides the main face buttons and the analog 'nub' when not in use. With the release of the PSP Go, all future PSP games will also receive a PlayStation Store release,[citation needed] whereas only a handful of games were available before.
[edit] Sales
Region Units sold First available
Japan 13.38 million (as of December 28, 2009)[109][110] December 12, 2004
United States 17 million (as of March 14, 2010)[111] March 24, 2005
Europe 12 million (as of May 6, 2008)[112] September 1, 2005
United Kingdom 3.2 million (as of January 3, 2009)[113] September 1, 2005
Worldwide 60 million (as of March 14, 2010)[1]
By March 31, 2007, the PlayStation Portable had shipped 25.39 million units worldwide with 6.92 million in Asia, 9.58 million in North America, and 8.89 million Europe.[114] In Europe, the PSP sold 4 million units in 2006 and 3.1 million in 2007 according to estimates by Electronic Arts.[115][116] In 2007, the PSP sold 3.82 million units in the US according to the NPD Group[117][118] and 3,022,659 in Japan according to Enterbrain.[119][120][121] In 2008, the PSP sold 3,543,171 units in Japan, according to Enterbrain.[109][121]
In the United States, the PSP has sold 10.47 million units as of January 1, 2008, according to the NPD Group.[111][122][123] In Japan, during the week of March 24–30, 2008, the PSP nearly outsold all the other game consoles combined with 129,986 units sold, some of which were bundled with Monster Hunter Portable 2nd G,[124] which was the best-selling game in that week, according to Media Create.[125] As of December 28, 2008, the PSP has sold 11,078,484 units in Japan, according to Enterbrain.[80][109] In Europe, the PSP has sold 12 million units as of May 6, 2008, according to Sony Computer Entertainment Europe.[112] In the United Kingdom, the PSP has sold 3.2 million units as of January 3, 2009, according to GfK Chart-Track.[113]
[edit] Hardware
Main article: PlayStation Portable hardware
A ceramic white PSP-1000. The shoulder buttons are on top, the directional pad on the left with the analog 'nub' directly below it, the PlayStation face buttons on the right and a row of secondary buttons below the screen.The PlayStation Portable uses the common "slab" or "candybar" form factor, measures approximately 17 x 7.3 x 2.2 cm (6.7 x 2.9 x 0.9 in), and weighs 280 grams (9.88 ounces). The front of the console is dominated by the system's 11 cm (4.3 in) LCD screen, which is capable of 480 x 272 pixel video playback with 16.77 million colors. Also on the front are the four PlayStation face buttons (, , , ), the directional pad, the analog 'nub', and several other buttons. In addition, the system includes two shoulder buttons and a USB 2.0 mini-B port on the top of the console and a WLAN switch and power cable input on the bottom. The back of the PSP features a read-only UMD drive for movies and games, and a reader compatible with Sony's Memory Stick Duo flash cards is located on the left of the system. Other features include an IrDA compatible infrared port (discontinued in PSP-2000 and later series), built in stereo speakers and headphone port, and IEEE 802.11b Wi-Fi for access to the Internet, ad-hoc multiplayer gaming, and data transfer.[6]
The PSP uses two 333 MHz MIPS32 R4000-based CPUs, a GPU with 2 MB onboard VRAM running at 166 MHz, and includes 32 MB main RAM and 4 MB embedded DRAM in total.[6] The hardware was originally forced to run more slowly than it was capable of and most games ran at 222 MHz.[126] However, with firmware update 3.50 on May 31, 2007, Sony removed this limit and allowed new games to run at a full 333 MHz.[127]
The PSP includes an 1800 mAh battery (1200 mAh on the 2000 and 3000 models) that will provide about 4–6 hours of gameplay, 4–5 hours of video playback, or 8–11 hours of audio playback.[28][128] Official accessories for the console include the AC adapter, car adapter, headset, headphones with remote control, extended-life 2200 mAh battery, battery charger, carrying case, accessories pouch and cleaning cloth, and system pouch and wrist strap.[129]
[edit] Software
[edit] System software
Main article: PlayStation Portable system software
Main article: XrossMediaBar - PlayStation Portable XMB
See the PlayStation Support Site for the latest official System Software Information: http://www.us.playstation.com/support/systemupdates/psp
Sony has included the ability for the operating system, referred to as the System Software, to be updated.[130] The updates can be downloaded directly from the Internet using the [System Update] feature under [Settings] in the XMB, or they can be downloaded from the official PlayStation website to a computer, transferred to a Memory Stick Duo on following directory: PSP -> GAME -> UPDATE -> EBOOT.PBP, and subsequently installed on the system. Updates can also be installed from UMD game discs that require the update to run the game.[130] The Japanese version of the PS3 allows the System Software to be updated by downloading the System Software onto the Hard Drive then to the PSP. Sony has prevented users from downgrading the PSP to an earlier version of the System Software that is currently installed.
While System Software updates can be used with consoles from any region,[131] Sony recommends only downloading updates released for the region corresponding to the system's place of purchase.[130] System Software updates have added various features including a web browser,[132] Adobe Flash support,[133] additional codecs for images, audio, and video,[132][134] PlayStation 3 connectivity,[135] as well as patches against several security exploits, vulnerabilities, and execution of homebrew programs.[136][137] The most current version is v6.30.
[edit] Web browser
The PSP Internet Browser is a version of the NetFront browser made by Access Co. Ltd. and was released for free with the 2.00 system software update.[132] The browser supports most common web technologies, such as HTTP cookies, forms, CSS, as well as basic JavaScript capabilities.[138]
The version 2.50 upgrade added Unicode (UTF-8) character encoding and Auto-Select as options in the browser's encoding menu, and also introduced the saving of input history for online forms.
Version 2.70 of the PSP's system software introduced basic Flash capabilities to the browser.[133] However, the player runs Flash version 6, four iterations behind the current desktop version 10,[139] making some websites difficult to view.[133]
There are 3 different rendering modes: "Normal", "Just-Fit", and "Smart-Fit". "Normal" will display the page with no changes, "Just-Fit" will attempt to shrink some elements to make the whole page fit on the screen and preserve layout (although this makes some pages extremely difficult to read), and "Smart-Fit" will display content in the order it appears in the HTML, and with no size adjustments; instead it will drop an element down below the preceding element if it starts to go off the screen.
The browser also has limited tabbed browsing, with a maximum of three tabs. When a website tries to open a link in a new window, the browser opens it in a new tab.[140]
Parents can limit content by enabling Browser Start Up Control which blocks all access to the web browser and creating a 4-digit PIN under [Settings] in [Security]. Additionally, the browser can be configured to run under a proxy server and can be protected by the security PIN to enable the use of web filtering or monitoring software through a network. Recently, TrendMicro for PSP was added as a feature that can be enabled via a subscription to filter or monitor content on the PSP.
The PSP browser is slower compared to modern browsers and often runs out of memory due to limitations put in place by Sony. Alternatively, Homebrew has allowed a custom version of the browser to be released that utilizes all 32/64 MB of the PSP's RAM, which allows the browser to load pages faster and have more memory for larger pages.[141] Opera Mini can also be used on PSP through PSPKVM, a homebrew application which is a Sun Java Virtual Machine. It was claimed to provide much faster loading time than the default browser and provides better web page capability.[142]
[edit] Remote Play
The PlayStation Store for PS3 displayed on a PSP via Remote Play.Main article: Remote Play
Remote Play allows the PSP to access many features of a PlayStation 3 console from a remote location using the PS3's WLAN capabilities, a home network, or the Internet.[143] Features that can be used with Remote Play include viewing photos and slideshows, listening to music, watching videos stored on the PS3's HDD or on connected USB devices, and several other features.[144] Additionally, Remote Play allows the PS3 to be turned on and off remotely and allows the PSP to control audio playback from the PS3 to a home theater system without having to use a television.[145][146] Although most of the PS3's capabilities are accessible with Remote Play, playback of DVDs, Blu-ray Discs, and PlayStation 2 games, most PlayStation 3 games, and copy-protected files stored on the PS3's hard drive are not supported.[144]
[edit] VOIP access
Starting with system software version 3.90, PSP-2000, PSP-3000 and PSP-N1000 can use the Skype VoIP service. The PSP-2000 requires a headset for this feature while the microphone is built into the PSP-3000 and PSP-N1000. Due to hardware restraints, it is not possible to use the VoIP service on PSP-1000.[77] The service allows Skype calls to be made over Wi-Fi and on the PSP Go over the Bluetooth Modem feature. Users must purchase Skype credit in order to make calls to non Skype devices such as a landline or mobile phone.
[edit] Room for PlayStation Portable
A screenshot of Room.Main article: Room for PlayStation Portable
Announced at TGS 2009, a similar service to PlayStation Home, the PlayStation 3's online community-based service, was being developed for the PSP.[147] Named "Room" (officially spelled as R∞M with capital letters and the infinity symbol in place of the "oo"), it was being beta tested in Japan from October 2009 to April 2010. It was able to be launched directly from the PlayStation Network section of the XMB. Just like in Home, PSP owners would have been able to invite other PSP owners into their rooms to "enjoy real time communication."[148][149] Development of Room halted on April 15, 2010 due to the feedback of the community.[150]
[edit] Digital Comics Reader
Sony has partnered with publishers such as 2000AD, Disney, IDW Publishing, Insomnia, iVerse, Marvel and Titan to release digitized comics on the PlayStation Store.[151][152] This new application requires PSP firmware 6.20 for it adds a new XMB category called "Extra". The Digital Comics Reader application can be downloaded on the PlayStation Comics official website.[153]
The PlayStation Store's "Comic" section launched in the United States and English speaking PAL regions (United Kingdom, Ireland, South Africa, Australia, New Zealand) on December 16, 2009, though the first issues of Aleister Arcane, Astro Boy: Movie Adaptation, Star Trek: Enterprise Experiment and Transformers: All Hail Megatron were made available as early as November 20 through limited time PlayStation Network redeem codes.[154] The service premiered in Japan on December 10, 2009, with licensed publishers Ascii Mediaworks, Enterbrain, Kadokawa, Kodansha, Shueisha, Shogakukan, Square-Enix, Softbank Creative (HQ Comics), Hakusensha, Bandai Visual, Fujimishobo, Futabasha and Bunkasha.[155] In early 2010 the application expanded to German, French, Spanish and Italian languages with Digital Comics available in the respective European countries.[156]
[edit] Games
Main article: List of PlayStation Portable games
See also: PlayStation Store, List of PlayStation Network games, List of movies and television shows released on UMD, and List of PlayStation Portable game demos
In addition to playing PSP games, several older PlayStation games have been rereleased and can be downloaded and played on the PSP via emulation. Currently, the only three official ways to access this feature are through the PlayStation Network service for PlayStation 3, PSP, or a PC.[157]
Demos for commercial PSP games can be downloaded and booted directly from a Memory Stick.[158] Demos are also sometimes issued in UMD format and mailed out or given to customers at various retail outlets as promotional content.[159]
During E3 2006, Sony Computer Entertainment America announced that the Greatest Hits range of budget titles were to be extended to the PSP system.[160] On July 25, 2006, Sony CEA released the first batch of Greatest Hits titles.[161] The PSP Greatest Hits lineup consist of games that have sold 250,000 copies or more and have been out for nine months.[162] PSP games in this lineup retail for $19.99 each.[161]
Sony Computer Entertainment Europe announced on September 5, 2006, that a number of titles would be available under the Platinum range for €24.99 each in Europe and £19.99 in the UK.[163]
Sony has said downloadable games will still be limited to 1.8 GB, most likely to guarantee a potential UMD release.[citation needed]
[edit] Homebrew development
Main article: PlayStation Portable homebrew
On June 15, 2005, hackers disassembled the code of the PSP and distributed it online.[164] Initially the modified PSP allowed users to run custom code and a limited amount of protected software. Sony responded to this by repeatedly upgrading the software.[165] Over time curious parties were able to unlock the firmware and allow users to run more custom content and more protected software. One of the ways hackers were able to run protected software on the PSP was through the creation of ISO loaders which could load copies of UMD games from the memory stick.[166]
[edit] Reception
The PSP received generally favorable reviews soon after launch and most reviewers cited similar strengths and weaknesses. CNET awarded the system an 8.5 out of 10 and praised the console's powerful hardware and its multimedia capabilities while lamenting the lack of a screen guard or a guard over the reading surface of UMD cartridges.[167] Engadget applauded the console's design, stating that "it is definitely one well-designed, slick little handheld".[168] PC World commended Sony's decision to include built-in Wi-Fi capability, but criticized the lack of a web browser at launch and the glare and smudges that resulted from the console's shiny exterior.[169] Most reviewers also praised the console's large and bright viewing screen and its audio and video playback capabilities. In 2008, Time listed the PSP as a "gotta have travel gadget", citing the console's movie selection, telecommunications capability, and upcoming GPS functionality.[170] The PSP Go received mixed reviews to date. IGN gave the product a 7.2 stating that with the absence of the UMD slot, the PSP Go is difficult to consider for purchase.
[edit] Controversial advertising campaigns
Sony admitted in late 2005 to hiring graffiti artists to spray paint advertisements for the PSP in seven major U.S. cities including New York City, Philadelphia, and San Francisco. The mayor of Philadelphia has filed a cease and desist order and may file a criminal complaint. According to Sony, it is paying businesses and building owners for the right to spraypaint their walls.[171]
In 2006, Sony ran a poster campaign in England. One of the poster designs with the slogan "Take a running jump here" was removed from a Manchester Piccadilly station tram platform due to concerns that it might encourage suicide.[172]
In July 2006, news spread of a billboard advertisement released in the Netherlands which depicted a white woman holding a black woman by the jaw, saying "PlayStation Portable White is coming." Some found this to be racially charged due to the portrayal of a white woman subjugating a black woman. Two other similar advertisements also existed, one had the two women facing each other on equal footing in fighting stances, while the other had the black woman in a dominant position on top of the white woman. The stated purpose of the advertisements was to contrast the white and black versions of its game console available for sale. These ads were never released in the rest of the world, and were pulled from the Netherlands after the controversy was raised.[173] Despite having been released only in the Netherlands, the advertisement gathered international press coverage. Engadget notes that Sony may have hoped to "capitalize on a PR firestorm".[174]
Sony came under scrutiny online in December 2006 for a guerrilla marketing campaign hoping to go viral, for the console, with advertisers masquerading as young bloggers who desperately wanted a PSP. The site was registered to and created by the St. Louis, Missouri advertising firm Zipatoni on behalf of Sony before it was taken down.[175]
[edit] See also
Sony PlayStation portal
PlayStation Portable system software
PSPWiki - PSPWiki maintained by the PSP community
Media Go - A Windows application that supports the PSP
Mylo – A Sony messaging device
List of handhelds with Wi-Fi connectivity
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^ Digital Comics Reader Now Available for PSP – Get a Free Issue!
^ PlayStation Network Digital Comics
^ PlayStation Comics official website
^ Try Out The PSP Comic Reader
^ SCEJ press release Nov.18,2009 "PSP「プレイステーション・ポータブル」向けコミックコンテンツ配信 PlayStationStoreにて2009年12月10日(木) 開始"
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^ Sony under fire for "racist" advertising
^ Snow, Blake (2006-12-11). "Sony Marketers pretend to run fansite". JoyStiq. http://www.joystiq.com/2006/12/11/sony-marketers-are-horrible-liars-pretend-to-run-fansite/. Retrieved 2008-03-19.
[edit] External links
Wikimedia Commons has media related to: PlayStation Portable
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"PSP" redirects here. For other uses, see PSP (disambiguation).
PlayStation Portable
Original model design and logo of the PSP.
Manufacturer Sony Computer Entertainment
Product family PlayStation
Type Handheld game console
Generation Seventh
Retail availability Japan: December 12, 2004
USA & Canada: March 24, 2005
Europe & Australia: September 1, 2005
Units sold Worldwide: 60 million (as of March 14, 2010)[1] (details)
Media UMD, digital distribution, Blu-ray Disc (used for content transfer via Remote Play)[citation needed]
CPU MIPS R4000-based; clocked from 1 to 333 MHz
Storage capacity Memory Stick Duo and Memory Stick PRO Duo
Memory 32 MB, or 64 in the 2000, 3000, and PSPGo models.
Display 480 x 272 pixels with 16.8 million colours, 16:9 widescreen TFT LCD, 3.8 in (97 mm) (PSP GO), 4.3 in (110 mm) (All other models)
Connectivity Wi-Fi (802.11b),[2] IrDA, USB
Dimensions PSP1000/2000:
74 mm (2.9 in) (h)
170 mm (6.7 in) (w)
23 mm (0.91 in) (d)
PSP3000:
71 mm (2.8 in) (h)
169 mm (6.7 in) (w)
19 mm (0.75 in) (d)
PSPGO:
69 mm (2.7 in) (h)
128 mm (5.0 in) (w)
16.5 mm (0.65 in) (d)
Weight PSP1000:
280 grams (9.9 oz)
PSP3000:
189 grams (6.7 oz)
PSP GO:
158 grams (5.6 oz)
Best-selling game Monster Hunter Freedom Unite (3.5 million) (as of July 7, 2009)[3][4][5]
Successor PSP Slim & Lite (2000/3000 series redesigns)
PSP Go (concurrent to PSP-3000)
The PlayStation Portable (officially abbreviated PSP) is a handheld console manufactured and marketed by Sony Corporation[6] Development of the console was announced during E3 2003,[7] and it was unveiled on May 11, 2004 at a Sony press conference before E3 2004.[8] The system was released in Japan on December 12, 2004,[9] in North America on March 24, 2005,[10] and in the PAL region on September 1, 2005.[11]
The PlayStation Portable is the first handheld video game console to use an optical disc format, Universal Media Disc (UMD), as its primary storage medium.[12][13] Other distinguishing features of the console include its large viewing screen,[14] robust multi-media capabilities,[15] and connectivity with the PlayStation 3, other PSPs, and the Internet.[16][17]
Sales of the PSP have (with cyclical exceptions) lagged behind its main competitor, the Nintendo DS.[18] Nevertheless, the console is "the most successful non-Nintendo handheld game system ever sold".[19] After the release of a remodeled, slimmer, and lighter version of the PlayStation Portable, titled Slim & Lite, in early September 2007, sales quadrupled in the United Kingdom the following week and increased by nearly 200% in North America for the month of October. The Slim & Lite had a minor redesign including a new screen and inbuilt microphone, and has since been followed by the PSP Go.[20][21]
Contents [hide]
1 History
1.1 Launch
2 Technical specifications
3 Models
4 Variations
4.1 Retail configurations
4.2 Models
5 Redesigns
5.1 PSP-2000
5.2 PSP-3000
5.3 Hardware
5.4 Battery
5.5 External appearance, inputs and outputs
5.6 TV output and accessory port
5.7 Releases and Limited Edition Models
5.8 Homebrew
5.9 Hardware issues
6 PSP Go
7 Sales
8 Hardware
9 Software
9.1 System software
9.2 Web browser
9.3 Remote Play
9.4 VOIP access
9.5 Room for PlayStation Portable
9.6 Digital Comics Reader
10 Games
11 Homebrew development
12 Reception
13 Controversial advertising campaigns
14 See also
15 References
16 External links
[edit] History
Sony first announced development of the PlayStation Portable at a press conference before E3 2003.[22] Although mock-ups of the system were not present at the press conference or E3,[22] Sony did release extensive technical details regarding the new system.[23] Then-CEO of Sony Computer Entertainment Ken Kutaragi called the device the "Walkman of the 21st Century" in a reference to the console's multimedia capabilities.[24] Several gaming websites were impressed by the handheld's computing capabilities and looked forward to the system's potential as a gaming platform.[7][22][25]
The first concept images of the PSP appeared in November 2000 at the Sony Corporate Strategy Meeting and showed a PSP with flat buttons and no analog stick.[26] Although some expressed concern over the lack of an analog joystick,[27] these fears were allayed when the PSP was officially unveiled at the Sony press conference during E3 2004.[28] In addition to announcing more details about the system and its accessories,[29] Sony also released a list of 99 developer companies that had pledged support for the new handheld.[30] Several PSP game demos, such as Konami's Metal Gear Acid and SCE Studio Liverpool's Wipeout Pure were also shown at the conference.[31]
[edit] Launch
Main article: PlayStation Portable launch
On October 17, 2004, Sony announced that the PSP would launch in Japan on December 12, 2004 at a price of ¥19,800 (about US$181 in 2004) for the base model and ¥24,800 (about US$226 in 2004) for the Value System.[32] The console's launch was a success with over 200,000 units sold the first day.[33] They also sell different color variations in bundle packs, which cost more than usual, around $200. Sony announced on February 3, 2005, that the PSP would go on sale in North America on March 24, 2005 in one configuration for a MSRP of US$249/CA$299.[34] Some expressed concern over the high price,[35] which was almost US$20 higher than the system's price in Japan and more than $100 higher than the recently launched Nintendo DS.[36] Despite the concerns, the PSP's North American launch was a success,[37][38] although reports two weeks later indicated that the system was not selling as well as expected despite Sony's claim that 500,000 units had been sold in the first two days.[39][40]
The PSP was originally to have a simultaneous PAL region and North American launch,[29] but on March 15, 2005, Sony announced that the PAL region launch would be delayed because of high demand for the console in Japan and North America.[41] A month later, on April 25, 2005, Sony announced that the PSP would launch in the PAL region on September 1, 2005 for €249/£179.[42] Sony defended the high price, which was nearly US$100 higher than in North America, by pointing out that North American consumers had to pay local sales taxes and that the GST was higher in the UK than the US.[43] Despite the high price, the console's PAL region launch was a resounding success, selling more than 185,000 units in the UK alone, selling out of all stock nation wide in the UK within 3 hours of launch, more than doubling the previous first-day sales record of 87,000 units set by the Nintendo DS. The system also enjoyed great success in other areas of the PAL region with more than 25,000 units preordered in Australia[44] and nearly one million units sold across Europe in the first week.[45]
[edit] Technical specifications
The following Technical Specifications apply to all PSP's unless noted for a specific PSP series:[46][47][48][49][50][51][52][53]
General:
Dimensions:
Width: 170mm
Height: 74mm
Depth: 23mm
4.3 inch Widescreen TFT LCD (3.8" )
480 x 272 pixels (16:9 Aspect Ratio)
24-bit Color (16.77 Million Colors)
Four Brightness Levels (200, 180, 130, 80 cd/m2)
Wireless LAN 802.11b
IrDA
Bluetooth
Mini-USB 2.0
AV-out
Composite Video
Component Video
S-Video
Flash Storage:
Memory Stick PRO Duo Expansion Slot
Memory Stick Micro Expansion Slot
Internal Flash Storage [citation needed]
Internal NAND flash used by System Software is partitioned into 4 sectors:
flash0, contains system firmware - 23.9 MB (PSP-1000)
flash1, contains system settings - 3.92 MB (PSP-1000)
flash2, empty* - 944 KB (PSP-1000)
flash3, empty* - 880 KB (PSP-1000)
PSP-N1000: 16 GB total, 14.74 GB usable. Part of the internal storage is shared with System Software.
PSP-1000: 32 MB total, all of it used by the System Software.
PSP-2000/3000: 64 MB total, all of it used by the System Software.
All flash storage, including Memory Sticks and internal flash, uses the FAT32 file system.
Audio:
Built in Stereo Speakers
Built in Microphone
Powered by Media Engine Chip's embedded Virtual Mobile Engine (VME)
Multichannel Audio
3D Sound
Synthesizer, Effector and Equalizer
ATRAC3 plus, AAC, and MP3 support
UMD (Universal Media Disc):
60 mm Disc Diameter
660 nm Laser Diode
Dual-Layer Storage Capacity of up to 1.8 GB
Transfer Rate of up to 11 Mbps (1.375 MB/s)
Read-Only
Shock-Resistant
Secure ROM by AES RSA Crypto System
Unique Disc IDs
Distribute System Software Updates
Power:
5V DC @ 2000mA from AC Adapter
5V DC from USB Charging Mode
3.7V Li-Ion Battery
Removable 1200mAh
Removable 1800mAh
2200mAh (Endurance Battery)
The main CPU, PSP Media Engine and the NAND flash for the System Software (TA-079).
The Wi-Fi Module with the Serial and Headphone Jack (TA-079).PSP CPU Core:
Sony CXD2962GG CPU
Based on MIPS R4000 32-bit Core
90 nm Semiconductor CMOS Process
1-333 MHz (set at 222 MHz by default) @ 1.2V
16 KB Instruction Cache / 16 KB Data Cache
SiP:
8 MB eDRAM @ 2.6 Gbps
Embedded FPU
Embedded Vector FPU @ 2.6 GFLOPS
Embedded Graphics Core:
1-166 MHz (set at 111 MHz by default) @ 1.2V
256-bit Bus at 5.3 Gbps
2 MB eDRAM (VRAM)
3D Curved Surface and 3D Polygon
Compressed Textures
Hardware Clipping, Morphing, Bone(8)
Hardware Tessellator
Bézier surface, Bézier curve and, B-Spline (NURBS)
4x4, 16x16, 64x64 Subdivision
Rendering Engine and Surface Engine
Pixel Fill Rate: 664 Megapixels/s
Up to 33 Million Polygon/s (with Transform & Lighting)
24-bit Full Color: RGBA
128-bit Bus at 2.6 Gbps
3D-CG Extended Instruction Set
Media Engine Co-Processor:
Sony CXD1876 CPU
Based on MIPS R4000 32-bit Core
90 nm Semiconductor CMOS Process
1-333 MHz (set at 222 MHz by default) @ 1.2V
16 KB Instruction Cache / 16 KB Data Cache
SiP:
2 MB eDRAM @ 2.6 Gbps
Embedded Virtual Mobile Engine (VME) Sound Core
Reconfigurable DSP Engine
1-166 MHz (set at 166 MHz by default) @ 1.2V
128-bit Bus
24-bit Data Path
5 GFlops
Embedded MPEG-4 (H.264/AVC) hardware decoder
Embedded FPU
128-bit Bus @ 2.6 Gbps
Memory:
Samsung K5E5658HCM-D060
Main Memory: 32 MB 333 MHz DDR SDRAM (64 MB )
8 MB reserved for Kernel
Integrated or Support Chips:
IDStorage Keys, stores screen brightness, volume, region, date, time and BIOS data also known as the Ipl
Tachyon, version information for CPU, Media Engine, and Graphic Cores
Baryon, version information for the PSP's system control chip
Pommel, the PSP's GPIO and Watchdog
Kirk, the PSP's main encryption processor
Spock, secondary encryption processor, used to decrypt signed UMD data
Note: flash2 and flash3 are likely used during game-save & photo transfers as well as during POPS PS1 emulation.
[edit] Models
Series Image Connection Wireless Connectivity RAM and Internal Storage CPU Display Original Release Date Original System Software Battery In Production
PSP-1000 USB 2.0, UMD, Serial Port, Headphone Jack, Memory Stick PRO Duo 802.11b Wi-Fi, IRDA 32MB, 32MB System Software MIPS R4000 at 1~333Mhz 4.3" 16:9 Color TFT at 480 x 272 December 12, 2004 (Japan) 1.00 5v DC 1800mAh, Upgradeable to 2200mAh No
PSP-2000 USB 2.0, UMD, Video Out and Mic Port, Headphone Jack, Memory Stick PRO Duo 802.11b Wi-Fi 64MB, 64MB System Software September, 2007 3.60 5v DC 1200mAh, Upgradeable to 2200mAh No
PSP-3000 USB 2.0, UMD, Video Out, Microphone, Headphone Jack, Memory Stick PRO Duo October, 2008 4.20 Yes
PSP Go All in One Port, Headphone Jack, Mic, Memory Stick Micro 802.11b Wi-Fi, Bluetooth 2.1 EDR 64MB, 16GB User and System Software Shared 3.8" 16:9 Color TFT at 480 x 272 Sliding Screen October, 2009 5.70 5v DC Non Removable Battery Yes
[edit] Variations
[edit] Retail configurations
PSP Core Pack Country Release price Release date
Australia AU$349.95 September 1, 2005[54]
Europe €199,99 September 1, 2005[55]
India INR19,990 September 1, 2005[56]
United Kingdom £179.99 September 1, 2005[55]
Canada CA$229.99 March 22, 2006[57]
United States US$199.99 March 22, 2006[57]
Chile CLP$169,990 April 4, 2008[58]
[edit] Models
The PSP is sold in three main configurations that differ in which accessories are included. The basic unit package or Base Pack (called the Core Pack in North America[59]) contains the console, a battery, and an AC adapter.[60] This version was available at launch in Japan[32] and was later released in North America and Europe.[61] The Core Pack currently retails for CA$/US$169.99,[59] ¥19,800,[62] HK$1,280 or $1,360 (depending on the color),[63] S$280,[64] AU$279.95,[65] NZ$299.95,[66] €169.99, and £129.99.[67]
The Value Pack includes everything in the Base Pack as well as a 32 MB Memory Stick Pro Duo, headphones with remote control, a carrying pouch, and a wrist strap.[60] Some regions have modified versions of this pack that include different accessories.[68] The Value Pack retails for US$199.99,[69] ¥23,800,[70] HK$1660,[71] AU$399.99,[72] and NZ$449.95.[68]
Many limited edition versions of the PSP that include various accessories, games, or movies have also been released.[73][74]
[edit] Redesigns
[edit] PSP-2000
The PSP-2000 (marketed in PAL areas as "PSP Slim & Lite" and still marketed as PSP in North America, Japan, China, India, Italy, and Portugal)[75] is the first redesign of the PlayStation Portable.
At E3 2007, Sony released information about a slimmer and lighter version of the PlayStation Portable.[76] The new PSP was announced to be 33% lighter and 19% slimmer than the original PSP system.[76] The model numbers were changed to PSP-2000, following the previous region-based numbering scheme (cf. the PSP-1000 numbering scheme of the "old" PSP model).
It was released on August 30, 2007 in Hong Kong, on September 5, 2007 in Europe, on September 6, 2007 in North America, September 7, 2007 in South Korea and September 12, 2007 in Australia. On January 8, 2008 built-in Skype Wi-Fi Internet phone service was added via firmware updates.[77]
[edit] PSP-3000
In comparison to the PSP-2000, the PSP-3000 (marketed in PAL areas as "PSP Slim & Lite (with enhanced screen + built in microphone)" and still marketed as PSP in North America and Japan) has an improved LCD screen with an increased color range, five times the contrast ratio, half the pixel response time to reduce ghosting and blurring effects, a new sub-pixel structure, a microphone, a new disc tray design, new button designs and logos, and anti-reflective technology to improve outdoor playability. It can also output all games by component or composite using the video out cable.[78]
In its first four days on sale, the PSP-3000 sold 141,270 units in Japan, according to Famitsu.[79] In October 2008, the PSP-3000 sold 267,000 units in Japan, according to Enterbrain.[80]
[edit] Hardware
The PSP Slim & Lite system is 19% thinner and 33% lighter than the original PSP system (reduced from 23 mm to 18.6 mm and from 280 grams [9.87 ounces] to 189 grams [6.66 ounces]).[76][81] Internal changes to achieve this include the removal of a metal chassis (used to reduce damage in the event of sudden trauma to the system resulting from the user dropping the system on a hard surface). However, users have complained about generally poor hardware assembly like misaligned faceplates[82] and loose/creaky battery covers.[83]
Other changes include improved WLAN modules and Micro-controller, and a thinner[84] and much brighter LCD.[citation needed] To target the original PSP generation's poor load times for UMD games,[85] the internal memory (RAM and Flash ROM) was doubled from 32 MB to 64 MB, which also improved the web browser's performance.[86]
[edit] Battery
Memory Stick PRO Duo Slot on a Final Fantasy VII: Crisis Core edition PSP SlimTo make the PSP slimmer, the capacity of the battery was reduced by 1/3. However, due to more efficient power usage, the run time of the PSP is still the same as the previous model. Older model batteries will still work which extends the amount of playing time. However, the battery cover on the newer model does not fit over the older battery due to its bulkier size. The batteries take about one and a half hours to charge and last roughly 4.5–7 hours depending on factors such as screen brightness settings, WLAN and volume levels.[87]
In mid-December 2007, Sony released the PSP Extended Life Battery Kit, which includes a 2200 mAh battery with a battery cover that fits over the bulkier battery included,[88] initially only available in North America.[citation needed] The kit comes with two new battery covers, one black and one silver. In March 2008 the Extended Battery Kit was released in Japan. However, unlike the North American kit, the batteries are sold individually with one specific cover. There are three separate kits; one kit includes a black cover, one includes a silver cover and one includes a white cover.[citation needed]
[edit] External appearance, inputs and outputs
The PSP Slim & Lite has a new gloss finish. The serial port was also modified in order to accommodate a new video-out feature (while rendering older PSP remote controls incompatible). In PSP-2000, PSP games will only output to external monitors or TVs in progressive scan mode, so televisions incapable of supporting progressive scan will not display PSP games. Non-game video outputs fine in either progressive or interlaced mode. USB charging was made possible (the PSP Slim will only charge while it is in "USB mode". It cannot be charged via USB when playing a game). However, there are unofficial USB charge plug-in downloads for charging the PSP with a USB without the need for being in USB mode. The D-Pad was raised in response to complaints of poor performance,[89][90] while buttons offer improved responsiveness, confirmed in the GameSpot "hands-on" review: "several GameSpot editors have noticed that the d-pad and buttons on the new PSP provide a little more tactile feedback for a better overall feel."[91].
A new simpler and more compact UMD loading tray design was developed, in which the tray swivels out instead of opening up completely, while the Wi-Fi switch was moved to the top of the PSP. To address many consumer complaints about the Memory Stick door breaking off the old PSP, the Memory Stick door has been relocated and redesigned. The speakers were repositioned on the front of the PSP near the top of its screen. The infra-red port was also removed because it offered no use to the original PSP generation other than in homebrew applications. Its analog stick was also redesigned to be more flexible and is not removable without opening the PSP. The air vent at the top of the original was also removed.
A "1seg" TV tuner (model PSP-S310) peripheral, designed specifically for the PSP Slim & Lite model, was released in Japan on September 20, 2007.[92]
[edit] TV output and accessory port
Sony added TV output to the PSP Slim through Firmware update 3.60. It can output in a conventional aspect ratio (4:3) or widescreen (16:9), and offers a screensaver if the PSP is inactive for a set amount of time. It is able to output games, videos, and other media. To achieve TV output on the Slim model, Composite, S-Video, Component and D-Terminal cables are sold separately by Sony. PSP format games are output as a progressive scan signal, which can be carried only by the component video and D-Terminal cables, and displayed on televisions which support progressive scan. While connected to an external display, "PSP" format games and software do not output a full-screen image, instead displaying in a smaller window. However, the PSP system software, music player and video playback are displayed in full-screen. As of firmware update 5.00, PlayStation (PSone) format software purchased from the PlayStation store is output in full-screen mode and optionally in interlaced format for non-progressive displays. Although the user needs component cables and a TV that supports 480p (mainly found in HDTVs) to play PSP format software, a homebrew plugin called "FuSa" allows anyone with a Slim PSP to view their games on any SDTV or HDTV using Composite or Component cables. The plugin also advantageous to those with TVs that do support 480p because it allows a full screen (1:1 ratio) viewing of games. The maximum resolution through TV output is 720x480 pixels, and composite video uses NTSC color encoding (no PAL composite signal is available, although it works on a NTSC compatible TV in Europe). The old PSP-1000 model is not capable of this feature due to a slightly different port. As a result, original PSP accessories (using the connector) will not work with the Slim and the Slim's accessories will not work with the original PSP. Sony has released a new version of the remote control accessory designed for the Slim as a result. The PSP Slim can still use 3.5 mm headphones, like the old PSP-1000.
Sony confirmed a GPS Accessory for the United States at Sony CES 2008. The GPS is to be retailed for the new Slim PSP models. It will feature maps on a UMD, and offer driving directions and city guide.
[edit] Releases and Limited Edition Models
Limited Edition models began being released in Japan on September 12, 2007; North America on September 5, 2007; Australia on September 12, 2007; UK on October 26, 2007 and Europe on September 5, 2007. The PSP-2000 was made available in Piano Black, Ceramic White, Ice Silver, Mint Green, Felicia Blue, Lavender Purple, Deep Red, Matte Bronze, Metallic Blue and Rose Pink as standard colors (not all colors were available in all countries), and had several special edition colored and finished consoles for games including Final Fantasy VII: Crisis Core (Ice silver engraved), Star Ocean: First Departure (Felicia Blue engraved), Gundam (Red gloss/matte black), and Monster Hunter Freedom (Gold silkscreened) PSPs in Japan, Star Wars (Darth Vader silkscreened) and God of War: Chains of Olympus (Kratos silkscreened) PSPs in North America, a The Simpsons (bright yellow with white UMD drawer) PSP in Australia and New Zealand, and Spider-Man (Red gloss/matte black), and Final Fantasy VII: Crisis Core (Ice silver engraved) PSPs in Europe.
The PSP 3000, released on October 14, 2008 in North America, in Europe on October 17, 2008,[93][94] on October 16, 2008 in Japan and in Australia on October 23, 2008,[95] is currently available in Piano Black, Pearl White, Mystic Silver, Radiant Red, Vibrant Blue, Spirited Green, Blossom Pink, Turquoise Green and Lilac Purple. The Limited Edition "Big Boss Pack" of Metal Gear Solid: Peace Walker will see the release of a Camoflauge PSP.
[edit] Homebrew
The homebrew community were initially unable to hack the later PSP-2000s and the PSP-3000 because it had a new CPU (motherboards revealed to be TA-088v3 (for PSP Slim) and TA-090v2 (for PSP-3000) which does not support the PRE IPL Exploit used in hacking the previous versions. This is due to the motherboard having its own PRE IPL where it checks the firmware thoroughly; if passed, the PRE IPL is cut off entirely to prevent unwanted modifications to the system.
In November 2008, Datel announced a "Lite Blue Tool" battery which allows the PSP-3000 to boot into service mode. This battery is not able to start homebrew as the new PRE-IPL has yet to be cracked.[96] The Lite Blue Tool was deterred from distribution due to legal action by Sony.[97] Some time later, Datel changed the name from Lite Blue Tool to Max Power Digital and changed the description.[98]
MaTiAz, a known hacker in the PSP hacking community, found an exploit which is done with a US copy of Gripshift and a HEN save game exploit. However, this was only temporary. After the release of this initial hack, a sizable increase in sales of the game was experienced. Many eBay sellers inflated their prices to cash in on the sudden demand. A revised version of the PSP firmware (v5.03) was released shortly after to patch the exploit.[99] Malloxis found a TIFF crash which is proven to work on 5.02 and 5.03 firmwares for PSP-3000; further crafted and engineered by MaTiAz, the TIFF crash became a TIFF exploit capable of loading an h.bin from the root memorystick. Davee, another hacker, further engineered this exploit with a privilege escalation exploit and created a Homebrew Enabler (HEN) which would allow the execution of unsigned code by users. In firmware revision 5.50, the TIFF vulnerability was removed, preventing any further firmwares being affected by the exploit. The HEN for the TIFF exploit, which was called "ChickHEN", was released on May 5, 2009.[100][101][102]
On June 5, 2009, custom firmware version 5.03GEN-A for HEN was released, which is compatible with both PSP-2000 v3 and PSP-3000. It allows users to play game backups (ISO/CSO), PS1 games, and includes access to PSN, VSH, and recovery mode.[103] This marked a major step forward in ending Sony's PSP-3000 piracy protection. Two days later, on June 7, 2009, a duo of hackers (Xenogears and Becus25) released custom firmware support software based on a modified work of the released 5.03GEN-A for the formerly unhackable handheld called "Custom Firmware Enabler 3.01" in which PSP-3000 users can install custom firmware and load those firmware's files onto the PSP's RAM with the direct usage of "ChickHEN".[96][104]
On March 29, 2010, a user-mode exploit was revealed in the demo of the game Patapon 2[105]. This was quickly followed by the public release of "Half-Byte Loader"[106], a piece of software allowing to load homebrew games on the new PSP Go models.
[edit] Hardware issues
On release, an issue with interlacing was noticed on the PSP-3000 screen when objects were in motion. Gaming Bits (among others) did an in-depth review of the differences between the two versions, noting the interlacing issues, and about a week later Sony announced that they would not be releasing a software update to address the issue:[107]
On some occasions, scan lines may appear on scenes where brightness changes drastically, due to the hardware features of the new LCD device on PSP-3000. Installed with this new LCD device, PSP-3000 offers more natural and vibrant colors on its screen, but the scan lines have come out to be more visible as a result of improving response time to alleviate the afterimages on PSP-3000. Since this is due to hardware specification, there are no plans for a system software update concerning this issue.
[edit] PSP Go
PSP GoMain article: PSP Go
The PSP Go was revealed on May 30, 2009 in the June episode of the PlayStation Network online magazine Qore and was later officially announced on June 2, 2009 at E3 2009.[108] The PSP Go features Bluetooth functionality, a smaller 3.8 inch screen and weighs 43% less than the original PSP. Instead of the UMD drive as found on previous models, the PSP Go has 16 GB of internal flash memory and a Memory Stick Micro port that accepts cards up to 16 GB as opposed to Memory Stick Duo. Currently, the PSP Go has a max memory of 32 GB, but the M2 memory can be increased in firmware updates. Games must be downloaded from the PlayStation Store. The sliding mechanism on the screen hides the main face buttons and the analog 'nub' when not in use. With the release of the PSP Go, all future PSP games will also receive a PlayStation Store release,[citation needed] whereas only a handful of games were available before.
[edit] Sales
Region Units sold First available
Japan 13.38 million (as of December 28, 2009)[109][110] December 12, 2004
United States 17 million (as of March 14, 2010)[111] March 24, 2005
Europe 12 million (as of May 6, 2008)[112] September 1, 2005
United Kingdom 3.2 million (as of January 3, 2009)[113] September 1, 2005
Worldwide 60 million (as of March 14, 2010)[1]
By March 31, 2007, the PlayStation Portable had shipped 25.39 million units worldwide with 6.92 million in Asia, 9.58 million in North America, and 8.89 million Europe.[114] In Europe, the PSP sold 4 million units in 2006 and 3.1 million in 2007 according to estimates by Electronic Arts.[115][116] In 2007, the PSP sold 3.82 million units in the US according to the NPD Group[117][118] and 3,022,659 in Japan according to Enterbrain.[119][120][121] In 2008, the PSP sold 3,543,171 units in Japan, according to Enterbrain.[109][121]
In the United States, the PSP has sold 10.47 million units as of January 1, 2008, according to the NPD Group.[111][122][123] In Japan, during the week of March 24–30, 2008, the PSP nearly outsold all the other game consoles combined with 129,986 units sold, some of which were bundled with Monster Hunter Portable 2nd G,[124] which was the best-selling game in that week, according to Media Create.[125] As of December 28, 2008, the PSP has sold 11,078,484 units in Japan, according to Enterbrain.[80][109] In Europe, the PSP has sold 12 million units as of May 6, 2008, according to Sony Computer Entertainment Europe.[112] In the United Kingdom, the PSP has sold 3.2 million units as of January 3, 2009, according to GfK Chart-Track.[113]
[edit] Hardware
Main article: PlayStation Portable hardware
A ceramic white PSP-1000. The shoulder buttons are on top, the directional pad on the left with the analog 'nub' directly below it, the PlayStation face buttons on the right and a row of secondary buttons below the screen.The PlayStation Portable uses the common "slab" or "candybar" form factor, measures approximately 17 x 7.3 x 2.2 cm (6.7 x 2.9 x 0.9 in), and weighs 280 grams (9.88 ounces). The front of the console is dominated by the system's 11 cm (4.3 in) LCD screen, which is capable of 480 x 272 pixel video playback with 16.77 million colors. Also on the front are the four PlayStation face buttons (, , , ), the directional pad, the analog 'nub', and several other buttons. In addition, the system includes two shoulder buttons and a USB 2.0 mini-B port on the top of the console and a WLAN switch and power cable input on the bottom. The back of the PSP features a read-only UMD drive for movies and games, and a reader compatible with Sony's Memory Stick Duo flash cards is located on the left of the system. Other features include an IrDA compatible infrared port (discontinued in PSP-2000 and later series), built in stereo speakers and headphone port, and IEEE 802.11b Wi-Fi for access to the Internet, ad-hoc multiplayer gaming, and data transfer.[6]
The PSP uses two 333 MHz MIPS32 R4000-based CPUs, a GPU with 2 MB onboard VRAM running at 166 MHz, and includes 32 MB main RAM and 4 MB embedded DRAM in total.[6] The hardware was originally forced to run more slowly than it was capable of and most games ran at 222 MHz.[126] However, with firmware update 3.50 on May 31, 2007, Sony removed this limit and allowed new games to run at a full 333 MHz.[127]
The PSP includes an 1800 mAh battery (1200 mAh on the 2000 and 3000 models) that will provide about 4–6 hours of gameplay, 4–5 hours of video playback, or 8–11 hours of audio playback.[28][128] Official accessories for the console include the AC adapter, car adapter, headset, headphones with remote control, extended-life 2200 mAh battery, battery charger, carrying case, accessories pouch and cleaning cloth, and system pouch and wrist strap.[129]
[edit] Software
[edit] System software
Main article: PlayStation Portable system software
Main article: XrossMediaBar - PlayStation Portable XMB
See the PlayStation Support Site for the latest official System Software Information: http://www.us.playstation.com/support/systemupdates/psp
Sony has included the ability for the operating system, referred to as the System Software, to be updated.[130] The updates can be downloaded directly from the Internet using the [System Update] feature under [Settings] in the XMB, or they can be downloaded from the official PlayStation website to a computer, transferred to a Memory Stick Duo on following directory: PSP -> GAME -> UPDATE -> EBOOT.PBP, and subsequently installed on the system. Updates can also be installed from UMD game discs that require the update to run the game.[130] The Japanese version of the PS3 allows the System Software to be updated by downloading the System Software onto the Hard Drive then to the PSP. Sony has prevented users from downgrading the PSP to an earlier version of the System Software that is currently installed.
While System Software updates can be used with consoles from any region,[131] Sony recommends only downloading updates released for the region corresponding to the system's place of purchase.[130] System Software updates have added various features including a web browser,[132] Adobe Flash support,[133] additional codecs for images, audio, and video,[132][134] PlayStation 3 connectivity,[135] as well as patches against several security exploits, vulnerabilities, and execution of homebrew programs.[136][137] The most current version is v6.30.
[edit] Web browser
The PSP Internet Browser is a version of the NetFront browser made by Access Co. Ltd. and was released for free with the 2.00 system software update.[132] The browser supports most common web technologies, such as HTTP cookies, forms, CSS, as well as basic JavaScript capabilities.[138]
The version 2.50 upgrade added Unicode (UTF-8) character encoding and Auto-Select as options in the browser's encoding menu, and also introduced the saving of input history for online forms.
Version 2.70 of the PSP's system software introduced basic Flash capabilities to the browser.[133] However, the player runs Flash version 6, four iterations behind the current desktop version 10,[139] making some websites difficult to view.[133]
There are 3 different rendering modes: "Normal", "Just-Fit", and "Smart-Fit". "Normal" will display the page with no changes, "Just-Fit" will attempt to shrink some elements to make the whole page fit on the screen and preserve layout (although this makes some pages extremely difficult to read), and "Smart-Fit" will display content in the order it appears in the HTML, and with no size adjustments; instead it will drop an element down below the preceding element if it starts to go off the screen.
The browser also has limited tabbed browsing, with a maximum of three tabs. When a website tries to open a link in a new window, the browser opens it in a new tab.[140]
Parents can limit content by enabling Browser Start Up Control which blocks all access to the web browser and creating a 4-digit PIN under [Settings] in [Security]. Additionally, the browser can be configured to run under a proxy server and can be protected by the security PIN to enable the use of web filtering or monitoring software through a network. Recently, TrendMicro for PSP was added as a feature that can be enabled via a subscription to filter or monitor content on the PSP.
The PSP browser is slower compared to modern browsers and often runs out of memory due to limitations put in place by Sony. Alternatively, Homebrew has allowed a custom version of the browser to be released that utilizes all 32/64 MB of the PSP's RAM, which allows the browser to load pages faster and have more memory for larger pages.[141] Opera Mini can also be used on PSP through PSPKVM, a homebrew application which is a Sun Java Virtual Machine. It was claimed to provide much faster loading time than the default browser and provides better web page capability.[142]
[edit] Remote Play
The PlayStation Store for PS3 displayed on a PSP via Remote Play.Main article: Remote Play
Remote Play allows the PSP to access many features of a PlayStation 3 console from a remote location using the PS3's WLAN capabilities, a home network, or the Internet.[143] Features that can be used with Remote Play include viewing photos and slideshows, listening to music, watching videos stored on the PS3's HDD or on connected USB devices, and several other features.[144] Additionally, Remote Play allows the PS3 to be turned on and off remotely and allows the PSP to control audio playback from the PS3 to a home theater system without having to use a television.[145][146] Although most of the PS3's capabilities are accessible with Remote Play, playback of DVDs, Blu-ray Discs, and PlayStation 2 games, most PlayStation 3 games, and copy-protected files stored on the PS3's hard drive are not supported.[144]
[edit] VOIP access
Starting with system software version 3.90, PSP-2000, PSP-3000 and PSP-N1000 can use the Skype VoIP service. The PSP-2000 requires a headset for this feature while the microphone is built into the PSP-3000 and PSP-N1000. Due to hardware restraints, it is not possible to use the VoIP service on PSP-1000.[77] The service allows Skype calls to be made over Wi-Fi and on the PSP Go over the Bluetooth Modem feature. Users must purchase Skype credit in order to make calls to non Skype devices such as a landline or mobile phone.
[edit] Room for PlayStation Portable
A screenshot of Room.Main article: Room for PlayStation Portable
Announced at TGS 2009, a similar service to PlayStation Home, the PlayStation 3's online community-based service, was being developed for the PSP.[147] Named "Room" (officially spelled as R∞M with capital letters and the infinity symbol in place of the "oo"), it was being beta tested in Japan from October 2009 to April 2010. It was able to be launched directly from the PlayStation Network section of the XMB. Just like in Home, PSP owners would have been able to invite other PSP owners into their rooms to "enjoy real time communication."[148][149] Development of Room halted on April 15, 2010 due to the feedback of the community.[150]
[edit] Digital Comics Reader
Sony has partnered with publishers such as 2000AD, Disney, IDW Publishing, Insomnia, iVerse, Marvel and Titan to release digitized comics on the PlayStation Store.[151][152] This new application requires PSP firmware 6.20 for it adds a new XMB category called "Extra". The Digital Comics Reader application can be downloaded on the PlayStation Comics official website.[153]
The PlayStation Store's "Comic" section launched in the United States and English speaking PAL regions (United Kingdom, Ireland, South Africa, Australia, New Zealand) on December 16, 2009, though the first issues of Aleister Arcane, Astro Boy: Movie Adaptation, Star Trek: Enterprise Experiment and Transformers: All Hail Megatron were made available as early as November 20 through limited time PlayStation Network redeem codes.[154] The service premiered in Japan on December 10, 2009, with licensed publishers Ascii Mediaworks, Enterbrain, Kadokawa, Kodansha, Shueisha, Shogakukan, Square-Enix, Softbank Creative (HQ Comics), Hakusensha, Bandai Visual, Fujimishobo, Futabasha and Bunkasha.[155] In early 2010 the application expanded to German, French, Spanish and Italian languages with Digital Comics available in the respective European countries.[156]
[edit] Games
Main article: List of PlayStation Portable games
See also: PlayStation Store, List of PlayStation Network games, List of movies and television shows released on UMD, and List of PlayStation Portable game demos
In addition to playing PSP games, several older PlayStation games have been rereleased and can be downloaded and played on the PSP via emulation. Currently, the only three official ways to access this feature are through the PlayStation Network service for PlayStation 3, PSP, or a PC.[157]
Demos for commercial PSP games can be downloaded and booted directly from a Memory Stick.[158] Demos are also sometimes issued in UMD format and mailed out or given to customers at various retail outlets as promotional content.[159]
During E3 2006, Sony Computer Entertainment America announced that the Greatest Hits range of budget titles were to be extended to the PSP system.[160] On July 25, 2006, Sony CEA released the first batch of Greatest Hits titles.[161] The PSP Greatest Hits lineup consist of games that have sold 250,000 copies or more and have been out for nine months.[162] PSP games in this lineup retail for $19.99 each.[161]
Sony Computer Entertainment Europe announced on September 5, 2006, that a number of titles would be available under the Platinum range for €24.99 each in Europe and £19.99 in the UK.[163]
Sony has said downloadable games will still be limited to 1.8 GB, most likely to guarantee a potential UMD release.[citation needed]
[edit] Homebrew development
Main article: PlayStation Portable homebrew
On June 15, 2005, hackers disassembled the code of the PSP and distributed it online.[164] Initially the modified PSP allowed users to run custom code and a limited amount of protected software. Sony responded to this by repeatedly upgrading the software.[165] Over time curious parties were able to unlock the firmware and allow users to run more custom content and more protected software. One of the ways hackers were able to run protected software on the PSP was through the creation of ISO loaders which could load copies of UMD games from the memory stick.[166]
[edit] Reception
The PSP received generally favorable reviews soon after launch and most reviewers cited similar strengths and weaknesses. CNET awarded the system an 8.5 out of 10 and praised the console's powerful hardware and its multimedia capabilities while lamenting the lack of a screen guard or a guard over the reading surface of UMD cartridges.[167] Engadget applauded the console's design, stating that "it is definitely one well-designed, slick little handheld".[168] PC World commended Sony's decision to include built-in Wi-Fi capability, but criticized the lack of a web browser at launch and the glare and smudges that resulted from the console's shiny exterior.[169] Most reviewers also praised the console's large and bright viewing screen and its audio and video playback capabilities. In 2008, Time listed the PSP as a "gotta have travel gadget", citing the console's movie selection, telecommunications capability, and upcoming GPS functionality.[170] The PSP Go received mixed reviews to date. IGN gave the product a 7.2 stating that with the absence of the UMD slot, the PSP Go is difficult to consider for purchase.
[edit] Controversial advertising campaigns
Sony admitted in late 2005 to hiring graffiti artists to spray paint advertisements for the PSP in seven major U.S. cities including New York City, Philadelphia, and San Francisco. The mayor of Philadelphia has filed a cease and desist order and may file a criminal complaint. According to Sony, it is paying businesses and building owners for the right to spraypaint their walls.[171]
In 2006, Sony ran a poster campaign in England. One of the poster designs with the slogan "Take a running jump here" was removed from a Manchester Piccadilly station tram platform due to concerns that it might encourage suicide.[172]
In July 2006, news spread of a billboard advertisement released in the Netherlands which depicted a white woman holding a black woman by the jaw, saying "PlayStation Portable White is coming." Some found this to be racially charged due to the portrayal of a white woman subjugating a black woman. Two other similar advertisements also existed, one had the two women facing each other on equal footing in fighting stances, while the other had the black woman in a dominant position on top of the white woman. The stated purpose of the advertisements was to contrast the white and black versions of its game console available for sale. These ads were never released in the rest of the world, and were pulled from the Netherlands after the controversy was raised.[173] Despite having been released only in the Netherlands, the advertisement gathered international press coverage. Engadget notes that Sony may have hoped to "capitalize on a PR firestorm".[174]
Sony came under scrutiny online in December 2006 for a guerrilla marketing campaign hoping to go viral, for the console, with advertisers masquerading as young bloggers who desperately wanted a PSP. The site was registered to and created by the St. Louis, Missouri advertising firm Zipatoni on behalf of Sony before it was taken down.[175]
[edit] See also
Sony PlayStation portal
PlayStation Portable system software
PSPWiki - PSPWiki maintained by the PSP community
Media Go - A Windows application that supports the PSP
Mylo – A Sony messaging device
List of handhelds with Wi-Fi connectivity
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^ Digital Comics Reader Now Available for PSP – Get a Free Issue!
^ PlayStation Network Digital Comics
^ PlayStation Comics official website
^ Try Out The PSP Comic Reader
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[edit] External links
Wikimedia Commons has media related to: PlayStation Portable
Official Australia PSP website
Official New Zealand PSP website
Official UK PSP website
Official US PSP website
Official Canada Site
PlayStation Portable at the Open Directory Project
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Primary businesses Sony Corporation (electronics & holding of the Sony group) · Sony Music Entertainment (music) · Sony Pictures Entertainment (motion pictures and television) · Sony Computer Entertainment (game) · Sony Financial Holdings (financial services; 60%)
Technologies and brands α · Betacam · Blu-ray · BRAVIA · CD · Cyber-shot · Dash · DAT · Dream Machine · DVD · Handycam · HDCAM/HDCAM-SR · LocationFree · Memory Stick · MiniDisc · MiniDV · mylo · PlayStation · PSP · S/PDIF · SXRD · UMD · VAIO · Video8/Hi8/Digital8 · Walkman · Walkman Phones · XDCAM · Xplōd
Historical products AIBO · CV-2000 · Betamax · Sony CLIÉ · Discman · JumboTron · Lissa · Mavica · NEWS · Qualia · SRS-17 · TR-55 · Trinitron · U-matic · Watchman · WEGA
Electronics Sony Corporation · Sony EMCS · Sony Electronics (subsidiary in the US) · Sony Creative Software · Sony Ericsson (50%) · S-LCD (50% minus 1 share) · Sony Mobile Display · Sony Optiarc · Sharp Display Products (7%) · Aiwa
Music Sony Music Entertainment · Sony/ATV Music Publishing · Columbia/Epic Label Group · RCA/Jive Label Group · Sony Music Nashville · Sony Masterworks · Legacy Recordings · Syco Music · Columbia Records UK · RCA Label Group (UK) · Provident Label Group · RED Distribution · Sony Music Japan · Gracenote
Motion Pictures
and Television Sony Pictures Entertainment · Columbia Pictures · Sony Pictures Classics · Screen Gems · TriStar Pictures · Triumph Films · Destination Films · Stage 6 Films · Affirm Films · Sony Pictures Television · Adelaide Productions · Culver Entertainment · Embassy Row · The Minisode Network · Sony Pictures Television International · 2waytraffic · Sony Pictures Home Entertainment · Sony Pictures Worldwide Acquisitions Group · Sony Wonder · Sony Pictures Family Entertainment Group · Sony Pictures Digital · (Sony Pictures Imageworks · Sony Pictures Animation) · Syco TV · Syco Film · Sony Pictures Mobile · Sony Pictures Studios · Crackle · Fearnet · Game Show Network (50%) · Metro-Goldwyn-Mayer (20%)
Game Sony Computer Entertainment · Sony Online Entertainment · Cellius (51%) · Square Enix (8.25%)
International networks Sony Entertainment Television (Asia, India, Latin America, South Africa, Portugal, Russia and Spain) · AXN · AXN Crime · AXN Sci-Fi · Animax · Animax Eastern Europe · Mystery Channel · Channel 8 India
Financial services Sony Financial Holdings · Sony Life Insurance · Sony Assurance · Sony Bank · Sony Bank Securities
Other businesses So-net Entertainment
Other assets Sony Corporation of America (umbrella company in the US) · Other subsidiaries
Joint ventures Sony Ericsson · Sony/ATV · S-LCD · FeliCa Networks · Vevo · Cellius (49%) · Sharp Display Products (34% by April 2011)
Key personnel Kazuo Hirai · Masaru Ibuka · Nobuyuki Idei · Yasuo Kuroki · Ken Kutaragi · Michael Lynton · Akio Morita · Norio Ohga · Amy Pascal · Howard Stringer
[show]v • d • eHandheld game consoles
Bandai WonderSwan · WonderSwan Color · SwanCrystal · Tamagotchi
Entex Select-A-Game · Adventurevision
Game Park/Holdings GP32 · GP2X · XGP (never released) · GP2X Wiz
Nintendo Game & Watch · Game Boy (Pocket · Light) · Mini Classics · Game Boy Color · Game Boy Advance (SP · Micro) · Pokémon mini · Nintendo DS (Lite · DSi · XL) · Nintendo 3DS
Nokia N-Gage · N-Gage QD
Sega Game Gear · Nomad · VMU
SNK Neo Geo Pocket · Neo Geo Pocket Color
Sony PocketStation · PlayStation Portable (Slim and Lite · PSP-3000 · PSP Go)
Other handhelds 1970s Microvision
1980s Nelsonic Game Watch · Elektronika IM · Epoch Game Pocket Computer · Atari Lynx
1990s TurboExpress · Hartung Game Master · Gamate · Watara Supervision · Mega Duck · Game.com
2000s Tapwave Zodiac · GameKing I, II and III · Leapster · Gizmondo · V-Smile Pocket · Dingoo
2010s Pandora
Early units · Comparison
Retrieved from "http://en.wikipedia.org/wiki/PlayStation_Portable"
Categories: 2004 introductions
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